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Haskell Tic-Tac-Toe with Minimax
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module Main where | |
import Data.List ( sort, sortBy ) | |
import Data.Ord (comparing) | |
import Data.Maybe | |
import Control.Monad (msum) | |
import System.IO | |
import System.Random | |
import Options.Applicative | |
data Player = P1 | P2 deriving (Show, Eq) | |
otherPlayer:: Player -> Player | |
otherPlayer P1 = P2 | |
otherPlayer P2 = P1 | |
data Result = Pl1 | Draw | Pl2 deriving (Show, Eq, Ord) | |
data Grid = Grid [Maybe Player] | |
type PickMove = (Grid -> Player -> IO Grid) | |
newGrid = Grid (replicate 9 Nothing) | |
instance Show Grid where | |
show (Grid g) = tableify 0 $ map toSym g | |
where toSym (Just P1) = 'X' | |
toSym (Just P2) = 'O' | |
toSym Nothing = '.' | |
tableify :: Int -> String -> String | |
tableify _ [] = "\n" | |
tableify ix (x:xs) = | |
let shw = x:' ':tableify (ix + 1) xs in | |
case ix `mod` 3 of | |
0 -> '\n':shw | |
_ -> shw | |
move :: Grid -> Player -> Int -> Maybe Grid | |
move _ _ ix | ix > 9 = Nothing | |
move (Grid (Nothing:rest)) p 0 = Just $ Grid (Just p:rest) | |
move _ _ 0 = Nothing | |
move (Grid (x:xs)) p ix = | |
move (Grid xs) p (ix - 1) >>= \(Grid g) -> Just $ Grid (x:g) | |
chkTriplet :: Maybe Player -> Maybe Player -> Maybe Player -> Maybe Result | |
chkTriplet v1 v2 v3 | isJust v1 && v1 == v2 && v2 == v3 = Just $ winner v1 | |
| otherwise = Nothing | |
chkDraw :: Grid -> Maybe Result | |
chkDraw (Grid (Nothing:xs)) = Nothing | |
chkDraw (Grid (x:xs)) = chkDraw (Grid xs) | |
chkDraw (Grid []) = Just Draw | |
chkRow :: Grid -> Int -> Maybe Result | |
chkRow (Grid g) ix = chkTriplet v1 v2 v3 | |
where ix3 = 3 * ix | |
v1 = g !! ix3 | |
v2 = g !! (ix3 + 1) | |
v3 = g !! (ix3 + 2) | |
chkCol :: Grid -> Int -> Maybe Result | |
chkCol (Grid g) ix = chkTriplet v1 v2 v3 | |
where v1 = g !! ix | |
v2 = g !! (ix + 3) | |
v3 = g !! (ix + 6) | |
chkDiags :: Grid -> [Maybe Result] | |
chkDiags (Grid g) = [ulbr, urbl] | |
where ulbr = chkTriplet (g !! 0) (g !! 4) (g !! 8) | |
urbl = chkTriplet (g !! 2) (g !! 4) (g !! 6) | |
chkWin :: Grid -> Maybe Result | |
chkWin g = msum [rowWin, colWin, diagWin, chkDraw g] | |
where rowWin = msum $ map (chkRow g) [0..2] | |
colWin = msum $ map (chkCol g) [0..2] | |
diagWin = msum $ chkDiags g | |
winner :: Maybe Player -> Result | |
winner (Just P1) = Pl1 | |
winner (Just P2) = Pl2 | |
readSafe :: (Read a) => String -> IO a | |
readSafe prompt = do | |
putStrLn prompt | |
rd <- getLine | |
case readMaybe rd of | |
Just x -> return x | |
Nothing -> do | |
putStrLn "Invalid input" | |
readSafe prompt | |
randomMove :: PickMove | |
randomMove grid p = do | |
let choices = possGrids grid p | |
mvix <- randomRIO (0, length choices - 1) | |
return $ choices !! mvix | |
minimaxMove :: PickMove | |
minimaxMove g p = do | |
mvix <- randomRIO (0, length choices - 1) | |
return . snd $ choices !! mvix | |
where outcomes = gridOutcomes g p | |
sorted = sortBy (comparing fst) outcomes | |
bestf = if p == P1 then head else last | |
bestres = fst . bestf $ sorted | |
choices = filter (\(s, g) -> s == bestres) sorted | |
-- returns the result of a grid assuming perfect play from both players | |
evalGrid :: Grid -> Player -> Result | |
evalGrid g p = case p of | |
P1 -> minimum outcomes | |
P2 -> maximum outcomes | |
where outcomes = map fst $ gridOutcomes g p | |
gridOutcomes :: Grid -> Player -> [(Result, Grid)] | |
gridOutcomes grid p = map (\g -> resolve (chkWin g) g) (possGrids grid p) | |
where resolve (Just res) g = (res, g) | |
resolve Nothing g = (evalGrid g (otherPlayer p), g) | |
possGrids :: Grid -> Player -> [Grid] | |
possGrids g p = mapMaybe (move g p) [0..8] | |
userMove :: PickMove | |
userMove g p = do | |
mv <- subtract 1 <$> readSafe "Make your move!" | |
case move g p mv of | |
Just g -> return g | |
Nothing -> do | |
putStrLn "Invalid move" | |
print g | |
userMove g p | |
readMaybe :: (Read a) => String -> Maybe a | |
readMaybe s = case reads s of | |
[(x, "")] -> Just x | |
_ -> Nothing | |
gameLoop :: (PickMove, PickMove) -> Grid -> Player -> IO (Grid, Result) | |
gameLoop (pm1, pm2) g p = do | |
print g | |
g <- case p of | |
P1 -> pm1 g p | |
P2 -> pm2 g p | |
case chkWin g of | |
Just res -> return (g, res) | |
Nothing -> gameLoop (pm1, pm2) g $ otherPlayer p | |
-- CLI gubbins -- | |
data AI = User | Random | Minimax deriving (Read, Show) | |
selectAI :: AI -> PickMove | |
selectAI User = userMove | |
selectAI Random = randomMove | |
selectAI Minimax = minimaxMove | |
data Game = Game AI AI deriving Show | |
players :: Parser Game | |
players = Game | |
<$> argument auto (metavar "P1") | |
<*> argument auto (metavar "P2") | |
main :: IO () | |
main = do | |
Game p1 p2 <- execParser opts | |
let pms = (selectAI p1, selectAI p2) | |
(g, winner) <- gameLoop pms newGrid P1 | |
print g | |
case winner of | |
Draw -> putStrLn "Draw!" | |
_ -> putStrLn $ "Winnar! Congratulations " ++ show winner | |
where | |
opts = info (helper <*> players) | |
( fullDesc | |
<> progDesc "Play Tic-Tac-Toe" | |
<> header "noughts - a tic-tac-toe game in haskell") |
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name: noughts | |
version: 0.1.0.0 | |
build-type: Simple | |
cabal-version: >=1.10 | |
executable noughts | |
main-is: Main.hs | |
default-language: Haskell2010 | |
build-depends: base >= 4.7 && < 5, random, optparse-applicative | |
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