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@aheadley
Created March 12, 2015 20:45
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diff -rwu hw1-data-orig/aiplayer.script hw1-data-classic/aiplayer.script
--- hw1-data-orig/aiplayer.script 2015-03-12 16:40:30.657901429 -0400
+++ hw1-data-classic/aiplayer.script 2015-03-12 16:28:22.997599069 -0400
@@ -23,7 +23,6 @@
AIF_RESEARCH_DELAY[AI_INT] 1
AIF_RESEARCH_DELAY[AI_ADV] 0
-
;=============================================================================
; Attackman tweaks:
;=============================================================================
@@ -110,28 +109,28 @@
AIA_CAPTURE_RANGE[AI_BEG] 0
AIA_CAPTURE_PROB[AI_INT] 0
AIA_CAPTURE_RANGE[AI_INT] 0
-AIA_CAPTURE_PROB[AI_ADV] 35
+AIA_CAPTURE_PROB[AI_ADV] 85
AIA_CAPTURE_RANGE[AI_ADV] 35
AIA_MINE_PROB[AI_BEG] 0
AIA_MINE_RANGE[AI_BEG] 0
AIA_MINE_PROB[AI_INT] 20
AIA_MINE_RANGE[AI_INT] 20
-AIA_MINE_PROB[AI_ADV] 50
+AIA_MINE_PROB[AI_ADV] 90
AIA_MINE_RANGE[AI_ADV] 30
AIA_CLOAKGEN_PROB[AI_BEG] 0
AIA_CLOAKGEN_RANGE[AI_BEG] 0
AIA_CLOAKGEN_PROB[AI_INT] 0
AIA_CLOAKGEN_RANGE[AI_INT] 0
-AIA_CLOAKGEN_PROB[AI_ADV] 50
+AIA_CLOAKGEN_PROB[AI_ADV] 60
AIA_CLOAKGEN_RANGE[AI_ADV] 30
AIA_GRAVWELL_PROB[AI_BEG] 0
AIA_GRAVWELL_RANGE[AI_BEG] 0
AIA_GRAVWELL_PROB[AI_INT] 0
AIA_GRAVWELL_RANGE[AI_INT] 0
-AIA_GRAVWELL_PROB[AI_ADV] 50
+AIA_GRAVWELL_PROB[AI_ADV] 60
AIA_GRAVWELL_RANGE[AI_ADV] 30
Only in hw1-data-orig: cgw_music_list.txt
diff -rwu hw1-data-orig/credits/credits46.plug hw1-data-classic/credits/credits46.plug
--- hw1-data-orig/credits/credits46.plug 2015-03-12 16:41:16.111483058 -0400
+++ hw1-data-classic/credits/credits46.plug 2015-03-12 16:29:08.732178112 -0400
@@ -1,7 +1,7 @@
Image end05.JPG
-CrossFadeLink 11.06,end06.JPG
+CrossFadeLink 11.06,end07.JPG
GameLink 10,4016,DummyButton\a.lif,DummyButton\b.lif
-ScreenLink 10,4016,DummyButton\a.lif,DummyButton\b.lif,Credits47.plug
-TimeOut 1.64,Credits47.plug
+ScreenLink 10,4016,DummyButton\a.lif,DummyButton\b.lif,Credits48.plug
+TimeOut 1.64,Credits48.plug
Mouse FALSE
Binary files hw1-data-orig/credits/english/copyrights.jpg and hw1-data-classic/credits/english/copyrights.jpg differ
Only in hw1-data-orig/credits/english: end06.jpg
Binary files hw1-data-orig/credits/english/end08.jpg and hw1-data-classic/credits/english/end08.jpg differ
Binary files hw1-data-orig/credits/english/sound_programmers.jpg and hw1-data-classic/credits/english/sound_programmers.jpg differ
Binary files hw1-data-orig/credits/french/copyrights.jpg and hw1-data-classic/credits/french/copyrights.jpg differ
Only in hw1-data-orig/credits/french: end06.jpg
Binary files hw1-data-orig/credits/french/end08.jpg and hw1-data-classic/credits/french/end08.jpg differ
Binary files hw1-data-orig/credits/german/copyrights.jpg and hw1-data-classic/credits/german/copyrights.jpg differ
Only in hw1-data-orig/credits/german: end06.jpg
Binary files hw1-data-orig/credits/german/end08.jpg and hw1-data-classic/credits/german/end08.jpg differ
Only in hw1-data-classic/credits: italian
Only in hw1-data-classic/credits: spanish
diff -rwu hw1-data-orig/english.script hw1-data-classic/english.script
--- hw1-data-orig/english.script 2015-03-12 16:38:34.718968572 -0400
+++ hw1-data-classic/english.script 2015-03-12 16:26:23.567698344 -0400
@@ -410,7 +410,7 @@
strPATCHFAIL_ERROR_RECEIVING_PATCH ERROR RECEIVING PATCH
strPATCHFAIL_UNABLE_TO_START_DOWNLOAD_THREAD ERROR STARTING DOWNLOAD
strPATCHFAIL_INVALID_STATUS_REPLY ERROR INVALID STATUS REPLY
-strTryLaterDownloadManually Try later or download at %s
+strTryLaterDownloadManually Try later or download at:
strWhisperedMessage (whispered)
strHasJoined has joined
@@ -626,3 +626,61 @@
strOPFailed0 Display mode setting failed.
strOPFailed1 Please select another mode.
+
+strDefaultPlayerName Unnamed_Player
+
+strStatsDiedStats _DIED_STATS.txt
+strStatsGameEndStats GAME_END_STATS.txt
+strStatsPlayerName Player Name: %s
+strStatsPlayerRace Player Race: %s
+strStatsTimeOfDeath Time Of Death : %0.1f
+strStatsDeathByDropout Death by dropout
+strStatsDeathByShipCapture Death by ship being captured
+strStatsDeathByLossOfMission Death by loss of mission
+strStatsDeathStillAlive Time Of Death : Still Alive
+strStatsRUsStart RU's Started With: %d
+strStatsRUsCollected RU's Collected : %d
+strStatsRUsSpent RU's Spent : %d
+strStatsRUsGiven RU's Given : %d
+strStatsRUsReceived RU's Received : %d
+strStatsRUsInjected RU's Injected : %d
+strStatsRUsByBounties RU's via Bounties: %d
+strStatsRUsGenerated RU's Generated: %d
+strStatsCurrentRUs Current RU's: %d
+strStatsTotalDmgAgainstPlayer Total Damage Against Player %d: %0.1f
+strStatsTotalAcquiredShips Total Acquired Ships: %d
+strStatsTotalAcqShipsByType Total Acquired Ships By Type:
+strStatsTotalAcqShipsByClass Total Acquired Ships By Class:
+strStatsTotalKills Total Kills: %d
+strStatsKilled killed:
+strStatsTotalLosses Total Losses: %d
+strStatsLost lost:
+
+strSVCost COST:
+strSVRUs RUs
+
+strFailedToStartRoutingServer Failed to start server
+strServerLoadHeading Load
+strServerReliabilityHeading Reliability
+
+strStatsBadResUnitsBounds WARNING: Bad number of resource units detected!
+strStatsBadResUnitTotals WARNING: Bad total number of resource units detected!
