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@afabri
Created April 12, 2021 15:25
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#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Constrained_Delaunay_triangulation_2.h>
#include <CGAL/Projection_traits_xy_3.h>
#include <CGAL/Triangulation_face_base_with_info_2.h>
#include <CGAL/Polygon_2.h>
#include <CGAL/Surface_mesh.h>
// needed for copy_face_graph
#include <CGAL/boost/graph/Face_filtered_graph.h>
#include <CGAL/boost/graph/graph_traits_Constrained_delaunay_triangulation_2.h>
#include <boost/property_map/function_property_map.hpp>
// needed for mesh simplification
#include <CGAL/Surface_mesh_simplification/edge_collapse.h>
#include <CGAL/Surface_mesh_simplification/Policies/Edge_collapse/Count_ratio_stop_predicate.h>
#include <CGAL/Surface_mesh_simplification/Policies/Edge_collapse/Bounded_normal_change_placement.h>
#include <CGAL/Surface_mesh_simplification/Policies/Edge_collapse/GarlandHeckbert_policies.h>
#include <CGAL/Surface_mesh_simplification/Policies/Edge_collapse/Constrained_placement.h>
#include <iostream>
#include <fstream>
struct FaceInfo2
{
FaceInfo2(){}
int nesting_level;
bool in_domain(){
return nesting_level%2 == 1;
}
};
typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef CGAL::Projection_traits_xy_3<K> Gt;
typedef CGAL::Triangulation_vertex_base_2<Gt> Vb;
typedef CGAL::Triangulation_face_base_with_info_2<FaceInfo2,Gt> Fbb;
typedef CGAL::Constrained_triangulation_face_base_2<Gt,Fbb> Fb;
typedef CGAL::Triangulation_data_structure_2<Vb,Fb> TDS;
typedef CGAL::Exact_predicates_tag Itag;
typedef CGAL::Constrained_Delaunay_triangulation_2<Gt, TDS, Itag> CDT;
typedef CDT::Point Point;
typedef CGAL::Polygon_2<Gt> Polygon_2;
typedef CDT::Face_handle Face_handle;
typedef CGAL::Face_filtered_graph<CDT> Domain_face_graph;
typedef CGAL::Surface_mesh<Point> Surface_mesh;
typedef boost::graph_traits<Surface_mesh>::halfedge_descriptor halfedge_descriptor;
typedef boost::graph_traits<Surface_mesh>::edge_descriptor edge_descriptor;
namespace SMS = CGAL::Surface_mesh_simplification;
// Garland&Heckbert simplification policies
typedef typename SMS::GarlandHeckbert_policies<Surface_mesh, K> GH_policies;
typedef typename GH_policies::Get_cost GH_cost;
typedef typename GH_policies::Get_placement GH_placement;
typedef SMS::Bounded_normal_change_placement<GH_placement> Bounded_GH_placement;
struct Border_is_constrained_edge_map
{
const Surface_mesh* sm_ptr;
typedef edge_descriptor key_type;
typedef bool value_type;
typedef value_type reference;
typedef boost::readable_property_map_tag category;
Border_is_constrained_edge_map(const Surface_mesh& sm) : sm_ptr(&sm) {}
friend bool get(Border_is_constrained_edge_map m, const key_type& edge) {
return CGAL::is_border(edge, *m.sm_ptr);
}
};
typedef SMS::Constrained_placement<GH_placement,
Border_is_constrained_edge_map > Placement;
void
mark_domains(CDT& ct,
Face_handle start,
int index,
std::list<CDT::Edge>& border )
{
if(start->info().nesting_level != -1){
return;
}
std::list<Face_handle> queue;
queue.push_back(start);
while(! queue.empty()){
Face_handle fh = queue.front();
queue.pop_front();
if(fh->info().nesting_level == -1){
fh->info().nesting_level = index;
for(int i = 0; i < 3; i++){
CDT::Edge e(fh,i);
Face_handle n = fh->neighbor(i);
if(n->info().nesting_level == -1){
if(ct.is_constrained(e)) border.push_back(e);
else queue.push_back(n);
}
}
}
}
}
//explore set of facets connected with non constrained edges,
//and attribute to each such set a nesting level.
//We start from facets incident to the infinite vertex, with a nesting
//level of 0. Then we recursively consider the non-explored facets incident
//to constrained edges bounding the former set and increase the nesting level by 1.
//Facets in the domain are those with an odd nesting level.
void
mark_domains(CDT& cdt)
{
for(CDT::Face_handle f : cdt.all_face_handles()){
f->info().nesting_level = -1;
}
std::list<CDT::Edge> border;
mark_domains(cdt, cdt.infinite_face(), 0, border);
while(! border.empty()){
CDT::Edge e = border.front();
border.pop_front();
Face_handle n = e.first->neighbor(e.second);
if(n->info().nesting_level == -1){
mark_domains(cdt, n, e.first->info().nesting_level+1, border);
}
}
}
int main( )
{
//construct two non-intersecting nested polygons
Polygon_2 polygon1;
polygon1.push_back(Point(0,0,0));
polygon1.push_back(Point(2,0,0));
polygon1.push_back(Point(2,2,0));
polygon1.push_back(Point(0,2,0));
Polygon_2 polygon2;
polygon2.push_back(Point(0.5,0.5,0));
polygon2.push_back(Point(1.5,0.5,0));
polygon2.push_back(Point(1.5,1.5,0));
polygon2.push_back(Point(0.5,1.5,0));
Polygon_2 polygon3;
polygon3.push_back(Point(10,0,0));
polygon3.push_back(Point(12,0,0));
polygon3.push_back(Point(12,2,0));
polygon3.push_back(Point(10,2,0));
//Insert the polygons into a constrained triangulation
CDT cdt;
cdt.insert_constraint(polygon1.vertices_begin(), polygon1.vertices_end(), true);
cdt.insert_constraint(polygon2.vertices_begin(), polygon2.vertices_end(), true);
cdt.insert_constraint(polygon3.vertices_begin(), polygon3.vertices_end(), true);
cdt.insert(Point(-1, -1, 0)); // outside the domain
cdt.insert(Point(1, 1, 0)); // outside the domain
cdt.insert(Point(0.25, 0.25, 0.2));
cdt.insert(Point(11, 1, 0.3));
//Mark facets that are inside the domain bounded by the polygon
mark_domains(cdt);
Surface_mesh sm;
Domain_face_graph dfg(cdt, true, boost::make_function_property_map<Face_handle, bool>([](Face_handle f ){ return f->info().in_domain(); }));
CGAL::copy_face_graph(dfg, sm);
SMS::Count_stop_predicate<Surface_mesh> stop(0); // Contract the surface mesh as much as possible
Border_is_constrained_edge_map bem(sm);
GH_policies gh_policies(sm);
const GH_cost& gh_cost = gh_policies.get_cost();
const GH_placement& gh_placement = gh_policies.get_placement();
Bounded_GH_placement bgh_placement(gh_placement);
SMS::edge_collapse(sm, stop,
CGAL::parameters::edge_is_constrained_map(bem)
.get_placement(Placement(bem, bgh_placement)));
std::ofstream out("out.off");
out << sm << std::endl;
return 0;
}
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