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Sphero BOLT Hello Everyone! Program - Simple program to have BOLT say hello in different languages while animating the origin country's flag.
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async function startProgram() { | |
setMainLed({ r: 0, g: 0, b: 255 }); | |
// Exaggerated spellings for correct pronounciation | |
var hellos = ["Koomoosta", "Hawlow", "Hello", "Ola"]; | |
for (var i = 0; i < hellos.length; i++) { | |
clearMatrix(); | |
setMainLed({ r: 255, g: 255, b: 90}); | |
await spin(360, 1); | |
playMatrixAnimation(4); | |
await speak(hellos[i], true); | |
playMatrixAnimation(i); | |
await Sound.Game.Coin.play(true); | |
await roll((getHeading() + 90), 60, 1); | |
await delay(1); | |
}; | |
await speak("Bye!", true); | |
exitProgram(); | |
} | |
//Philippine Flag | |
registerMatrixAnimation({ | |
frames: [[[0, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[6, 0, 2, 2, 2, 2, 2, 2], [0, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[0, 0, 0, 2, 2, 2, 2, 2], [6, 0, 2, 2, 2, 2, 2, 2], [0, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[0, 6, 0, 6, 2, 2, 2, 2], [0, 0, 0, 2, 2, 2, 2, 2], [6, 0, 2, 2, 2, 2, 2, 2], [0, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[0, 6, 0, 6, 11, 11, 11, 11], [0, 6, 0, 6, 2, 2, 2, 2], [0, 0, 0, 2, 2, 2, 2, 2], [6, 0, 2, 2, 2, 2, 2, 2], [0, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[0, 0, 0, 11, 11, 11, 11, 11], [0, 6, 0, 6, 11, 11, 11, 11], [0, 6, 0, 6, 2, 2, 2, 2], [0, 0, 0, 2, 2, 2, 2, 2], [6, 0, 2, 2, 2, 2, 2, 2], [0, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[6, 0, 11, 11, 11, 11, 11, 11], [0, 0, 0, 11, 11, 11, 11, 11], [0, 6, 0, 6, 11, 11, 11, 11], [0, 6, 0, 6, 2, 2, 2, 2], [0, 0, 0, 2, 2, 2, 2, 2], [6, 0, 2, 2, 2, 2, 2, 2], [0, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1]], [[0, 11, 11, 11, 11, 11, 11, 11], [6, 0, 11, 11, 11, 11, 11, 11], [0, 0, 0, 11, 11, 11, 11, 11], [0, 6, 0, 6, 11, 11, 11, 11], [0, 6, 0, 6, 2, 2, 2, 2], [0, 0, 0, 2, 2, 2, 2, 2], [6, 0, 2, 2, 2, 2, 2, 2], [0, 2, 2, 2, 2, 2, 2, 2]], [[0, 11, 11, 11, 11, 11, 11, 11], [6, 0, 11, 11, 11, 11, 11, 11], [0, 0, 0, 11, 11, 11, 11, 11], [0, 6, 0, 6, 11, 11, 11, 11], [0, 6, 0, 6, 2, 2, 2, 2], [0, 0, 0, 2, 2, 2, 2, 2], [6, 0, 2, 2, 2, 2, 2, 2], [0, 2, 2, 2, 2, 2, 2, 2]], [[0, 11, 11, 11, 11, 11, 11, 11], [6, 0, 11, 11, 11, 11, 11, 11], [0, 0, 0, 11, 11, 11, 11, 11], [0, 6, 0, 6, 11, 11, 11, 11], [0, 6, 0, 6, 2, 2, 2, 2], [0, 0, 0, 2, 2, 2, 2, 2], [6, 0, 2, 2, 2, 2, 2, 2], [0, 2, 2, 2, 2, 2, 2, 2]], [[0, 11, 11, 11, 11, 11, 11, 11], [6, 0, 11, 11, 11, 11, 11, 11], [0, 0, 0, 11, 11, 11, 11, 11], [0, 6, 0, 6, 11, 11, 11, 11], [0, 6, 0, 6, 2, 2, 2, 2], [0, 0, 0, 2, 2, 2, 2, 2], [6, 0, 2, 2, 2, 2, 2, 2], [0, 2, 2, 2, 2, 2, 2, 2]], [[0, 11, 11, 11, 11, 11, 11, 11], [6, 0, 11, 11, 11, 11, 11, 11], [0, 0, 0, 11, 11, 11, 11, 11], [0, 6, 0, 6, 11, 11, 11, 11], [0, 6, 0, 6, 2, 2, 2, 2], [0, 0, 0, 2, 2, 2, 2, 2], [6, 0, 2, 2, 2, 2, 2, 2], [0, 2, 2, 2, 2, 2, 2, 2]]], | |
