- PIXI loads various image & json data only. Image data for both sprites and fonts. JSON data utilized with Texture packer for texture atlas.
- Due to the way PIXI Sprite work, I think it would be wise to hook into the PIXI Textures similar to how phaser does it: https://github.com/photonstorm/phaser/blob/master/src/loader/Cache.js#L303. It will take some experimenting to see how to hook it properly into the loader callback. This also goes for things like tileset images, TPS, etc.
We can potentially keep the container as we have it, but I'm not sure if that would really be ideal, giving the fact PIXI uses its own. This would handle various optimizations for us. But to keep entity pooling the same, we'll need to write a wrapper for it. addChild
and removeChild
luckily exist. For an index t