+strStatsBadShipBounds WARNING: Bad number of ships detected!
+strStatsBadShipCostTotals WARNING: Bad total ship cost detected!
+strStatsBadShipsAcquiredTotals WARNING: Bad total number of ships acquired detected!
+strStatsBadShipsKilledTotals WARNING: Bad total number of ships killed detected!
+strStatsBadShipsLostTotals WARNING: Bad total number of ships lost detected!
+strStatsBadShipsAcquiredClassTotals WARNING: Bad total number of ships acquired per class detected!
+strStatsBadShipsKilledClassTotals WARNING: Bad total number of ships killed per class detected!
+strStatsBadShipsLostClassTotals WARNING: Bad total number of ships lost per class detected!
+
+strCommandIgnoreOn Ignore %s &O&N
+strCommandIgnoreOff Ignore %s &O&F&F
+strCommandKickCaptain You have kicked %s from the game!
+strCommandKickPlayer You have been kicked from the game!
+strCommandBanOn Ban %s &O&N
+strCommandBanOff Ban %s &O&F&F
+strCommandLimit Player limit set to %u players
+strCommandLimitOff Player limit off
+
+strCheatDetect CHEAT DETECT: Frame %d
Only in hw1-data-classic/feman: Choose_Server.fib
Binary files hw1-data-orig/feman/construction_manager.fib and hw1-data-classic/feman/construction_manager.fib differ
Binary files hw1-data-orig/feman/csm-all.fib and hw1-data-classic/feman/csm-all.fib differ
Binary files hw1-data-orig/feman/front_end_demo.fib and hw1-data-classic/feman/front_end_demo.fib differ
Binary files hw1-data-orig/feman/front_end.fib and hw1-data-classic/feman/front_end.fib differ
Only in hw1-data-classic/feman: front_end_nomultiplayer.fib
Binary files hw1-data-orig/feman/game_chat.fib and hw1-data-classic/feman/game_chat.fib differ
Binary files hw1-data-orig/feman/horse_race.fib and hw1-data-classic/feman/horse_race.fib differ
Binary files hw1-data-orig/feman/hyperspace_roll_call.fib and hw1-data-classic/feman/hyperspace_roll_call.fib differ
Binary files hw1-data-orig/feman/in_game_esc_menu.fib and hw1-data-classic/feman/in_game_esc_menu.fib differ
Binary files hw1-data-orig/feman/launch_manager.fib and hw1-data-classic/feman/launch_manager.fib differ
Binary files hw1-data-orig/feman/multiplayer_game.fib and hw1-data-classic/feman/multiplayer_game.fib differ
Only in hw1-data-classic/feman: multiplayer_game_nonetwork.fib
Binary files hw1-data-orig/feman/multiplayer_lan_game.fib and hw1-data-classic/feman/multiplayer_lan_game.fib differ
Binary files hw1-data-orig/feman/research_manager.fib and hw1-data-classic/feman/research_manager.fib differ
Binary files hw1-data-orig/feman/sensors_manager.fib and hw1-data-classic/feman/sensors_manager.fib differ
Binary files hw1-data-orig/feman/single_player_objective.fib and hw1-data-classic/feman/single_player_objective.fib differ
Binary files hw1-data-orig/feman/taskbar.fib and hw1-data-classic/feman/taskbar.fib differ
Only in hw1-data-orig/feman/texdecorative: won_logo_fade.lif
Only in hw1-data-orig/feman/texdecorative: won_logo.lif
Only in hw1-data-orig/feman/texdecorative: won_logo_medium_fade.lif
Only in hw1-data-orig/feman/texdecorative: won_logo_medium.lif
Only in hw1-data-orig/feman/texdecorative: won_logo_small_fade.lif
Only in hw1-data-orig/feman/texdecorative: won_logo_small.lif
Binary files hw1-data-orig/feman/trader_interface.fib and hw1-data-classic/feman/trader_interface.fib differ
Only in hw1-data-classic/fonts: italian
Only in hw1-data-classic/fonts: spanish
diff -rwu hw1-data-orig/french.script hw1-data-classic/french.script
--- hw1-data-orig/french.script 2015-03-12 16:40:50.249721099 -0400
+++ hw1-data-classic/french.script 2015-03-12 16:28:43.705408467 -0400
@@ -35,7 +35,7 @@
strResourceController CONTROLEUR DE RESSOURCES
strSalCapCorvette CORVETTE DE RECUPERATION
strSensorArray GROUPE DE DETECTEURS
-strstrardDestroyer DESTROYER
+strStandardDestroyer DESTROYER
strStandardFrigate FREGATE D’ATTAQUE
strDrone DRONE
strTargetDrone DRONE CIBLE
@@ -227,10 +227,10 @@
strAbrevAttackBomber BOMBARDIER D’ATTAQUE
strAbrevCarrier TRANSPORTEUR
strAbrevCloakedFighter CHASSEUR CAMOUFLE
-strAbrevCloakGenerator GENERATEUR DE CAMOUFLAGE
-strAbrevDDDFrigate FREGATE ECRAN
+strAbrevCloakGenerator GéN. CAMO.
+strAbrevDDDFrigate FREGATE DRONE
strAbrevDefenseFighter CHASSEUR DE DEFENSE
-strAbrevDFGFrigate FREGATE DE DEFENSE
+strAbrevDFGFrigate FREGATE ECRAN
strAbrevGravWellGenerator GENERATEUR DE GRAVITE
strAbrevHeavyCorvette CORVETTE LOURDE
strAbrevHeavyCruiser CROISEUR LOURD
@@ -240,7 +240,7 @@
strAbrevLightCorvette CORVETTE LEGERE
strAbrevLightDefender DEFENSEUR LEGER
strAbrevLightInterceptor ECLAIREUR
-strAbrevMinelayerCorvette CORVETTE POSEUSE DE MINES
+strAbrevMinelayerCorvette CORV. MIN.
strAbrevMissileDestroyer DESTROYER MISSILES
strAbrevMothership VAISSEAU MERE
strAbrevMultiGunCorvette CORVETTE MULTIARME
@@ -248,8 +248,8 @@
strAbrevProximitySensor DETECTEUR DE PROXIMITE
strAbrevRepairCorvette UNITE DE REPARATION
strAbrevResearchShip VAISSEAU DE RECHERCHE
-strAbrevResourceCollector COLLECTEUR DE RESSOURCES
-strAbrevResourceController CONTROLEUR DE RESSOURCES
+strAbrevResourceCollector COLL. RESS.
+strAbrevResourceController CONTR. RESS.
strAbrevSalCapCorvette CORVETTE DE RECUPERATION
strAbrevSensorArray GROUPE DE DETECTEURS
strAbrevStandardDestroyer DESTROYER
@@ -288,7 +288,7 @@
; string that tells you what ships that
; technology will give you in the
; Research manager.
-strCanBuild CONSTRUCTION :
+strCanBuild CONST. POSS.
