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@adrianjoconnor
Forked from hacknightly/riffwave.js
Last active December 30, 2015 01:48
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riffwave.js
/*
* RIFFWAVE.js v0.03 - Audio encoder for HTML5 <audio> elements.
* Copyleft 2011 by Pedro Ladaria <pedro.ladaria at Gmail dot com>
*
* Public Domain
*
* Changelog:
*
* 0.01 - First release
* 0.02 - New faster base64 encoding
* 0.03 - Support for 16bit samples
*
* Notes:
*
* 8 bit data is unsigned: 0..255
* 16 bit data is signed: −32,768..32,767
*
*/
var FastBase64 = {
chars: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
encLookup: [],
Init: function() {
for (var i=0; i<4096; i++) {
this.encLookup[i] = this.chars[i >> 6] + this.chars[i & 0x3F];
}
},
Encode: function(src) {
var len = src.length;
var dst = '';
var i = 0;
while (len > 2) {
n = (src[i] << 16) | (src[i+1]<<8) | src[i+2];
dst+= this.encLookup[n >> 12] + this.encLookup[n & 0xFFF];
len-= 3;
i+= 3;
}
if (len > 0) {
var n1= (src[i] & 0xFC) >> 2;
var n2= (src[i] & 0x03) << 4;
if (len > 1) n2 |= (src[++i] & 0xF0) >> 4;
dst+= this.chars[n1];
dst+= this.chars[n2];
if (len == 2) {
var n3= (src[i++] & 0x0F) << 2;
n3 |= (src[i] & 0xC0) >> 6;
dst+= this.chars[n3];
}
if (len == 1) dst+= '=';
dst+= '=';
}
return dst;
} // end Encode
}
FastBase64.Init();
var RIFFWAVE = function(data) {
this.data = []; // Array containing audio samples
this.wav = []; // Array containing the generated wave file
this.dataURI = ''; // http://en.wikipedia.org/wiki/Data_URI_scheme
this.header = { // OFFS SIZE NOTES
chunkId : [0x52,0x49,0x46,0x46], // 0 4 "RIFF" = 0x52494646
chunkSize : 0, // 4 4 36+SubChunk2Size = 4+(8+SubChunk1Size)+(8+SubChunk2Size)
format : [0x57,0x41,0x56,0x45], // 8 4 "WAVE" = 0x57415645
subChunk1Id : [0x66,0x6d,0x74,0x20], // 12 4 "fmt " = 0x666d7420
subChunk1Size: 16, // 16 4 16 for PCM
audioFormat : 1, // 20 2 PCM = 1
numChannels : 1, // 22 2 Mono = 1, Stereo = 2...
sampleRate : 8000, // 24 4 8000, 44100...
byteRate : 0, // 28 4 SampleRate*NumChannels*BitsPerSample/8
blockAlign : 0, // 32 2 NumChannels*BitsPerSample/8
bitsPerSample: 8, // 34 2 8 bits = 8, 16 bits = 16
subChunk2Id : [0x64,0x61,0x74,0x61], // 36 4 "data" = 0x64617461
subChunk2Size: 0 // 40 4 data size = NumSamples*NumChannels*BitsPerSample/8
};
function u32ToArray(i) {
return [i&0xFF, (i>>8)&0xFF, (i>>16)&0xFF, (i>>24)&0xFF];
}
function u16ToArray(i) {
return [i&0xFF, (i>>8)&0xFF];
}
function split16bitArray(data) {
var r = [];
var j = 0;
var len = data.length;
for (var i=0; i<len; i++) {
r[j++] = data[i] & 0xFF;
r[j++] = (data[i]>>8) & 0xFF;
}
return r;
}
this.Make = function(data) {
if (data instanceof Array) this.data = data;
this.header.blockAlign = (this.header.numChannels * this.header.bitsPerSample) >> 3;
this.header.byteRate = this.header.blockAlign * this.header.sampleRate;
this.header.subChunk2Size = this.data.length * (this.header.bitsPerSample >> 3);
this.header.chunkSize = 36 + this.header.subChunk2Size;
this.wav = this.header.chunkId.concat(
u32ToArray(this.header.chunkSize),
this.header.format,
this.header.subChunk1Id,
u32ToArray(this.header.subChunk1Size),
u16ToArray(this.header.audioFormat),
u16ToArray(this.header.numChannels),
u32ToArray(this.header.sampleRate),
u32ToArray(this.header.byteRate),
u16ToArray(this.header.blockAlign),
u16ToArray(this.header.bitsPerSample),
this.header.subChunk2Id,
u32ToArray(this.header.subChunk2Size),
(this.header.bitsPerSample == 16) ? split16bitArray(this.data) : this.data
);
this.dataURI = 'data:audio/wav;base64,'+FastBase64.Encode(this.wav);
};
if (data instanceof Array) this.Make(data);
}; // end RIFFWAVE
@adrianjoconnor
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Author

Line 106 corrected to read this.header.sampleRate rather than this.sampleRate . This fixes an issue making the byte rate NaN, which is ignored by most players but incorrect. In Chrome at least, this writes the byterate as 0 in the header.

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