palette: [{ r: 255, g: 255, b: 255 }, { r: 0, g: 0, b: 0 }, { r: 255, g: 0, b: 0 }, { r: 255, g: 64, b: 0 }, { r: 255, g: 128, b: 0 }, { r: 255, g: 191, b: 0 }, { r: 255, g: 255, b: 0 }, { r: 185, g: 246, b: 30 }, { r: 0, g: 255, b: 0 }, { r: 185, g: 255, b: 255 }, { r: 0, g: 255, b: 255 }, { r: 0, g: 0, b: 255 }, { r: 145, g: 0, b: 211 }, { r: 157, g: 48, b: 118 }, { r: 255, g: 0, b: 255 }, { r: 204, g: 27, b: 126 }], | |
fps: 10, | |
transition: MatrixAnimationTransition.None | |
}); | |
//German Flag | |
registerMatrixAnimation({ | |
frames: [[[6, 6, 6, 6, 6, 6, 6, 6], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [1, 1, 1, 1, 1, 1, 1, 1]], [[1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6]], [[1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6]], [[1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6]], [[1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6]], [[1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6]]], | |
palette: [{ r: 255, g: 255, b: 255 }, { r: 0, g: 0, b: 0 }, { r: 255, g: 0, b: 0 }, { r: 255, g: 64, b: 0 }, { r: 255, g: 128, b: 0 }, { r: 255, g: 191, b: 0 }, { r: 255, g: 255, b: 0 }, { r: 185, g: 246, b: 30 }, { r: 0, g: 255, b: 0 }, { r: 185, g: 255, b: 255 }, { r: 0, g: 255, b: 255 }, { r: 0, g: 0, b: 255 }, { r: 145, g: 0, b: 211 }, { r: 157, g: 48, b: 118 }, { r: 255, g: 0, b: 255 }, { r: 204, g: 27, b: 126 }], | |
fps: 10, | |
transition: MatrixAnimationTransition.None | |
}); | |
//American Flag | |
registerMatrixAnimation({ | |
frames: [[[2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[11, 11, 11, 11, 11, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[11, 11, 0, 11, 11, 0, 0, 0], [11, 11, 11, 11, 11, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[11, 0, 11, 0, 11, 2, 2, 2], [11, 11, 0, 11, 11, 0, 0, 0], [11, 11, 11, 11, 11, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1]], [[11, 11, 11, 11, 11, 0, 0, 0], [11, 0, 11, 0, 11, 2, 2, 2], [11, 11, 0, 11, 11, 0, 0, 0], [11, 11, 11, 11, 11, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2]], [[11, 11, 11, 11, 11, 0, 0, 0], [11, 0, 11, 0, 11, 2, 2, 2], [11, 11, 0, 11, 11, 0, 0, 0], [11, 11, 11, 11, 11, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2]], [[11, 11, 11, 11, 11, 0, 0, 0], [11, 0, 11, 0, 11, 2, 2, 2], [11, 11, 0, 11, 11, 0, 0, 0], [11, 11, 11, 11, 11, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2]], [[11, 11, 11, 11, 11, 0, 0, 0], [11, 0, 11, 0, 11, 2, 2, 2], [11, 11, 0, 11, 11, 0, 0, 0], [11, 11, 11, 11, 11, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2]], [[11, 11, 11, 11, 11, 0, 0, 0], [11, 0, 11, 0, 11, 2, 2, 2], [11, 11, 0, 11, 11, 0, 0, 0], [11, 11, 11, 11, 11, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2]]], | |