; formation titles displayed to the user
strDELTA_FORMATION Delta
@@ -410,7 +410,7 @@
strPATCHFAIL_ERROR_RECEIVING_PATCH ERREUR : RECEPTION PATCH
strPATCHFAIL_UNABLE_TO_START_DOWNLOAD_THREAD ERREUR : DEMARRAGE TELECHARCHEMENT
strPATCHFAIL_INVALID_STATUS_REPLY ERREUR : REPONSE STATUT INVALIDE
-strTryLaterDownloadManually Essayer plus tard ou télécharger %s
+strTryLaterDownloadManually Essayer plus tard ou télécharger:
strWhisperedMessage (Chuchoté)
strHasJoined a rejoint
@@ -484,7 +484,7 @@
strPingTO1 Nouveaux vaisseaux construits
strPingTO2 Objectif
strPingTO3 Bataille
-strPingTO4 fHyperspace
+strPingTO4 Hyperespace
strPingTORC Collecteur de ressources
strSaveSinglePlayerLevel1 01 – Système Kharak
@@ -508,12 +508,12 @@
strkbBUILD_MANAGER EDITEUR DE VAISSEAUX
strkbPREVIOUS_FOCUS GROS PLAN PRECEDENT
strkbNEXT_FOCUS GROS PLAN SUIVANT
-strkbDOCK DOCK
+strkbDOCK AMARRER
strkbSELECT_ALL_VISIBLE SELECT. VISION TOTALE
strkbFOCUS GROS PLAN
strkbRESEARCH_MANAGER GESTIONNAIRE DE RECHERCHE
-strkbHARVEST RECOLTE
-strkbMOVE MOUVEMENT
+strkbHARVEST COLLECTER
+strkbMOVE DEPLACER
strkbNEXT_TACTIC TACTIQUE SUIVANTE
strkbPREVIOUS_TACTIC TACTIQUE PRECEDENTE
strkbSCUTTLE SABORDER
@@ -559,15 +559,15 @@
strARRUP HAUT
strARRDOWN BAS
strENDKEY FIN
-strLBRACK [
-strRBRACK ]
+strLBRACK ^
+strRBRACK $
strCAPSLOCKKEY VERR MAJ
strSPACEKEY ESPACE
strENTERKEY ENTREE
strHOMEKEY HOME
strPAGEDOWNKEY PAGE BAS
strPAGEUPKEY PAGE HAUT
-strBACKSLASHKEY \
+strBACKSLASHKEY *
strPAUSEKEY PAUSE
strSCROLLKEY DEFIL.
strPRINTKEY IMPR.
@@ -575,7 +575,7 @@
strDELETEKEY SUPPR
strLESSTHAN <
strGREATERTHAN >
-strTILDEKEY TILDE
+strTILDEKEY ²
strNUMPAD0 NUM0
strNUMPAD1 NUM1
strNUMPAD2 NUM2
@@ -626,3 +626,61 @@
strOPFailed0 Echec de la configuration du mode affichage.
strOPFailed1 Veuillez choisir un autre mode.
+
+strDefaultPlayerName Nom_du_joueur
+
+strStatsDiedStats _DIED_STATS.txt
+strStatsGameEndStats GAME_END_STATS.txt
+strStatsPlayerName Nom du joueur: %s
+strStatsPlayerRace Clan: %s
+strStatsTimeOfDeath Heure du décès : %0.1f
+strStatsDeathByDropout Décès par abandon
+strStatsDeathByShipCapture Décès par capture de vaisseau
+strStatsDeathByLossOfMission Décès par échec de la mission
+strStatsDeathStillAlive Heure du décès : Toujours vivant
+strStatsRUsStart Ressources initiales : %d
+strStatsRUsCollected Ressources collectées : %d
+strStatsRUsSpent Ressources dépensées : %d
+strStatsRUsGiven Ressources transférées : %d
+strStatsRUsReceived Ressources obtenues : %d
+strStatsRUsInjected Ressources injectées : %d
+strStatsRUsByBounties Ressources primes: %d
+strStatsRUsGenerated Ressources générées: %d
+strStatsCurrentRUs Ressources actuelles: %d
+strStatsTotalDmgAgainstPlayer Total des dommages subis par le joueur %d: %0.1f
+strStatsTotalAcquiredShips Total des vaisseaux acquis : %d
+strStatsTotalAcqShipsByType Total des vaisseaux acquis par type:
+strStatsTotalAcqShipsByClass Total des vaisseaux acquis par classe:
+strStatsTotalKills Nombre de victoires: %d
+strStatsKilled Tués:
+strStatsTotalLosses Total des pertes: %d
+strStatsLost Perdus:
+
+strSVCost COUT:
+strSVRUs Ress
+
+strFailedToStartRoutingServer Echec de l'initialisation du serveur
+strServerLoadHeading Charger
+strServerReliabilityHeading Disponibilité
+
+strStatsBadResUnitsBounds ATTENTION : Le nombre de ressources détectées est erroné !
+strStatsBadResUnitTotals ATTENTION : Le nombre total de ressources détectées est erroné !
+strStatsBadShipBounds ATTENTION : Le nombre de vaisseaux détectés est erroné !
+strStatsBadShipCostTotals ATTENTION : Le coût total des vaisseaux est erroné !
+strStatsBadShipsAcquiredTotals ATTENTION : Le nombre total de vaisseaux acquis est erroné !
+strStatsBadShipsKilledTotals ATTENTION : Le nombre total de vaisseaux détruits est erroné !
+strStatsBadShipsLostTotals ATTENTION : Le nombre total de vaisseaux perdus est erroné !
+strStatsBadShipsAcquiredClassTotals ATTENTION : Le nombre total de vaisseaux acquis par classe est erroné !
+strStatsBadShipsKilledClassTotals ATTENTION : Le nombre total de vaisseaux détruits par classe est erroné !
+strStatsBadShipsLostClassTotals ATTENTION : Le nombre total de vaisseaux perdus par classe est erroné !
+
+strCommandIgnoreOn Ignorer %s &O&N
+strCommandIgnoreOff Ignorer %s &O&F&F
+strCommandKickCaptain Vous avez exclu %s de la partie !
+strCommandKickPlayer Vous avez été exclu de la partie !
+strCommandBanOn Bannir %s &O&N
+strCommandBanOff Bannir %s &O&F&F
+strCommandLimit Nombre de joueurs limité à %u
+strCommandLimitOff Nbr. Joueurs off
+
+strCheatDetect DETECT TRICHE : Frame %d
diff -rwu hw1-data-orig/german.script hw1-data-classic/german.script
--- hw1-data-orig/german.script 2015-03-12 16:40:35.237859274 -0400
+++ hw1-data-classic/german.script 2015-03-12 16:28:28.229550912 -0400
@@ -11,7 +11,7 @@
strCarrier TRÄGERSCHIFF
strCloakedFighter TARNKAPPENJÄGER
strCloakGenerator TARNFELDGENERATOR
-strDDDFrigate DROHNE-NFREGATTE
+strDDDFrigate DROHNEN-FREGATTE
strDefenseFighter ABWEHRJÄGER
strDFGFrigate FELDFREGATTE
strGravWellGenerator GRAVITATIONSFELDGENERATOR
@@ -141,11 +141,11 @@
strMissileWeapons LENKRAKETEN
strConstructionTech TRÄGERSCHIFF-TECHNOLOGIE
strHeavyGuns SCHWERE GESCHÜTZE
-strProximityDetector ANNÄHERUNGSSENSOR
+strProximityDetector ANNÄHERUNGSMELDER
strSensorsArrayTech ORTUNGSSCHIFF
strGravityWellGeneratorTech SCHWERKRAFTGENERATOR
strCloakGeneratorTech TARNFELDGENERATOR
-strRepairTech CHASSIS FÜR SUPERSCHWERE KAMPFSCHIFFE
+strRepairTech CHASSIS FÜR SUPERSCHWERE SCHLACHTSCHIFFE
strSalvageTech SCHLACHTSCHIFFPRODUKTION
; Strings for the technology headings
@@ -179,11 +179,11 @@
strR1MissileWeaponsinfo LENKRAKETEN MACHEN EINEN TEIL DER WAFFENSYSTEME DES RAKETENZERSTÖRERS AUS.
