Created
May 16, 2015 14:15
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Reforce 1, mario laps, exponentially slower to cover new ground
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function tablelength(T) | |
local count = 0 | |
for _ in pairs(T) do | |
count = count + 1 | |
end | |
return count | |
end | |
emu.softreset(); | |
emu.speedmode("maximum"); | |
brain = {}; | |
while (true) do | |
emu.frameadvance(); | |
-- calculate frame hash | |
checksum = 0; | |
for x = 0, 255, 10 do | |
for y = 0, 239, 10 do | |
r, g, b, palette = emu.getscreenpixel(x, y, false); | |
checksum = checksum + palette | |
end | |
end | |
if brain[checksum] == nil then | |
brain[checksum] = {["start"] = 0, ["l"] = 0, ["lj"] = 0, ["j"] = 0, ["rj"] = 0, ["r"] = 0}; | |
end | |
-- find least explored action for frame hash | |
action = nil; | |
tally = -1; | |
for key in pairs(brain[checksum]) do | |
val = brain[checksum][key] | |
if action == nil or val < tally then | |
action = key; | |
tally = val; | |
end | |
end | |
-- build input for frame hash | |
jp = joypad.get(1); | |
if action == "start" then | |
jp["start"] = true; | |
jp["left"] = false; | |
jp["right"] = false; | |
jp["B"] = false; | |
jp["A"] = false; | |
elseif action == "l" then | |
jp["start"] = false; | |
jp["left"] = true; | |
jp["right"] = false; | |
jp["B"] = true; | |
jp["A"] = false; | |
elseif action == "r" then | |
jp["start"] = false; | |
jp["left"] = false; | |
jp["right"] = true; | |
jp["B"] = true; | |
jp["A"] = false; | |
elseif action == "lj" then | |
jp["start"] = false; | |
jp["left"] = true; | |
jp["right"] = false; | |
jp["B"] = true; | |
jp["A"] = true; | |
elseif action == "rj" then | |
jp["start"] = false; | |
jp["left"] = false; | |
jp["right"] = true; | |
jp["B"] = true; | |
jp["A"] = true; | |
elseif action == "j" then | |
jp["start"] = false; | |
jp["left"] = false; | |
jp["right"] = false; | |
jp["B"] = true; | |
jp["A"] = true; | |
end | |
joypad.set(1, jp); | |
-- feedback brain | |
brain[checksum][action] = brain[checksum][action] + 1 | |
fc = emu.framecount(); | |
if fc % 10000 == 0 then | |
print(fc .. ": " .. tablelength(brain)) | |
end | |
--gui.text(10, 10, tablelength(brain), "white", "black"); | |
--gui.text(10, 20, checksum .. ": " .. brain[checksum]["start"] .. ", " .. brain[checksum]["l"] .. ", " .. brain[checksum]["r"] .. ", " .. brain[checksum]["lj"] .. ", " .. brain[checksum]["rj"] .. ", " .. brain[checksum]["j"], "white", "black"); | |
end |
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