palette: [{ r: 255, g: 255, b: 255 }, { r: 0, g: 0, b: 0 }, { r: 255, g: 0, b: 0 }, { r: 255, g: 64, b: 0 }, { r: 255, g: 128, b: 0 }, { r: 255, g: 191, b: 0 }, { r: 255, g: 255, b: 0 }, { r: 185, g: 246, b: 30 }, { r: 0, g: 255, b: 0 }, { r: 185, g: 255, b: 255 }, { r: 0, g: 255, b: 255 }, { r: 0, g: 0, b: 255 }, { r: 145, g: 0, b: 211 }, { r: 157, g: 48, b: 118 }, { r: 255, g: 0, b: 255 }, { r: 204, g: 27, b: 126 }], | |
fps: 10, | |
transition: MatrixAnimationTransition.None | |
}); | |
//Spaniard Flag | |
registerMatrixAnimation({ | |
frames: [[[2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[6, 6, 6, 6, 6, 6, 6, 6], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[6, 2, 2, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[6, 2, 2, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[6, 6, 6, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1]], [[2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1]], [[2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2]], [[2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2]], [[2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2]], [[2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2]], [[2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2], [6, 6, 6, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 2, 2, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2]]], | |
palette: [{ r: 255, g: 255, b: 255 }, { r: 0, g: 0, b: 0 }, { r: 255, g: 0, b: 0 }, { r: 255, g: 64, b: 0 }, { r: 255, g: 128, b: 0 }, { r: 255, g: 191, b: 0 }, { r: 255, g: 255, b: 0 }, { r: 185, g: 246, b: 30 }, { r: 0, g: 255, b: 0 }, { r: 185, g: 255, b: 255 }, { r: 0, g: 255, b: 255 }, { r: 0, g: 0, b: 255 }, { r: 145, g: 0, b: 211 }, { r: 157, g: 48, b: 118 }, { r: 255, g: 0, b: 255 }, { r: 204, g: 27, b: 126 }], | |
fps: 10, | |
transition: MatrixAnimationTransition.None | |
}); | |
//Preset Smiley | |
registerMatrixAnimation({ | |
frames: [[[1, 1, 6, 6, 6, 6, 1, 1], [1, 6, 6, 6, 6, 6, 6, 1], [6, 6, 1, 6, 6, 1, 6, 6], [6, 6, 1, 6, 6, 1, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6], [6, 6, 1, 1, 1, 1, 6, 6], [1, 6, 6, 1, 1, 6, 6, 1], [1, 1, 6, 6, 6, 6, 1, 1]], [[1, 1, 6, 6, 6, 6, 1, 1], [1, 6, 6, 6, 6, 6, 6, 1], [6, 6, 1, 6, 6, 1, 6, 6], [6, 6, 1, 6, 6, 1, 6, 6], [6, 6, 6, 1, 1, 6, 6, 6], [6, 6, 6, 1, 1, 6, 6, 6], [1, 6, 6, 1, 1, 6, 6, 1], [1, 1, 6, 6, 6, 6, 1, 1]]], | |
palette: [{ r: 255, g: 255, b: 255 }, { r: 0, g: 0, b: 0 }, { r: 255, g: 0, b: 0 }, { r: 255, g: 16, b: 0 }, { r: 255, g: 128, b: 0 }, { r: 255, g: 191, b: 0 }, { r: 255, g: 255, b: 0 }, { r: 185, g: 246, b: 30 }, { r: 0, g: 255, b: 0 }, { r: 185, g: 255, b: 255 }, { r: 0, g: 255, b: 255 }, { r: 0, g: 0, b: 255 }, { r: 145, g: 0, b: 211 }, { r: 157, g: 48, b: 118 }, { r: 255, g: 0, b: 255 }, { r: 204, g: 27, b: 126 }], | |
fps: 10, | |
transition: MatrixAnimationTransition.None | |
}); |
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