strR1ConstructionTechinfo DIE TRÄGERSCHIFF-TECHNOLOGIE ERMÖGLICHT ES TRÄGERSCHIFFEN, NEUE SCHIFFE ZU BAUEN UND DIE BEREITS IN DIENST GESTELLTEN ZU WARTEN.
strR1HeavyGunsinfo SCHWERE GESCHÜTZE SIND DIE ENTSCHEIDENDE KOMPONENTE IM UMFANGREICHEN WAFFENARSENAL DES SCHWEREN KREUZERS.
-strR1ProximityDetectorinfo EIN ANNÄHERUNGSSENSOR KANN GETARNTE FEINDLICHE SCHIFFE INNERHALB EINES AUSGEDEHNTEN RADIUS' AUSMACHEN.
+strR1ProximityDetectorinfo EIN ANNÄHERUNGSMELDER KANN GETARNTE FEINDLICHE SCHIFFE INNERHALB EINES AUSGEDEHNTEN RADIUS' AUSMACHEN.
strR1SensorsArrayTechinfo DAS ORTUNGSSCHIFF SETZT EINE KOMPLEXE REIHE VON INSTRUMENTEN EIN, UM FEINDLICHE SCHIFFE AUF GROSSE ENTFERNUNG AUSZUMACHEN UND IHRE POSITION ZU BESTIMMEN.
strR1GravityWellGeneratorTechinfo DER SCHWERKRAFTGENERATOR ERZEUGT EIN KRAFTFELD, DAS JEDES SCHIFF UND SOGAR FLOTTENVERBÄNDE AUFHALTEN KANN, WENN SIE IN DEN WIRKUNGSBEREICH EINTRETEN.
strR1CloakGeneratorTechinfo DIE TARNFELDGENERATOR-TECHNOLOGIE ERZEUGT EIN LEISTUNGSFÄHIGES UND AUSGEDEHNTES KRAFTFELD, IN DESSEN WIRKUNGSBEREICH ALLE SCHIFFE DER EIGENEN SEITE UNSICHTBAR GEMACHT WERDEN.
-strR1RepairTechinfo DAS CHASSIS FÜR SUPERSCHWERE KAMPFSCHIFFE WIRD FÜR DIE GRÖSSTEN SCHLACHTSCHIFFE BENÖTIGT - SCHWERE KREUZER UND TRÄGERSCHIFFE.
+strR1RepairTechinfo DAS CHASSIS FÜR SUPERSCHWERE SCHLACHTSCHIFFE WIRD FÜR DIE GRÖSSTEN SCHLACHTSCHIFFE BENÖTIGT - SCHWERE KREUZER UND TRÄGERSCHIFFE.
strR1SalvageTechinfo DIESES PRODUKTIONS-UPGRADE BESCHLEUNIGT DIE KONSTRUKTION DER GIGANTISCHEN SCHLACHTSCHIFFE.
strR1DFGFTechinfo DIE ABWEHRSCHIRM-TECHNOLOGIE WIRD VON DER FELDFREGATTE EINGESETZT, UM FEINDLICHE GESCHOSSE VOM KURS ABZUBRINGEN.
strR1DefenseFighterTechinfo DIE ABWEHRJÄGER-TECHNOLOGIE VEREINIGT AUSGEZEICHNETE ZIELERFASSUNGSLEISTUNGEN MIT PULSLASERSYSTEMEN, DIE EINGESETZT WERDEN, UM GEGNERISCHE GESCHOSSE ZU ZERSTÖREN.
@@ -212,11 +212,11 @@
strR2MissileWeaponsinfo LENKRAKETEN MACHEN EINEN TEIL DER WAFFENSYSTEME DES RAKETENZERSTÖRERS AUS.
strR2ConstructionTechinfo DIE TRÄGERSCHIFF-TECHNOLOGIE ERMÖGLICHT ES TRÄGERSCHIFFEN, NEUE SCHIFFE ZU BAUEN UND DIE BEREITS IN DIENST GESTELLTEN ZU WARTEN.
strR2HeavyGunsinfo SCHWERE GESCHÜTZE SIND DIE ENTSCHEIDENDE KOMPONENTE IM UMFANGREICHEN WAFFENARSENAL DES SCHWEREN KREUZERS.
-strR2ProximityDetectorinfo EIN ANNÄHERUNGSSENSOR KANN GETARNTE FEINDLICHE SCHIFFE INNERHALB EINES AUSGEDEHNTEN RADIUS' AUSMACHEN.
+strR2ProximityDetectorinfo EIN ANNÄHERUNGSMELDER KANN GETARNTE FEINDLICHE SCHIFFE INNERHALB EINES AUSGEDEHNTEN RADIUS' AUSMACHEN.
strR2SensorsArrayTechinfo DAS ORTUNGSSCHIFF SETZT EINE KOMPLEXE REIHE VON INSTRUMENTEN EIN, UM FEINDLICHE SCHIFFE AUF GROSSE ENTFERNUNG AUSZUMACHEN UND IHRE POSITION ZU BESTIMMEN.
strR2GravityWellGeneratorTechinfo DER SCHWERKRAFTGENERATOR ERZEUGT EIN KRAFTFELD, DAS JEDES SCHIFF UND SOGAR FLOTTENVERBÄNDE AUFHALTEN KANN, WENN SIE IN DEN WIRKUNGSBEREICH EINTRETEN.
strR2CloakGeneratorTechinfo DIE TARNFELDGENERATOR-TECHNOLOGIE ERZEUGT EIN LEISTUNGSFÄHIGES UND AUSGEDEHNTES KRAFTFELD, IN DESSEN WIRKUNGSBEREICH ALLE SCHIFFE DER EIGENEN SEITE UNSICHTBAR GEMACHT WERDEN.
-strR2RepairTechinfo DAS CHASSIS FÜR SUPERSCHWERE KAMPFSCHIFFE WIRD FÜR DIE GRÖSSTEN SCHLACHTSCHIFFE BENÖTIGT - SCHWERE KREUZER UND TRÄGERSCHIFFE.
+strR2RepairTechinfo DAS CHASSIS FÜR SUPERSCHWERE SCHLACHTSCHIFFE WIRD FÜR DIE GRÖSSTEN SCHLACHTSCHIFFE BENÖTIGT - SCHWERE KREUZER UND TRÄGERSCHIFFE.
strR2SalvageTechinfo DIESES PRODUKTIONS-UPGRADE BESCHLEUNIGT DIE KONSTRUKTION DER GIGANTISCHEN SCHLACHTSCHIFFE.
strR2DFGFTechinfo DIE ABWEHRSCHIRM-TECHNOLOGIE WIRD VON DER FELDFREGATTE EINGESETZT, UM FEINDLICHE GESCHOSSE VOM KURS ABZUBRINGEN.
strR2DefenseFighterTechinfo DIE ABWEHRJÄGER-TECHNOLOGIE VEREINIGT AUSGEZEICHNETE ZIELERFASSUNGSFÄHIGKEITEN MIT PULSLASERSYSTEMEN, DIE EINGESETZT WERDEN, UM GEGNERISCHE GESCHOSSE ZU ZERSTÖREN.
