Here's what I did to get things working.
Yep, over at: https://developer.apple.com
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Here's what I did to get things working.
Yep, over at: https://developer.apple.com
// Model | |
// OAStack.m | |
@protocol OAStack | |
- (void) pushData:(id)data; | |
- (id) popData; | |
@optional | |
- (void) purgeStack; |
<a href="#" class="scroller" data-section="#about"><span lang="EN">About</span><span lang="ES">Acerca De</span></a> | |
<script> | |
$('.set_lang_EN').click(function(){ | |
$("[lang]").each(function () { | |
if ($(this).attr("lang") == "EN") | |
$(this).show(); | |
else | |
$(this).hide(); | |
}); |
textViewer.SelectionStart = textViewer.Text.Length; | |
textViewer.ScrollToCaret(); |
/* | |
GrabControlBitmapImage | |
Created on 2013/05/28 by Afrael Ortiz | |
Grabs the content of a Windows Control and returns its bitmap image | |
-- "do whatever you want with this" license -- | |
*/ | |
public static Bitmap GrabControlBitmapImage(Control control) | |
{ | |
var controlBounds = control.Bounds; |
// | |
// UIImage+Additions.h | |
// Sparrow | |
// | |
// Created by Shilo White on 10/16/11. | |
// Copyright 2011 Shilocity Productions. All rights reserved. | |
// | |
#define COLOR_PART_RED(color) (((color) >> 16) & 0xff) | |
#define COLOR_PART_GREEN(color) (((color) >> 8) & 0xff) |
NSURL *originalFileName = [NSURL alloc]; | |
NSURL *RecordingPath =[NSURL fileURLWithPath:[appDelegate.RecordingPath stringByAppendingPathComponent: | |
[NSString stringWithFormat:@"RecordingFile.wav"]]]; | |
NSLog(@"LocalRecoding Path :%@",RecordingPath); | |
originalFileName=RecordingPath; | |
NSURL *temporaryFileName = [NSURL alloc]; |
#define RADIANS_TO_DEGREES(__ANGLE__) ((__ANGLE__) * 57.29577951f) // PI * 180 | |
-(float32) getRotatingAngle : (CGPoint)firstPoint secondPoint:(CGPoint)secondPoint | |
{ | |
float dx = firstPoint.x - secondPoint.x; | |
float dy = firstPoint.y - secondPoint.y; | |
float angle = RADIANS_TO_DEGREES(atan2(dy, dx)); | |
return angle; | |
} |
//Source http://stackoverflow.com/questions/4538598/drawing-line-on-touches-moved-in-cocos2d | |
//CCLayer | |
-(void) ccTouchesMoved:(NSSet *)touched withEvent:(UIEvent *)event | |
{ | |
UITouch *touch = [touched anyObject]; | |
CGPoint currentTouchArea = [touch locationInView:[touch view] ]; | |
CGPoint lastTouchArea = [touch previousLocationInView:[touch view]]; | |
currentTouchArea = [[CCDirector sharedDirector] convertToGL:currentTouchArea]; |