Created
October 3, 2012 00:57
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Touch Button New
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ig.module( | |
'plugins.touch-button' | |
) | |
.requires( | |
'impact.system', | |
'impact.input', | |
'impact.image' | |
) | |
.defines(function(){ | |
ig.TouchButton = ig.Class.extend({ | |
action: 'undefined', | |
image: null, | |
tile: 0, | |
pos: {x: 0, y: 0}, | |
size: {x: 0, y: 0}, | |
area: {x1: 0, y1:0, x2: 0, y2:0}, | |
pressed: false, | |
touchId: 0, | |
init: function( action, x, y, width, height, image, tile ) { | |
var internalWidth = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth; | |
var s = ig.system.scale * (internalWidth / ig.system.realWidth); | |
this.action = action; | |
this.pos = {x: x, y: y}; | |
this.size = {x: width, y: height}; | |
this.area = {x1: x * s, y1: y * s, x2: (x + width) * s, y2: (y + height) *s}; | |
this.image = image || null; | |
this.tile = tile || 0; | |
document.addEventListener( 'touchstart', this.touchStart.bind(this), false ); | |
document.addEventListener( 'touchend', this.touchEnd.bind(this), false ); | |
}, | |
touchStart: function( ev ) { | |
ev.preventDefault(); | |
if( this.pressed ) { return; } | |
var el = ig.system.canvas; | |
var pos = {left: 0, top: 0}; | |
while( el != null ) { | |
pos.left += el.offsetLeft; | |
pos.top += el.offsetTop; | |
el = el.offsetParent; | |
} | |
for( var i = 0; i < ev.touches.length; i++ ) { | |
var x = ev.touches[i].pageX - pos.left, | |
y = ev.touches[i].pageY - pos.top; | |
if( | |
x > this.area.x1 && x < this.area.x2 && | |
y > this.area.y1 && y < this.area.y2 | |
) { | |
this.pressed = true; | |
this.touchId = ev.touches[i].identifier; | |
ig.input.actions[this.action] = true; | |
if( !ig.input.locks[this.action] ) { | |
ig.input.presses[this.action] = true; | |
ig.input.locks[this.action] = true; | |
} | |
return; | |
} | |
} | |
}, | |
touchEnd: function( ev ) { | |
ev.preventDefault(); | |
if( !this.pressed ) { return; } | |
for( var i = 0; i < ev.changedTouches.length; i++ ) { | |
if( ev.changedTouches[i].identifier === this.touchId ) { | |
this.pressed = false; | |
this.touchId = 0; | |
ig.input.delayedKeyup[this.action] = true; | |
return; | |
} | |
} | |
}, | |
draw: function() { | |
if( this.image ) { | |
this.image.drawTile( this.pos.x, this.pos.y, this.tile, this.size.x, this.size.y ); | |
} | |
} | |
}); | |
}); |
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Just wanted to comment this incase anyone else needed. I made a couple small changes, allowing you to specify a boolean if you want mousedown/up events to be captured for the buttons. I also added a visible property, so you can hide the buttons at a given time. This way your touchevent logic won't be called when you don't want it to as well.
https://gist.github.com/agmcleod/6127199