@@ -231,7 +231,7 @@
strAbrevDDDFrigate DROHNEN-FREGATTE
strAbrevDefenseFighter ABWEHRJÄGER
strAbrevDFGFrigate FELDFREGATTE
-strAbrevGravWellGenerator GRAVITATIONSFELDGENERATOR
+strAbrevGravWellGenerator GRAVITATIONSFELDGEN.
strAbrevHeavyCorvette SCHWERE KORVETTE
strAbrevHeavyCruiser SCHWERER KREUZER
strAbrevHeavyDefender ABWEHRKREUZER
@@ -240,7 +240,7 @@
strAbrevLightCorvette LEICHTE KORVETTE
strAbrevLightDefender LEICHTER ABWEHRKREUZER
strAbrevLightInterceptor AUFKLÄRER
-strAbrevMinelayerCorvette MINENLEGERKORVETTE
+strAbrevMinelayerCorvette MINENLEGERKORV.
strAbrevMissileDestroyer RAKETENZERSTÖRER
strAbrevMothership MUTTERSCHIFF
strAbrevMultiGunCorvette VARIOKANONENKORVETTE
@@ -248,8 +248,8 @@
strAbrevProximitySensor ANNÄHERUNGSSENSOR
strAbrevRepairCorvette REPARATURKORVETTE
strAbrevResearchShip FORSCHUNGSSCHIFF
-strAbrevResourceCollector ROHSTOFFERNTESCHIFF
-strAbrevResourceController ROHSTOFFÜBERWACHUNGSSCHIFF
+strAbrevResourceCollector ROHSTOFFERNTES.
+strAbrevResourceController ROHSTOFFÜBERWACHUNG.
strAbrevSalCapCorvette BERGUNGSKORVETTE
strAbrevSensorArray ORTUNGSSCHIFF
strAbrevStandardDestroyer ZERSTÖRER
@@ -410,7 +410,7 @@
strPATCHFAIL_ERROR_RECEIVING_PATCH FEHLER BEIM EMPFANG DER PATCH-DATEI.
strPATCHFAIL_UNABLE_TO_START_DOWNLOAD_THREAD FEHLER BEIM START DES DOWNLOAD.
strPATCHFAIL_INVALID_STATUS_REPLY FEHLER: UNGÜLTIGE STATUS-ANTWORT.
-strTryLaterDownloadManually Bitte später nochmal versuchen oder hier herunterladen: %s.
+strTryLaterDownloadManually Wiederh. od. herunterladen:
strWhisperedMessage (geflüstert)
strHasJoined hat sich eingeklinkt.
@@ -504,8 +504,8 @@
strobjSecondary SEKUNDÄRZIELE
; These are the key binding command strings
-strkbNEXT_FORMATION NÄCHSTE INFORMATION
-strkbBUILD_MANAGER KONSTRUKTIONSMANAGER
+strkbNEXT_FORMATION NÄCHSTE FORMATION
+strkbBUILD_MANAGER PRODUKTIONSMANAGER
strkbPREVIOUS_FOCUS VORIGER FOKUS
strkbNEXT_FOCUS NÄCHSTER FOKUS
strkbDOCK ANDOCKEN
@@ -575,7 +575,7 @@
strDELETEKEY ENTFERNEN
strLESSTHAN <
strGREATERTHAN >
-strTILDEKEY TILDE
+strTILDEKEY ˆ
strNUMPAD0 NUM0
strNUMPAD1 NUM1
strNUMPAD2 NUM2
@@ -626,3 +626,61 @@
strOPFailed0 Einstellung für Anzeige-Modus ist fehlgeschlagen.
strOPFailed1 Bitte anderen Modus wählen.
+
+strDefaultPlayerName Spieler_namenlos
+
+strStatsDiedStats _DIED_STATS.txt
+strStatsGameEndStats GAME_END_STATS.txt
+strStatsPlayerName Spielername: %s
+strStatsPlayerRace Spielerrasse: %s
+strStatsTimeOfDeath Todeszeit: %0.1f
+strStatsDeathByDropout Tod durch Ausklinken
+strStatsDeathByShipCapture Tod durch Eroberung
+strStatsDeathByLossOfMission Tod durch verlorene Mission
+strStatsDeathStillAlive Todeszeit: Noch am Leben
+strStatsRUsStart Start-RE : %d
+strStatsRUsCollected Gesammelte RE : %d
+strStatsRUsSpent Verbrauchte RE : %d
+strStatsRUsGiven Abgegebene RE : %d
+strStatsRUsReceived Erhaltene RE : %d
+strStatsRUsInjected Zusätzliche RE : %d
+strStatsRUsByBounties Beute-RE : %d
+strStatsRUsGenerated Erzeugte RE : %d
+strStatsCurrentRUs Aktuelle RE : %d
+strStatsTotalDmgAgainstPlayer Gesamtschaden bei Spieler %d: %0.1f
+strStatsTotalAcquiredShips Gesamtzahl vorhandener Schiffe: %d
+strStatsTotalAcqShipsByType Gesamtzahl vorhandener Schiffe nach Typ:
+strStatsTotalAcqShipsByClass Gesamtzahl vorhandener Schiffe nach Klasse:
+strStatsTotalKills Gesamtzahl Abschüsse: %d
+strStatsKilled abgeschossen:
+strStatsTotalLosses Gesamtzahl der Verluste: %d
+strStatsLost verloren:
+
+strSVCost KOSTEN:
+strSVRUs RE
+
+strFailedToStartRoutingServer Server konnte nicht gestartet werden.
+strServerLoadHeading Laden
+strServerReliabilityHeading Zuverlässiglleit
+
+strStatsBadResUnitsBounds ACHTUNG: Falsche Anzahl von Rohstoffeinheiten gefunden!
+strStatsBadResUnitTotals ACHTUNG: Falsche Gesamtzahl von Rohstoffeinheiten gefunden!
+strStatsBadShipBounds ACHTUNG: Falsche Anzahl von Schiffen gefunden!
+strStatsBadShipCostTotals ACHTUNG: Falsche Gesamtkosten für Schiffe gefunden!
+strStatsBadShipsAcquiredTotals ACHTUNG: Falsche Anzahl von übernommenen Schiffen gefunden!
+strStatsBadShipsKilledTotals ACHTUNG: Falsche Anzahl von vernichteten Schiffen gefunden!
+strStatsBadShipsLostTotals ACHTUNG: Falsche Anzahl von verlorenen Schiffen gefunden!
+strStatsBadShipsAcquiredClassTotals ACHTUNG: Falsche Anzahl von übernommenen Schiffen pro Klasse gefunden!
+strStatsBadShipsKilledClassTotals ACHTUNG: Falsche Anzahl von vernichteten Schiffen pro Klasse gefunden!
