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{ | |
"normal": { | |
"normal": 1, | |
"fire": 1, | |
"water": 1, | |
"electric": 1, | |
"grass": 1, | |
"ice": 1, | |
"fighting": 1, | |
"poison": 1, | |
"ground": 1, | |
"flying": 1, | |
"psychic": 1, | |
"bug": 1, | |
"rock": 0.5, | |
"ghost": 0, | |
"dragon": 1, | |
"dark": 1, | |
"steel": 0.5 | |
}, | |
"fire": { | |
"normal": 1, | |
"fire": 0.5, | |
"water": 0.5, | |
"electric": 1, | |
"grass": 2, | |
"ice": 2, | |
"fighting": 1, | |
"poison": 1, | |
"ground": 1, | |
"flying": 1, | |
"psychic": 1, | |
"bug": 2, | |
"rock": 0.5, | |
"ghost": 1, | |
"dragon": 0.5, | |
"dark": 1, | |
"steel": 2 | |
}, | |
"water": { | |
"normal": 1, | |
"fire": 2, | |
"water": 0.5, | |
"electric": 1, | |
"grass": 0.5, | |
"ice": 1, | |
"fighting": 1, | |
"poison": 1, | |
"ground": 2, | |
"flying": 1, | |
"psychic": 1, | |
"bug": 1, | |
"rock": 2, | |
"ghost": 1, | |
"dragon": 0.5, | |
"dark": 1, | |
"steel": 1 | |
}, | |
"electric": { | |
"normal": 1, | |
"fire": 1, | |
"water": 2, | |
"electric": 0.5, | |
"grass": 0.5, | |
"ice": 1, | |
"fighting": 1, | |
"poison": 1, | |
"ground": 0, | |
"flying": 2, | |
"psychic": 1, | |
"bug": 1, | |
"rock": 1, | |
"ghost": 1, | |
"dragon": 0.5, | |
"dark": 1, | |
"steel": 1 | |
}, | |
"grass": { | |
"normal": 1, | |
"fire": 0.5, | |
"water": 2, | |
"electric": 1, | |
"grass": 0.5, | |
"ice": 1, | |
"fighting": 1, | |
"poison": 0.5, | |
"ground": 2, | |
"flying": 0.5, | |
"psychic": 1, | |
"bug": 0.5, | |
"rock": 2, | |
"ghost": 1, | |
"dragon": 0.5, | |
"dark": 1, | |
"steel": 0.5 | |
}, | |
"ice": { | |
"normal": 1, | |
"fire": 0.5, | |
"water": 0.5, | |
"electric": 1, | |
"grass": 2, | |
"ice": 0.5, | |
"fighting": 1, | |
"poison": 1, | |
"ground": 2, | |
"flying": 2, | |
"psychic": 1, | |
"bug": 1, | |
"rock": 1, | |
"ghost": 1, | |
"dragon": 2, | |
"dark": 1, | |
"steel": 0.5 | |
}, | |
"fighting": { | |
"normal": 2, | |
"fire": 1, | |
"water": 1, | |
"electric": 1, | |
"grass": 1, | |
"ice": 2, | |
"fighting": 1, | |
"poison": 0.5, | |
"ground": 1, | |
"flying": 0.5, | |
"psychic": 0.5, | |
"bug": 0.5, | |
"rock": 2, | |
"ghost": 0, | |
"dragon": 1, | |
"dark": 2, | |
"steel": 2 | |
}, | |
"poison": { | |
"normal": 1, | |
"fire": 1, | |
"water": 1, | |
"electric": 1, | |
"grass": 2, | |
"ice": 1, | |
"fighting": 1, | |
"poison": 0.5, | |
"ground": 0.5, | |
"flying": 1, | |
"psychic": 1, | |
"bug": 1, | |
"rock": 0.5, | |
"ghost": 0.5, | |
"dragon": 1, | |
"dark": 1, | |
"steel": 0 | |
}, | |
"ground": { | |
"normal": 1, | |
"fire": 2, | |
"water": 1, | |
"electric": 2, | |
"grass": 0.5, | |
"ice": 1, | |
"fighting": 1, | |
"poison": 2, | |
"ground": 1, | |
"flying": 0, | |
"psychic": 1, | |
"bug": 0.5, | |
"rock": 2, | |
"ghost": 1, | |
"dragon": 1, | |
"dark": 1, | |
"steel": 2 | |
}, | |
"flying": { | |
"normal": 1, | |
"fire": 1, | |
"water": 1, | |
"electric": 0.5, | |
"grass": 2, | |
"ice": 1, | |
"fighting": 2, | |
"poison": 1, | |
"ground": 1, | |
"flying": 1, | |
"psychic": 1, | |
"bug": 2, | |
"rock": 0.5, | |
"ghost": 1, | |
"dragon": 1, | |
"dark": 1, | |
"steel": 0.5 | |
}, | |
