Created
January 9, 2014 04:28
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| (function() { | |
| if(!Math.imul) { | |
| Math.imul = function(x, y) { return x * y; }; | |
| } | |
| var MB = 1024 * 1024; | |
| var SIZE = 256 * MB; | |
| var STACK_SIZE = 2 * MB; | |
| var HEAP_SIZE = SIZE - STACK_SIZE; | |
| var buffer = new ArrayBuffer(SIZE); | |
| if(typeof window !== 'undefined') { | |
| window.U1 = new Uint8Array(buffer); | |
| window.I1 = new Int8Array(buffer); | |
| window.U2 = new Uint16Array(buffer); | |
| window.I2 = new Int16Array(buffer); | |
| window.U4 = new Uint32Array(buffer); | |
| window.I4 = new Int32Array(buffer); | |
| window.F4 = new Float32Array(buffer); | |
| window.F8 = new Float64Array(buffer); | |
| window.asmBuffer = buffer; | |
| } | |
| var asm = (function (global, env, buffer) { | |
| "use asm"; | |
| var stackSize = env.STACK_SIZE|0; | |
| var heapSize = env.HEAP_SIZE|0; | |
| var totalSize = env.TOTAL_SIZE|0; | |
| var U1 = new global.Uint8Array(buffer); | |
| var I1 = new global.Int8Array(buffer); | |
| var U2 = new global.Uint16Array(buffer); | |
| var I2 = new global.Int16Array(buffer); | |
| var U4 = new global.Uint32Array(buffer); | |
| var I4 = new global.Int32Array(buffer); | |
| var F4 = new global.Float32Array(buffer); | |
| var F8 = new global.Float64Array(buffer); | |
| var acos = global.Math.acos; | |
| var asin = global.Math.asin; | |
| var atan = global.Math.atan; | |
| var cos = global.Math.cos; | |
| var sin = global.Math.sin; | |
| var tan = global.Math.tan; | |
| var ceil = global.Math.ceil; | |
| var floor = global.Math.floor; | |
| var exp = global.Math.exp; | |
| var log = global.Math.log; | |
| var sqrt = global.Math.sqrt; | |
| var abs = global.Math.abs; | |
| var atan2 = global.Math.atan2; | |
| var pow = global.Math.pow; | |
| var imul = global.Math.imul; | |
| var globalSP = 80; | |
| var _ = I4[((totalSize - globalSP | 0) + 64 | 0) >> 2] = 1, _$1 = I4[((totalSize - globalSP | 0) + 72 | 0) >> 2] = 2; | |
| function swap(a, b) { | |
| a = a | 0; | |
| b = b | 0; | |
| var t = 0, $SP = 0; | |
| t = I4[(a) >> 2]; | |
| I4[(a) >> 2] = I4[(b) >> 2]; | |
| I4[(b) >> 2] = t; | |
| } | |
| swap((totalSize - globalSP | 0) + 64 | 0 | 0, (totalSize - globalSP | 0) + 72 | 0 | 0); | |
| function memcpy(dest, src, num) { | |
| dest = dest|0; src = src|0; num = num|0; | |
| var ret = 0; | |
| ret = dest|0; | |
| if ((dest&3) == (src&3)) { | |
| while (dest & 3) { | |
| if ((num|0) == 0) return ret|0; | |
| U1[(dest)]=U1[(src)]; | |
| dest = (dest+1)|0; | |
| src = (src+1)|0; | |
| num = (num-1)|0; | |
| } | |
| while ((num|0) >= 4) { | |
| U4[((dest)>>2)]=U4[((src)>>2)]; | |
| dest = (dest+4)|0; | |
| src = (src+4)|0; | |
| num = (num-4)|0; | |
| } | |
| } | |
| while ((num|0) > 0) { | |
| U1[(dest)]=U1[(src)]; | |
| dest = (dest+1)|0; | |
| src = (src+1)|0; | |
| num = (num-1)|0; | |
| } | |
| return ret|0; | |
| } | |
| function memset(ptr, value, num) { | |
| ptr = ptr|0; value = value|0; num = num|0; | |
| var stop = 0, value4 = 0, stop4 = 0, unaligned = 0; | |
| stop = (ptr + num)|0; | |
| if ((num|0) >= 20) { | |
| // This is unaligned, but quite large, so work hard to get to aligned settings | |
| value = value & 0xff; | |
| unaligned = ptr & 3; | |
| value4 = value | (value << 8) | (value << 16) | (value << 24); | |
| stop4 = stop & ~3; | |
| if (unaligned) { | |
| unaligned = (ptr + 4 - unaligned)|0; | |
| while ((ptr|0) < (unaligned|0)) { // no need to check for stop, since we have large num | |
| U1[(ptr)]=value; | |
| ptr = (ptr+1)|0; | |
| } | |
| } | |
| while ((ptr|0) < (stop4|0)) { | |
| U4[((ptr)>>2)]=value4; | |
| ptr = (ptr+4)|0; | |
| } | |
| } | |
| while ((ptr|0) < (stop|0)) { | |
| U1[(ptr)]=value; | |
| ptr = (ptr+1)|0; | |
| } | |
| } | |
| return { main: main }; | |
| })({ Uint8Array: Uint8Array, | |
| Int8Array: Int8Array, | |
| Uint16Array: Uint16Array, | |
| Int16Array: Int16Array, | |
| Uint32Array: Uint32Array, | |
| Int32Array: Int32Array, | |
| Float32Array: Float32Array, | |
| Float64Array: Float64Array, | |
| Math: Math }, | |
| { | |
| HEAP_SIZE: HEAP_SIZE, | |
| STACK_SIZE: STACK_SIZE, | |
| TOTAL_SIZE: SIZE }, | |
| buffer); | |
| function assertEqual(val1, val2) { | |
| var err = true; | |
| var msg; | |
| if(val1 | 0 !== val1) { | |
| if(Math.abs(val1 - val2) < .00000001) { | |
| err = false; | |
| } | |
| else { | |
| msg = 'eps'; | |
| } | |
| } | |
| else if(val1 === val2) { | |
| err = false; | |
| } | |
| if(err) { | |
| throw new Error(val1 + ' does not equal ' + val2); | |
| } | |
| } | |
| function _print(/* arg1, arg2, ..., argN */) { | |
| var func = ((typeof console !== 'undefined' && console.log) || print); | |
| func.apply(null, arguments); | |
| } | |
| var _time; | |
| function start() { | |
| _time = Date.now(); | |
| } | |
| function end() { | |
| return Date.now() - _time; | |
| } | |
| asm.main(); | |
| })(); | |
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