+strStatsBadShipsLostClassTotals ACHTUNG: Falsche Anzahl von verlorenen Schiffen pro Klasse gefunden!
+
+strCommandIgnoreOn %s &O&N ignorieren
+strCommandIgnoreOff %s &O&F&F ignorieren
+strCommandKickCaptain Sie haben %s aus dem Spiel entfernt!
+strCommandKickPlayer Sie wurden aus dem Spiel entfernt!
+strCommandBanOn %s &O&N verbannen
+strCommandBanOff %s &O&F&F verbannen
+strCommandLimit Anzahl der Spieler auf %u Spieler begrenzt.
+strCommandLimitOff Spieler-Limit aus
+
+strCheatDetect CHEAT-SUCHE: Frame %d
Only in hw1-data-classic/: Italian.script
Only in hw1-data-classic/movies: french
Only in hw1-data-classic/movies: german
Only in hw1-data-orig/multiplayer: e3skirmish2
Only in hw1-data-orig/multiplayer: e3skirmish3
Only in hw1-data-orig/multiplayer: e3skirmish4
Only in hw1-data-orig/multiplayer: nis_testing2
Only in hw1-data-orig/multiplayer: one1
Only in hw1-data-orig/multiplayer: show_asteroids2
Only in hw1-data-orig/multiplayer: show_derelicts2
Only in hw1-data-orig/multiplayer: show_fleets2
Only in hw1-data-orig/multiplayer: show_fleets3
Only in hw1-data-orig/multiplayer: show_junk2
Only in hw1-data-orig/multiplayer: show_kushan2
Only in hw1-data-orig/multiplayer: show_protectors2
Only in hw1-data-orig/multiplayer: show_taiidan2
Only in hw1-data-orig/multiplayer: show_t-mat2
Only in hw1-data-orig/multiplayer: show_turanic_2
Only in hw1-data-orig/multiplayer: test1
Only in hw1-data-orig/multiplayer: test2
Only in hw1-data-orig/multiplayer: test3
Only in hw1-data-orig/multiplayer: test4
Only in hw1-data-orig/multiplayer: test5
Only in hw1-data-orig/multiplayer: test6
Only in hw1-data-orig/multiplayer: test7
Only in hw1-data-orig/multiplayer: test8
Only in hw1-data-orig/multiplayer: testregrow2
Only in hw1-data-orig: music_list.txt
Only in hw1-data-classic/nis: french
Only in hw1-data-classic/nis: german
Only in hw1-data-orig: oem_music_list.txt
Only in hw1-data-orig: pb_music_list.txt
Only in hw1-data-orig: plugscreens
Only in hw1-data-orig: plug.tga
diff -rwu hw1-data-orig/r1/advancesupportfrigate.shp hw1-data-classic/r1/advancesupportfrigate.shp
--- hw1-data-orig/r1/advancesupportfrigate.shp 2015-03-12 16:41:07.348563715 -0400
+++ hw1-data-classic/r1/advancesupportfrigate.shp 2015-03-12 16:28:59.788260435 -0400
@@ -44,7 +44,7 @@
;Special Z repair info
repairBeamCapable TRUE
-healthPerSecond 200.0 ;health added per second to repaired ship
+healthPerSecond 100.0 ;health added per second to repaired ship
CapitalDistanceRepairStart2 4500.0 ;maximum range for repairing
CapitalDistanceRepairStart 2600.0 ;desired range for repairing
AngleDotProdThreshold 0.93969 ;COSine of MAXIMUM angle that repair corevettes
diff -rwu hw1-data-orig/r1/attackbomber.shp hw1-data-classic/r1/attackbomber.shp
--- hw1-data-orig/r1/attackbomber.shp 2015-03-12 16:39:37.556390194 -0400
+++ hw1-data-classic/r1/attackbomber.shp 2015-03-12 16:27:29.532091184 -0400
@@ -19,7 +19,7 @@
shipclass CLASS_Fighter
buildCost 85 ; resource units to build
buildTime 20 ; time in seconds to build
-maxhealth 100 ; hit points
+maxhealth 110 ; hit points
maxfuel 14000.0
lowfuelpoint 0.35 ; percentage of tank which is considered "low on fuel"
fuelburnrate 0.021 ; based on distance ship moves in the world
diff -rwu hw1-data-orig/r1/carrier.shp hw1-data-classic/r1/carrier.shp
--- hw1-data-orig/r1/carrier.shp 2015-03-12 16:38:04.042250931 -0400
+++ hw1-data-classic/r1/carrier.shp 2015-03-12 16:25:52.831981246 -0400
@@ -20,7 +20,7 @@
shipclass CLASS_Carrier
isCapitalShip TRUE
buildCost 2000 ; resource units to build
-buildTime 350 ; time in seconds to build
+buildTime 280 ; time in seconds to build
maxhealth 72000 ; hit points
groupSize 1 ; size of group ships of this type tend to form
repairTime 5 ; every this many seconds
diff -rwu hw1-data-orig/r1/cloakedfighter.shp hw1-data-classic/r1/cloakedfighter.shp
--- hw1-data-orig/r1/cloakedfighter.shp 2015-03-12 16:39:34.641417025 -0400
+++ hw1-data-classic/r1/cloakedfighter.shp 2015-03-12 16:27:25.239130698 -0400
@@ -70,14 +70,14 @@
DamageLo 8 ; damage variance per shot - low
DamageHi 11 ; damage variance per shot - high
MinAngle 0
-MaxAngle 4
+MaxAngle 11
BulletLength 15.0 ; visual only. Length of bullet on screen
-BulletRange 4500.0 ; distance bullets travel before disappearing
+BulletRange 5800.0 ; distance bullets travel before disappearing
BulletSpeed 4000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.16 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 2.5
-BurstWaitTime 3.0
+BurstWaitTime 1.0
}
GUN 1
@@ -87,14 +87,14 @@
DamageLo 8 ; damage variance per shot - low
DamageHi 11 ; damage variance per shot - high
MinAngle 0
-MaxAngle 4
+MaxAngle 11
BulletLength 15.0 ; visual only. Length of bullet on screen
-BulletRange 4500.0 ; distance bullets travel before disappearing
+BulletRange 5800.0 ; distance bullets travel before disappearing
BulletSpeed 4000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.16 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 2.5
-BurstWaitTime 3.0
+BurstWaitTime 1.0
}
gunsFireTime 0.17 ; tune this value, not FireTime
diff -rwu hw1-data-orig/r1/heavycorvette.shp hw1-data-classic/r1/heavycorvette.shp
--- hw1-data-orig/r1/heavycorvette.shp 2015-03-12 16:41:49.138179069 -0400
+++ hw1-data-classic/r1/heavycorvette.shp 2015-03-12 16:29:43.664856580 -0400
@@ -17,8 +17,8 @@
;Basic Ship Stats
;=--------------=
shipclass CLASS_Corvette
-buildCost 250 ; resource units to build
-buildTime 30 ; time in seconds to build
+buildCost 240 ; resource units to build
+buildTime 25 ; time in seconds to build
maxhealth 1700 ; hit points
maxfuel 20000.0
