[ Launch: Collision ] 7779136 by agconti
-
-
Save agconti/7779136 to your computer and use it in GitHub Desktop.
Collision
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{"description":"Collision","endpoint":"","display":"div","public":true,"require":[],"fileconfigs":{"inlet.js":{"default":true,"vim":false,"emacs":false,"fontSize":12}},"fullscreen":false,"play":false,"loop":false,"restart":false,"autoinit":true,"pause":true,"loop_type":"pingpong","bv":false,"nclones":15,"clone_opacity":0.4,"duration":3000,"ease":"linear","dt":0.01} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var width = 960, | |
height = 500; | |
var nodes = d3.range(200).map(function() { return {radius: Math.random() * 12 + 4}; }), | |
root = nodes[0], | |
color = d3.scale.category10(); | |
root.radius = 0; | |
root.fixed = true; | |
var force = d3.layout.force() | |
.gravity(0.05) | |
.charge(function(d, i) { return i ? 0 : -2000; }) | |
.nodes(nodes) | |
.size([width, height]); | |
force.start(); | |
var svg = d3.select("body").append("svg") | |
.attr("width", width) | |
.attr("height", height); | |
svg.selectAll("circle") | |
.data(nodes.slice(1)) | |
.enter().append("circle") | |
.attr("r", function(d) { return d.radius; }) | |
.style("fill", function(d, i) { return color(i % 3); }); | |
force.on("tick", function(e) { | |
var q = d3.geom.quadtree(nodes), | |
i = 0, | |
n = nodes.length; | |
while (++i < n) q.visit(collide(nodes[i])); | |
svg.selectAll("circle") | |
.attr("cx", function(d) { return d.x; }) | |
.attr("cy", function(d) { return d.y; }); | |
}); | |
svg.on("mousemove", function() { | |
var p1 = d3.mouse(this); | |
root.px = p1[0]; | |
root.py = p1[1]; | |
force.resume(); | |
}); | |
function collide(node) { | |
var r = node.radius + 16, | |
nx1 = node.x - r, | |
nx2 = node.x + r, | |
ny1 = node.y - r, | |
ny2 = node.y + r; | |
return function(quad, x1, y1, x2, y2) { | |
if (quad.point && (quad.point !== node)) { | |
var x = node.x - quad.point.x, | |
y = node.y - quad.point.y, | |
l = Math.sqrt(x * x + y * y), | |
r = node.radius + quad.point.radius; | |
if (l < r) { | |
l = (l - r) / l * .5; | |
node.x -= x *= l; | |
node.y -= y *= l; | |
quad.point.x += x; | |
quad.point.y += y; | |
} | |
} | |
return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1; | |
}; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment