Created
April 7, 2017 01:40
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JS Bin // source https://jsbin.com/najewe
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width"> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
<script src="https://fb.me/react-15.1.0.js"></script> | |
<script src="https://fb.me/react-dom-15.1.0.js"></script> | |
<script id="jsbin-javascript"> | |
"use strict"; | |
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); | |
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } | |
var User = (function () { | |
function User() { | |
_classCallCheck(this, User); | |
this.state = { score: 0 }; | |
} | |
_createClass(User, [{ | |
key: "setState", | |
//fake setState | |
value: function setState(state, callback) { | |
console.log("state", state); | |
this.state = Object.assign({}, this.state, state); | |
if (callback) callback(); | |
} | |
}]); | |
return User; | |
})(); | |
var Justice = new User(); | |
var updateQueue = [function (state) { | |
return { score: state.score + 1 }; | |
}, function (state) { | |
return { score: state.score + 1 }; | |
}, function (state) { | |
return { score: state.score + 1 }; | |
}]; | |
// recursively update the state in the order | |
function updateState(component, updateQueue) { | |
if (updateQueue.length === 1) { | |
return component.setState(updateQueue[0](component.state)); | |
} | |
return component.setState(updateQueue[0](component.state), function () { | |
return updateState(component, updateQueue.slice(1)); | |
}); | |
} | |
updateState(Justice, updateQueue); | |
</script> | |
<script id="jsbin-source-javascript" type="text/javascript"> | |
class User{ | |
state = {score : 0}; | |
//fake setState | |
setState(state, callback) { | |
console.log("state", state); | |
this.state = Object.assign({}, this.state, state); | |
if (callback) callback(); | |
} | |
} | |
const Justice = new User(); | |
const updateQueue = [ | |
(state) => ({score : state.score + 1}), | |
(state) => ({score : state.score + 1}), | |
(state) => ({score : state.score + 1}) | |
]; | |
// recursively update the state in the order | |
function updateState(component, updateQueue) { | |
if (updateQueue.length === 1) { | |
return component.setState(updateQueue[0](component.state)); | |
} | |
return component.setState( | |
updateQueue[0](component.state), | |
() => | |
updateState( component, updateQueue.slice(1)) | |
); | |
} | |
updateState(Justice, updateQueue);</script></body> | |
</html> |
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"use strict"; | |
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); | |
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } | |
var User = (function () { | |
function User() { | |
_classCallCheck(this, User); | |
this.state = { score: 0 }; | |
} | |
_createClass(User, [{ | |
key: "setState", | |
//fake setState | |
value: function setState(state, callback) { | |
console.log("state", state); | |
this.state = Object.assign({}, this.state, state); | |
if (callback) callback(); | |
} | |
}]); | |
return User; | |
})(); | |
var Justice = new User(); | |
var updateQueue = [function (state) { | |
return { score: state.score + 1 }; | |
}, function (state) { | |
return { score: state.score + 1 }; | |
}, function (state) { | |
return { score: state.score + 1 }; | |
}]; | |
// recursively update the state in the order | |
function updateState(component, updateQueue) { | |
if (updateQueue.length === 1) { | |
return component.setState(updateQueue[0](component.state)); | |
} | |
return component.setState(updateQueue[0](component.state), function () { | |
return updateState(component, updateQueue.slice(1)); | |
}); | |
} | |
updateState(Justice, updateQueue); |
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