lowfuelpoint 0.25 ; percentage of tank which is considered "low on fuel"
diff -rwu hw1-data-orig/r1/heavydefender.shp hw1-data-classic/r1/heavydefender.shp
--- hw1-data-orig/r1/heavydefender.shp 2015-03-12 16:39:02.185715758 -0400
+++ hw1-data-classic/r1/heavydefender.shp 2015-03-12 16:26:53.353424185 -0400
@@ -62,8 +62,8 @@
{
Type GUN_NewGimble
SoundType GS_SmallEnergyCannon
-DamageLo 6 ; damage variance per shot - low
-DamageHi 8 ; damage variance per shot - high
+DamageLo 3 ; damage variance per shot - low
+DamageHi 4 ; damage variance per shot - high
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
@@ -89,8 +89,8 @@
{
Type GUN_NewGimble
SoundType GS_SmallEnergyCannon
-DamageLo 6 ; damage variance per shot - low
-DamageHi 8 ; damage variance per shot - high
+DamageLo 3 ; damage variance per shot - low
+DamageHi 4 ; damage variance per shot - high
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
@@ -116,8 +116,8 @@
{
Type GUN_NewGimble
SoundType GS_SmallEnergyCannon
-DamageLo 6 ; damage variance per shot - low
-DamageHi 8 ; damage variance per shot - high
+DamageLo 3 ; damage variance per shot - low
+DamageHi 4 ; damage variance per shot - high
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
diff -rwu hw1-data-orig/r1/minelayercorvette.shp hw1-data-classic/r1/minelayercorvette.shp
--- hw1-data-orig/r1/minelayercorvette.shp 2015-03-12 16:38:50.949819177 -0400
+++ hw1-data-classic/r1/minelayercorvette.shp 2015-03-12 16:26:41.538532934 -0400
@@ -17,8 +17,8 @@
;Basic Ship Stats
;=--------------=
shipclass CLASS_Corvette
-buildCost 295 ; resource units to build
-buildTime 45 ; time in seconds to build
+buildCost 275 ; resource units to build
+buildTime 40 ; time in seconds to build
maxhealth 1800 ; hit points
maxfuel 20000.0
lowfuelpoint 0.25 ; percentage of tank which is considered "low on fuel"
diff -rwu hw1-data-orig/r1/missiledestroyer.shp hw1-data-classic/r1/missiledestroyer.shp
--- hw1-data-orig/r1/missiledestroyer.shp 2015-03-12 16:41:51.325158939 -0400
+++ hw1-data-classic/r1/missiledestroyer.shp 2015-03-12 16:29:45.917835842 -0400
@@ -7,10 +7,10 @@
;Ship Physics
;=----------=
-mass 1000.0 ; ship mass [fighter = 1]
-momentOfInertiaX 1000.0 ; resistance to rotation
-momentOfInertiaY 1000.0 ; [fighter = 1]
-momentOfInertiaZ 1000.0
+mass 1800.0 ; ship mass [fighter = 1]
+momentOfInertiaX 1800.0 ; resistance to rotation
+momentOfInertiaY 1800.0 ; [fighter = 1]
+momentOfInertiaZ 1800.0
maxvelocity 295.0 ; [fighter = 1000]
maxrot 10.0 ; maximum rotation speed [don't make faster than ~10]
diff -rwu hw1-data-orig/r1/missile.shp hw1-data-classic/r1/missile.shp
--- hw1-data-orig/r1/missile.shp 2015-03-12 16:40:27.610929474 -0400
+++ hw1-data-classic/r1/missile.shp 2015-03-12 16:28:19.951627105 -0400
@@ -7,7 +7,7 @@
momentOfInertiaZ 0.5
maxvelocity 1250.0
maxrot 10.0
-maxhealth 120 ; hit points
+maxhealth 5 ; hit points
;Moving Around
;=-----------=
diff -rwu hw1-data-orig/r1/multiguncorvette.shp hw1-data-classic/r1/multiguncorvette.shp
--- hw1-data-orig/r1/multiguncorvette.shp 2015-03-12 16:40:45.278766853 -0400
+++ hw1-data-classic/r1/multiguncorvette.shp 2015-03-12 16:28:38.220458953 -0400
@@ -18,7 +18,7 @@
;=--------------=
shipclass CLASS_Corvette
buildCost 225 ; resource units to build
-buildTime 30 ; time in seconds to build
+buildTime 28 ; time in seconds to build
maxhealth 1400 ; hit points
maxfuel 20000.0
lowfuelpoint 0.25 ; percentage of tank which is considered "low on fuel"
diff -rwu hw1-data-orig/r2/advancesupportfrigate.shp hw1-data-classic/r2/advancesupportfrigate.shp
--- hw1-data-orig/r2/advancesupportfrigate.shp 2015-03-12 16:37:38.843482869 -0400
+++ hw1-data-classic/r2/advancesupportfrigate.shp 2015-03-12 16:25:27.082218256 -0400
@@ -44,7 +44,7 @@
;Special Z repair info
repairBeamCapable TRUE
-healthPerSecond 200.0 ;health added per second to repaired ship
+healthPerSecond 100.0 ;health added per second to repaired ship
CapitalDistanceRepairStart2 4500.0 ;maximum range for repairing
CapitalDistanceRepairStart 2600.0 ;desired range for repairing
AngleDotProdThreshold 0.93969 ;COSine of MAXIMUM angle that repair corevettes
diff -rwu hw1-data-orig/r2/attackbomber.shp hw1-data-classic/r2/attackbomber.shp
--- hw1-data-orig/r2/attackbomber.shp 2015-03-12 16:41:52.555147618 -0400
+++ hw1-data-classic/r2/attackbomber.shp 2015-03-12 16:29:47.143824558 -0400
@@ -19,7 +19,7 @@
shipclass CLASS_Fighter
buildCost 85 ; resource units to build
buildTime 20 ; time in seconds to build
-maxhealth 100 ; hit points
+maxhealth 110 ; hit points
maxfuel 14000.0
lowfuelpoint 0.35 ; percentage of tank which is considered "low on fuel"
fuelburnrate 0.021 ; based on distance ship moves in the world
diff -rwu hw1-data-orig/r2/carrier.shp hw1-data-classic/r2/carrier.shp
--- hw1-data-orig/r2/carrier.shp 2015-03-12 16:40:22.256978754 -0400
+++ hw1-data-classic/r2/carrier.shp 2015-03-12 16:28:14.100680960 -0400
@@ -20,7 +20,7 @@
shipclass CLASS_Carrier
isCapitalShip TRUE
buildCost 2000 ; resource units to build
-buildTime 350 ; time in seconds to build
+buildTime 280 ; time in seconds to build
maxhealth 72000 ; hit points
groupSize 1 ; size of group ships of this type tend to form
repairTime 5 ; every this many seconds
diff -rwu hw1-data-orig/r2/heavycorvette.shp hw1-data-classic/r2/heavycorvette.shp
--- hw1-data-orig/r2/heavycorvette.shp 2015-03-12 16:41:22.976419871 -0400
+++ hw1-data-classic/r2/heavycorvette.shp 2015-03-12 16:29:15.887112255 -0400
@@ -17,8 +17,8 @@
;Basic Ship Stats
;=--------------=
shipclass CLASS_Corvette
-buildCost 250 ; resource units to build
-buildTime 30 ; time in seconds to build
