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March 26, 2020 16:17
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Spaceship simulation (with friction, the cheat's way)
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<canvas id='canvas'></canvas> |
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var canvas = document.getElementById('canvas'); | |
var ctx = canvas.getContext('2d'); | |
var w = window.innerWidth; | |
var h = window.innerHeight; | |
canvas.width = w; | |
canvas.height = h; | |
window.onresize = function(){ | |
canvas.width = w = window.innerWidth; | |
canvas.height = h = window.innerHeight; | |
} | |
var spaceship = { | |
x: w / 2, y: h / 2, | |
vx: 0, vy: 0, | |
ax: 0, ay: 0, | |
friction: 0.97, | |
r: 0, | |
draw: function(){ | |
ctx.save(); | |
ctx.translate(this.x, this.y); | |
ctx.rotate(this.r); | |
ctx.fillStyle = 'white'; | |
ctx.fillRect(-10, -5, 20, 10); | |
ctx.restore(); | |
} | |
}; | |
// --------------------------------------------------- | |
// v1 | |
// --------------------------------------------------- | |
// var friction = 0.97; | |
// function applyFriction(obj){ | |
// obj.vx *= friction; | |
// obj.vy *= friction; | |
// } | |
// function updatePosition(obj){ | |
// //update velocity | |
// obj.vx += obj.ax; | |
// obj.vy += obj.ay; | |
// applyFriction(obj); | |
// //update position | |
// obj.x += obj.vx; | |
// obj.y += obj.vy; | |
// } | |
// --------------------------------------------------- | |
// v2 | |
// --------------------------------------------------- | |
const applyAcceleration = (velocity = 0, acceleration = 0.05) => { | |
velocity += acceleration; | |
return velocity; | |
}; | |
const applyFriction = (velocity = 0, friction = 0.97) => { | |
velocity *= friction; | |
return velocity; | |
}; | |
const applyPosition = (position = 0, velocity = 0) => { | |
position += velocity; | |
return position; | |
}; | |
const updatePosition = (object) => { | |
object.vx = applyAcceleration(object.vx, object.ax); | |
object.vy = applyAcceleration(object.vy, object.ay); | |
object.vx = applyFriction(object.vx, object.fx); | |
object.vy = applyFriction(object.vy, object.fy); | |
object.x = applyPosition(object.x, object.vx); | |
object.y = applyPosition(object.y, object.vy); | |
}; | |
// --------------------------------------------------- | |
//user interactivity | |
var keys = []; | |
document.addEventListener('keydown', function(e){ | |
keys[e.which] = true; | |
}); | |
document.addEventListener('keyup', function(e){ | |
keys[e.which] = false; | |
}); | |
(function animloop(){ | |
requestAnimationFrame(animloop, canvas); | |
ctx.clearRect(0, 0, w, h); | |
//rotation | |
if(keys[37]) spaceship.r -= 0.05;// left | |
if(keys[39]) spaceship.r += 0.05;// right | |
//thrust | |
if(keys[38]){// up | |
spaceship.ax = Math.cos(spaceship.r) * 0.05; | |
spaceship.ay = Math.sin(spaceship.r) * 0.05; | |
console.log('up', spaceship.ax); | |
}else{// | |
console.log('reset'); | |
spaceship.ax = spaceship.ay = 0; | |
} | |
//friction is applied inside the updatePosition function | |
updatePosition(spaceship); | |
spaceship.draw(); | |
})(); |
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body{ | |
margin: 0; | |
padding: 0; | |
overflow: hidden; | |
} | |
canvas{ | |
background: black; | |
} |
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