Created
June 27, 2020 22:00
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UnityScreenshot.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System; | |
public class UnityRoboTester : MonoBehaviour | |
{ | |
public Camera Camera; | |
private RenderTexture RenderTexture; | |
private Texture2D Image; | |
private Rect Rect; | |
public void Start() | |
{ | |
} | |
bool test = false; | |
bool test2 = false; | |
public void Update() | |
{ | |
if (Time.time > 3 && !test) | |
{ | |
test = true; | |
StartCoroutine(Snapshot("DEMO")); | |
} | |
if (Time.time > 5 && !test2) | |
{ | |
test2 = true; | |
StartCoroutine(Snapshot("DEMO2")); | |
} | |
} | |
public IEnumerator Snapshot(string Label) | |
{ | |
yield return new WaitForEndOfFrame(); | |
Debug.Log("Snapshot"); | |
if (RenderTexture == null) | |
{ | |
RenderTexture = new RenderTexture(Camera.scaledPixelWidth, Camera.scaledPixelHeight, 24); | |
Image = new Texture2D(RenderTexture.width, RenderTexture.height, TextureFormat.RGB24, false); | |
Rect = new Rect(0, 0, RenderTexture.width, RenderTexture.height); | |
} | |
Camera.targetTexture = RenderTexture; | |
Camera.Render(); | |
Camera.targetTexture = null; | |
Image.ReadPixels(Rect, 0, 0); | |
Image.Apply(); | |
byte[] pngBytes = Image.EncodeToPNG(); | |
System.IO.File.WriteAllBytes("./" + Label + ".png", pngBytes); | |
} | |
} |
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