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Hexdump in Binpac
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| %extern{ | |
| #include <stdio.h> | |
| #include <iostream> | |
| #include <iomanip> | |
| #include <sstream> | |
| %} | |
| function dump_message(msg: const_bytestring): bool | |
| %{ | |
| int i; | |
| int len = msg.length(); | |
| unsigned char buff[17]; | |
| const unsigned char *pc = (const unsigned char*)reinterpret_cast<const unsigned char*>(msg.begin()); | |
| memset(buff, 0, sizeof(buff)); | |
| if (len == 0) { | |
| printf(" ZERO LENGTH\n"); | |
| return true; | |
| } | |
| if (len < 0) { | |
| printf(" NEGATIVE LENGTH: %i\n",len); | |
| return true; | |
| } | |
| // Process every byte in the data. | |
| for (i = 0; i < len; i++) { | |
| // Multiple of 16 means new line (with line offset). | |
| if ((i % 16) == 0) { | |
| // Just don't print ASCII for the zeroth line. | |
| if (i != 0) | |
| printf (" %s\n", buff); | |
| // Output the offset. | |
| printf (" %04x ", i); | |
| } | |
| // Now the hex code for the specific character. | |
| printf (" %02x", pc[i]); | |
| // And store a printable ASCII character for later. | |
| if ((pc[i] < 0x20) || (pc[i] > 0x7e)) | |
| buff[i % 16] = '.'; | |
| else | |
| buff[i % 16] = pc[i]; | |
| buff[(i % 16) + 1] = '\0'; | |
| } | |
| // Pad out last line if not exactly 16 characters. | |
| while ((i % 16) != 0) { | |
| printf (" "); | |
| i++; | |
| } | |
| // And print the final ASCII bit. | |
| printf (" %s\n", buff); | |
| return true; | |
| %} |
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