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@zeke
zeke / opencode-hooks.md
Created January 13, 2026 18:10
OpenCode vs Claude Code Hooks Comparison

OpenCode Hooks: A Comparison with Claude Code

OpenCode supports a hooks feature similar to Claude Code, but with a plugin-based architecture that offers more flexibility and programmability.

Overview

Feature Claude Code OpenCode
Primary approach Config-based shell commands Plugin-based TypeScript/JS
Hook execution Bash scripts via JSON config Full SDK access in plugins
let subdomain = SUBDOMAIN;
let segmentQuery = {
$and: [
{ startedAt: { op: "gte", value: "2020-11-03T23:00:00.000Z" } },
{ startedAt: { op: "lt", value: "2020-12-01T23:00:00.000Z" } },
],
user: { name: ["daniel","tom","Alex"] },
};
@baukeJansen
baukeJansen / MainLightNode.hlsl
Last active May 2, 2022 21:08
Modified Light Node (OG by @CiroContns on twitter) for Shader Graph 5.13.0
// Warning, because of a bug the code below marks UnityInput.hlsl and Lighting.hlsl as imported but only adds the required functionality
// Reason = error with redefined variables
//===============================================================================================================================================================================
// Stripped down version of: https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/master/com.unity.render-pipelines.lightweight/ShaderLibrary/UnityInput.hlsl
//===============================================================================================================================================================================
#ifndef LIGHTWEIGHT_SHADER_VARIABLES_INCLUDED
#define LIGHTWEIGHT_SHADER_VARIABLES_INCLUDED
// Light Indices block feature
@Derulan
Derulan / MainLightDataNode.cs
Last active August 19, 2020 04:01
Modified Light Node (OG by @CiroContns on twitter) for Shader Graph 4.9.0
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.ShaderGraph;
using System.Reflection;
[Title("Custom", "Main Light")]
public class MainLightNode : CodeFunctionNode
{
public override bool hasPreview { get { return false; } }
@JohannesMP
JohannesMP / LICENSE
Last active October 5, 2025 19:01
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by script.
/*******************************************************************************
* Don't Be a Jerk: The Open Source Software License.
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk
*******************************************************************************
* _I_ am the software author - JohannesMP on Github.
* _You_ are the user of this software. You might be a _we_, and that's OK!
*
* This is free, open source software. I will never charge you to use,
* license, or obtain this software. Doing so would make me a jerk.
*
@LotteMakesStuff
LotteMakesStuff / PlayerLoop.cs
Last active September 24, 2024 06:38
Player Loop Visualizer: Built to explore the new PlayerLoopSystem api in Unity 2018.1b2. This tool shows you all the PlayerLoop systems that unity uses to update a frame, and demos how to add your own and even remove systems from the player loop. For more info see the patreon post https://www.patreon.com/posts/unity-2018-1-16336053
// Put this in an editor folder
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Experimental.LowLevel;
using UnityEngine.Profiling;
@chunter
chunter / pageant-autoload-keys-at-startup.txt
Created June 20, 2017 10:51
Make Pageant autoload keys at startup
To make Pageant automatically run and load keys at startup:
- Find the location of pageant.exe
- Windows key + R to open the 'run' dialog box
- Type: 'shell:startup' in the dialog box
- Create a shortcut to the pageant.exe and put into this startup folder.
@svermeulen
svermeulen / MultiSceneSetup.cs
Created October 23, 2016 17:32
Simple editor script to save and load multi-scene setups within Unity3D
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor.SceneManagement;
using UnityEditor;
using System.Collections;
using System.Linq;
public class MultiSceneSetup : ScriptableObject
{
@binary1230
binary1230 / wells fargo website bulk statement downloader
Last active March 7, 2026 03:21
wells fargo ability to download all bank statements
3/18/2021: WE HAVE MOVED: For the latest instructions on how to use the bulk wells fargo PDF downloader,
please ignore this page and visit below:
https://github.com/binary1230/wellsfargo-bulk-PDF-statement-downloader/blob/main/README.md
@nemotoo
nemotoo / .gitattributes
Last active May 12, 2026 07:50
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf