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March 23, 2017 13:59
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Hex packing shader for shadertoy
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float hex(vec2 p) { | |
p.x *= 0.57735*2.0; | |
p.y += mod(floor(p.x), 2.0)*0.5; | |
p = abs((mod(p, 1.0) - 0.5)); | |
return abs(max(p.x*1.5 + p.y, p.y*2.0) - 1.0); | |
} | |
void mainImage(out vec4 fragColor, in vec2 fragCoord) { | |
vec2 pos = fragCoord.xy; | |
vec2 p = pos/20.0; | |
float r = (1.0 -0.7)*0.5; | |
fragColor = vec4(smoothstep(0.0, r + 0.05, hex(p))); | |
} |
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