"psychic": { | |
"normal": 1, | |
"fire": 1, | |
"water": 1, | |
"electric": 1, | |
"grass": 1, | |
"ice": 1, | |
"fighting": 2, | |
"poison": 2, | |
"ground": 1, | |
"flying": 1, | |
"psychic": 0.5, | |
"bug": 1, | |
"rock": 1, | |
"ghost": 1, | |
"dragon": 1, | |
"dark": 0, | |
"steel": 0.5 | |
}, | |
"bug": { | |
"normal": 1, | |
"fire": 0.5, | |
"water": 1, | |
"electric": 1, | |
"grass": 2, | |
"ice": 1, | |
"fighting": 0.5, | |
"poison": 0.5, | |
"ground": 1, | |
"flying": 0.5, | |
"psychic": 2, | |
"bug": 1, | |
"rock": 1, | |
"ghost": 0.5, | |
"dragon": 1, | |
"dark": 2, | |
"steel": 0.5 | |
}, | |
"rock": { | |
"normal": 1, | |
"fire": 2, | |
"water": 1, | |
"electric": 1, | |
"grass": 1, | |
"ice": 2, | |
"fighting": 0.5, | |
"poison": 1, | |
"ground": 0.5, | |
"flying": 2, | |
"psychic": 1, | |
"bug": 2, | |
"rock": 1, | |
"ghost": 1, | |
"dragon": 1, | |
"dark": 1, | |
"steel": 0.5 | |
}, | |
"ghost": { | |
"normal": 0, | |
"fire": 1, | |
"water": 1, | |
"electric": 1, | |
"grass": 1, | |
"ice": 1, | |
"fighting": 1, | |
"poison": 1, | |
"ground": 1, | |
"flying": 1, | |
"psychic": 2, | |
"bug": 1, | |
"rock": 1, | |
"ghost": 2, | |
"dragon": 1, | |
"dark": 0.5, | |
"steel": 0.5 | |
}, | |
"dragon": { | |
"normal": 1, | |
"fire": 1, | |
"water": 1, | |
"electric": 1, | |
"grass": 1, | |
"ice": 1, | |
"fighting": 1, | |
"poison": 1, | |
"ground": 1, | |
"flying": 1, | |
"psychic": 1, | |
"bug": 1, | |
"rock": 1, | |
"ghost": 1, | |
"dragon": 2, | |
"dark": 1, | |
"steel": 0.5 | |
}, | |
"dark": { | |
"normal": 1, | |
"fire": 1, | |
"water": 1, | |
"electric": 1, | |
"grass": 1, | |
"ice": 1, | |
"fighting": 0.5, | |
"poison": 1, | |
"ground": 1, | |
"flying": 1, | |
"psychic": 2, | |
"bug": 1, | |
"rock": 1, | |
"ghost": 2, | |
"dragon": 1, | |
"dark": 0.5, | |
"steel": 0.5 | |
}, | |
"steel": { | |
"normal": 1, | |
"fire": 0.5, | |
"water": 0.5, | |
"electric": 0.5, | |
"grass": 1, | |
"ice": 2, | |
"fighting": 1, | |
"poison": 1, | |
"ground": 1, | |
"flying": 1, | |
"psychic": 1, | |
"bug": 1, | |
"rock": 2, | |
"ghost": 1, | |
"dragon": 1, | |
"dark": 1, | |
"steel": 0.5 | |
} | |
} |
Yeah, I was really surprised to see a comment here. lol
It's definitely better to rewrite this as a proper hash table, like TYPE_CHART = { "normal": { "normal": 1, "fire": 1, … }}
so you don't need the auxiliary variables TYPES
and TYPE_ORDER
. I really cannot remember why I wrote it like this. D:
@megahypercat I ended up rewriting this thing as a proper JSON. I don't know what you wanna do with it, but please be aware this is super old, as there's no Fairy type in this chart and maybe some values are incorrect (Dark doesn't have 0.5 effectiveness against Steel anymore, etc). :D
thanks for updating it <3
Very useful. Made a JSON Gist with the inverse of this that shows the weaknesses of a type in the same format.
I love you
Did the same thing, but made sure all values get parsed as doubles for anyone that may need that.
Aha I see, thank you! I didnt really expect a response when I saw it was 10 years ago haha.
Im making my own little game so maybe I should do it like this.