+buildCost 240 ; resource units to build
+buildTime 25 ; time in seconds to build
maxhealth 1700 ; hit points
maxfuel 20000.0
lowfuelpoint 0.25 ; percentage of tank which is considered "low on fuel"
diff -rwu hw1-data-orig/r2/heavydefender.shp hw1-data-classic/r2/heavydefender.shp
--- hw1-data-orig/r2/heavydefender.shp 2015-03-12 16:39:59.508188142 -0400
+++ hw1-data-classic/r2/heavydefender.shp 2015-03-12 16:27:51.145892244 -0400
@@ -62,8 +62,8 @@
{
Type GUN_NewGimble
SoundType GS_SmallEnergyCannon
-DamageLo 6 ; damage variance per shot - low
-DamageHi 8 ; damage variance per shot - high
+DamageLo 3 ; damage variance per shot - low
+DamageHi 4 ; damage variance per shot - high
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
@@ -89,8 +89,8 @@
{
Type GUN_NewGimble
SoundType GS_SmallEnergyCannon
-DamageLo 6 ; damage variance per shot - low
-DamageHi 8 ; damage variance per shot - high
+DamageLo 3 ; damage variance per shot - low
+DamageHi 4 ; damage variance per shot - high
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
@@ -116,8 +116,8 @@
{
Type GUN_NewGimble
SoundType GS_SmallEnergyCannon
-DamageLo 6 ; damage variance per shot - low
-DamageHi 8 ; damage variance per shot - high
+DamageLo 3 ; damage variance per shot - low
+DamageHi 4 ; damage variance per shot - high
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
diff -rwu hw1-data-orig/r2/minelayercorvette.shp hw1-data-classic/r2/minelayercorvette.shp
--- hw1-data-orig/r2/minelayercorvette.shp 2015-03-12 16:40:35.630855656 -0400
+++ hw1-data-classic/r2/minelayercorvette.shp 2015-03-12 16:28:28.621547304 -0400
@@ -17,8 +17,8 @@
;Basic Ship Stats
;=--------------=
shipclass CLASS_Corvette
-buildCost 295 ; resource units to build
-buildTime 45 ; time in seconds to build
+buildCost 275 ; resource units to build
+buildTime 40 ; time in seconds to build
maxhealth 1800 ; hit points
maxfuel 20000.0
lowfuelpoint 0.25 ; percentage of tank which is considered "low on fuel"
diff -rwu hw1-data-orig/r2/missiledestroyer.shp hw1-data-classic/r2/missiledestroyer.shp
--- hw1-data-orig/r2/missiledestroyer.shp 2015-03-12 16:37:42.474449448 -0400
+++ hw1-data-classic/r2/missiledestroyer.shp 2015-03-12 16:25:30.934182801 -0400
@@ -7,10 +7,10 @@
;Ship Physics
;=----------=
-mass 1000.0 ; ship mass [fighter = 1]
-momentOfInertiaX 1000.0 ; resistance to rotation
-momentOfInertiaY 1000.0 ; [fighter = 1]
-momentOfInertiaZ 1000.0
+mass 1800.0 ; ship mass [fighter = 1]
+momentOfInertiaX 1800.0 ; resistance to rotation
+momentOfInertiaY 1800.0 ; [fighter = 1]
+momentOfInertiaZ 1800.0
maxvelocity 295.0 ; [fighter = 1000]
maxrot 10.0 ; maximum rotation speed [don't make faster than ~10]
diff -rwu hw1-data-orig/r2/missile.shp hw1-data-classic/r2/missile.shp
--- hw1-data-orig/r2/missile.shp 2015-03-12 16:37:57.749308853 -0400
+++ hw1-data-classic/r2/missile.shp 2015-03-12 16:25:45.516048585 -0400
@@ -7,7 +7,7 @@
momentOfInertiaZ 0.5
maxvelocity 1250.0
maxrot 10.0
-maxhealth 120 ; hit points
+maxhealth 5 ; hit points
;Moving Around
;=-----------=
diff -rwu hw1-data-orig/r2/multiguncorvette.shp hw1-data-classic/r2/multiguncorvette.shp
--- hw1-data-orig/r2/multiguncorvette.shp 2015-03-12 16:38:56.740765875 -0400
+++ hw1-data-classic/r2/multiguncorvette.shp 2015-03-12 16:26:47.735475895 -0400
@@ -18,7 +18,7 @@
;=--------------=
shipclass CLASS_Corvette
buildCost 225 ; resource units to build
-buildTime 30 ; time in seconds to build
+buildTime 28 ; time in seconds to build
maxhealth 1400 ; hit points
maxfuel 20000.0
lowfuelpoint 0.25 ; percentage of tank which is considered "low on fuel"
Only in hw1-data-orig: screenshots
Only in hw1-data-orig/singleplayer: mission05_oem
Binary files hw1-data-orig/soundfx/hw_music.wxh and hw1-data-classic/soundfx/hw_music.wxh differ
Only in hw1-data-classic/: Spanish.script
diff -rwu hw1-data-orig/tweak.script hw1-data-classic/tweak.script
--- hw1-data-orig/tweak.script 2015-03-12 16:39:54.031238554 -0400
+++ hw1-data-classic/tweak.script 2015-03-12 16:27:46.051939130 -0400
@@ -116,7 +116,7 @@
;must space below things EXACTLY 1 space appart!
hyperspace AdvanceSupportFrigate 150.0 5000.0 0.004 500.0
-hyperspace Carrier 500.0 5000.0 0.004 2500.0
+hyperspace Carrier 850.0 5000.0 0.004 2500.0
hyperspace CloakGenerator 150.0 5000.0 0.004 500.0
hyperspace DDDFrigate 150.0 5000.0 0.004 500.0
hyperspace DFGFrigate 150.0 5000.0 0.004 500.0
@@ -510,10 +510,10 @@
tweakMinDistBeforeTargetLoss 1000.0 ;missile must be X m or closer before it is considered for target loss
-tweakRandomNess[Evasive] 0.20 ;X*100% of missile miss in this setting
-tweakRandomNess[Neutral] 0.10 ;X*100% of missile miss in this setting
-tweakRandomNess[Aggressive] 0.02 ;X*100% of missile miss in this setting
-tweakBoostIfDodging 0.10 ;X*100% added to missing probability if dodgeing at the time
+tweakRandomNess[Evasive] 0.50 ;X*100% of missile miss in this setting
+tweakRandomNess[Neutral] 0.30 ;X*100% of missile miss in this setting
+tweakRandomNess[Aggressive] 0.10 ;X*100% of missile miss in this setting
+tweakBoostIfDodging 0.15 ;X*100% added to missing probability if dodgeing at the time
tweakBoostIfFlightMan 0.05 ;X*100% added to missing probability if preforming a flight maneuver
;
@@ -566,7 +566,7 @@
tpGameCreated.aiplayerBigotry 50
; Scrolling time for game chat messages
-GC_SCROLL_TIME 4.0
+GC_SCROLL_TIME 3.6
; general attributes stuff
@@ -802,3 +802,6 @@
twHyperedIntoDamage 0.25 ;damage the ship being hyperspaced into takes
TW_BURST_ATTACK_FORCE_MODIFIER 0.2 ;modifier for force applied by burst attack
+
+
+armourPiercingModifier 2.0
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