Created
September 17, 2018 14:06
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Simple SteppedSlider in swift. Subclass of UISlider
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import UIKit | |
@IBDesignable | |
class SteppedSlider: UISlider { | |
@IBInspectable var stepSize: Int = 1 | |
@IBInspectable var normalThumbImage: UIImage? { | |
get { | |
return thumbImage(for: .normal) | |
} | |
set { | |
setThumbImage(newValue, for: .normal) | |
} | |
} | |
@IBInspectable var trackHeight: CGFloat = 12 | |
var valueChanged: ((Int) -> Void)? | |
var ticksCount: Int { | |
return Int((maximumValue - minimumValue) / Float(stepSize)) | |
} | |
override init(frame: CGRect) { | |
super.init(frame: frame) | |
setup() | |
} | |
required init?(coder aDecoder: NSCoder) { | |
super.init(coder: aDecoder) | |
setup() | |
} | |
private func setup() { | |
minimumValue = 0 | |
addTarget(self, action: #selector(sliderValueChanged(_:)), for: .valueChanged) | |
} | |
override func trackRect(forBounds bounds: CGRect) -> CGRect { | |
var rect = super.trackRect(forBounds: bounds) | |
rect.size.height = trackHeight | |
return rect | |
} | |
@objc func sliderValueChanged(_ sender: SteppedSlider) { | |
let value = Int(sender.value / Float(sender.stepSize)) | |
sender.setValue(Float(value), animated: !isContinuous) | |
valueChanged?(value) | |
} | |
override func prepareForInterfaceBuilder() { | |
super.prepareForInterfaceBuilder() | |
setThumbImage(normalThumbImage, for: .normal) | |
} | |
} |
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