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qwirkle-game
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/* | |
* @author: ahmnouira | |
* @find me: https://github.com/ahmnouira | |
*/ | |
#include <stdio.h> | |
typedef struct | |
{ | |
char *name; | |
int RGB[3]; // a represenation of a color | |
} Color; | |
typedef struct | |
{ | |
/* data */ | |
char *form; | |
Color c; | |
}Tuile; | |
int main(int argc, char const *argv[]) | |
{ | |
/******************* create colors ************************/ | |
//example simple : create c1 Color | |
Color c1 = {"c1", .RGB[0]=255, .RGB[1]=123, .RGB[2]=38}; | |
// tabe of colors | |
Color colors[6] = { | |
{"red", .RGB[0]=255}, // red | |
{"orange", .RGB[0]=255, .RGB[1]=124}, // orange | |
{"yellow", .RGB[0]=255,.RGB[1]=255}, // yellow | |
{"green", .RGB[1]=255}, // green | |
{"blue", .RGB[2]=255}, // blue | |
{"violet", .RGB[0]=255, .RGB[2]=125} // violet | |
}; | |
/******************** create liste of forms ****************/ | |
// circle, careé, losange ... | |
char *forms[6] = {"cercle", "star" ,"diamond", "square", "sun", "plus"}; | |
// 3D matrix of tuiles (row, col) * 3 | |
Tuile tuiles[6][6][3]; | |
for(int iteration = 0; iteration < 3; iteration ++ ) { | |
for(int row=0; row < 6; row ++) { | |
for(int col=0; col <6; col++) { | |
tuiles[row][col][iteration].form = forms[col]; | |
tuiles[row][col][iteration].c = colors[row]; | |
printf("|%s:%s| ",tuiles[row][col][iteration].c.name, tuiles[row][col][iteration].form); | |
} | |
printf("\n"); | |
} | |
} | |
printf("\a**finish**\n"); | |
return 0; | |
} | |
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