Created
October 13, 2016 10:10
-
-
Save ahikmatf/80552632d475de2c856aec50560c6bd2 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// http://stackoverflow.com/a/33455882/5552518 | |
// xCode 8, Swift 3 | |
import UIKit | |
@IBDesignable | |
class SpinnerView: UIView { | |
override var layer: CAShapeLayer { | |
get { | |
return super.layer as! CAShapeLayer | |
} | |
} | |
override public class var layerClass: Swift.AnyClass { | |
get { | |
return CAShapeLayer.self | |
} | |
} | |
override func layoutSubviews() { | |
super.layoutSubviews() | |
layer.fillColor = nil | |
layer.strokeColor = UIColor.black.cgColor | |
layer.lineWidth = 3 | |
setPath() | |
} | |
override func didMoveToWindow() { | |
animate() | |
} | |
private func setPath() { | |
layer.path = UIBezierPath(ovalIn: bounds.insetBy(dx: layer.lineWidth / 2, dy: layer.lineWidth / 2)).cgPath | |
} | |
struct Pose { | |
let secondsSincePriorPose: CFTimeInterval | |
let start: CGFloat | |
let length: CGFloat | |
init(_ secondsSincePriorPose: CFTimeInterval, _ start: CGFloat, _ length: CGFloat) { | |
self.secondsSincePriorPose = secondsSincePriorPose | |
self.start = start | |
self.length = length | |
} | |
} | |
class var poses: [Pose] { | |
get { | |
return [ | |
Pose(0.0, 0.000, 0.7), | |
Pose(0.6, 0.500, 0.5), | |
Pose(0.6, 1.000, 0.3), | |
Pose(0.6, 1.500, 0.1), | |
Pose(0.2, 1.875, 0.1), | |
Pose(0.2, 2.250, 0.3), | |
Pose(0.2, 2.625, 0.5), | |
Pose(0.2, 3.000, 0.7), | |
] | |
} | |
} | |
func animate() { | |
var time: CFTimeInterval = 0 | |
var times = [CFTimeInterval]() | |
var start: CGFloat = 0 | |
var rotations = [CGFloat]() | |
var strokeEnds = [CGFloat]() | |
let totalSeconds = type(of: self).poses.reduce(0) { $0 + $1.secondsSincePriorPose } | |
for pose in type(of: self).poses { | |
time += pose.secondsSincePriorPose | |
times.append(time / totalSeconds) | |
start = pose.start | |
rotations.append(start * 2 * CGFloat(M_PI)) | |
strokeEnds.append(pose.length) | |
} | |
times.append(times.last!) | |
rotations.append(rotations[0]) | |
strokeEnds.append(strokeEnds[0]) | |
animateKeyPath(keyPath: "strokeEnd", duration: totalSeconds, times: times, values: strokeEnds) | |
animateKeyPath(keyPath: "transform.rotation", duration: totalSeconds, times: times, values: rotations) | |
animateStrokeHueWithDuration(duration: totalSeconds * 5) | |
} | |
func animateKeyPath(keyPath: String, duration: CFTimeInterval, times: [CFTimeInterval], values: [CGFloat]) { | |
let animation = CAKeyframeAnimation(keyPath: keyPath) | |
animation.keyTimes = times as [NSNumber]? | |
animation.values = values | |
animation.calculationMode = kCAAnimationLinear | |
animation.duration = duration | |
animation.repeatCount = Float.infinity | |
layer.add(animation, forKey: animation.keyPath) | |
} | |
func animateStrokeHueWithDuration(duration: CFTimeInterval) { | |
let count = 36 | |
let animation = CAKeyframeAnimation(keyPath: "strokeColor") | |
animation.keyTimes = (0 ... count).map { NSNumber(value: CFTimeInterval($0) / CFTimeInterval(count)) } | |
animation.values = (0 ... count).map { | |
UIColor(hue: CGFloat($0) / CGFloat(count), saturation: 1, brightness: 1, alpha: 1).cgColor | |
} | |
animation.duration = duration | |
animation.calculationMode = kCAAnimationLinear | |
animation.repeatCount = Float.infinity | |
layer.add(animation, forKey: animation.keyPath) | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment