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Estado del Arte desarrollo de videojuegos en HTML5 | |
-- Capacidades en el browser | |
- canvas | |
- webgl | |
- dispositivos de entrada | |
- key events | |
- mouse events | |
- usermedia: http://www.html5rocks.com/es/tutorials/getusermedia/intro/ | |
- mic | |
- camera | |
- gamepad: http://www.html5rocks.com/en/tutorials/doodles/gamepad/ | |
- Mobile | |
- touch: http://caniuse.com/#search=Touch Events | |
- device orientation: http://caniuse.com/#feat=deviceorientation + http://caniuse.com/#search=Screen Orientation + http://sandbox.juurlink.org/accelerometer/ | |
- location: http://caniuse.com/#feat=geolocation | |
- localstorage: https://developer.mozilla.org/es/docs/DOM/Almacenamiento | |
- request animation Frame: http://css-tricks.com/using-requestanimationframe/ | |
- webaudio: http://stuartmemo.com/synth/ http://caniuse.com/#feat=audio-api | |
- websocket: http://socket.io | |
- webrtc: http://thenextweb.com/google/2013/06/12/google-launches-chrome-experiment-cube-slam-a-pong-game-to-demo-the-browsers-video-chat-support-via-webrtc/ | |
--- http://caniuse.com/ | |
-- Libraries | |
- paper.js | |
- pixi.js | |
--- | |
- three.js | |
- kinetic.js | |
- fabric.js | |
- easel.js | |
-- Frameworks / gameEngine | |
- ImpactJS | |
- Phaser | |
- voxel | |
--- http://html5gameengine.com/ | |
--- http://techslides.com/html5-game-engines-and-frameworks/ | |
-- https://www.ludei.com/cocoonjs/ | |
-- game jams | |
-- http://itch.io/jams | |
-- monetización | |
-- http://clay.io/ | |
-- http://www.html5games.net/ | |
-- http://itch.io/ | |
-- | |
-- community | |
--- http://www.html5gamedevs.com/ | |
--- http://gamedev.stackexchange.com/questions/tagged/html5 | |
-- success | |
- http://ctr.clay.io/ | |
- http://worldsbiggestpacman.com/play/#-1,-1 | |
- http://www.freeriderhd.com/t/56751-gravity-mania-2 | |
- http://race.assassinscreedpirates.com/ | |
-- |
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