Created
September 9, 2018 16:32
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package com.destroystokyo.paper.entity; | |
import org.bukkit.Location; | |
import org.bukkit.entity.LivingEntity; | |
import org.bukkit.entity.Mob; | |
import javax.annotation.Nonnull; | |
import javax.annotation.Nullable; | |
import java.util.List; | |
/** | |
* Handles pathfinding operations for an Entity | |
*/ | |
public interface Pathfinder { | |
/** | |
* | |
* @return The entity that is controlled by this pathfinder | |
*/ | |
Mob getEntity(); | |
/** | |
* If the entity is currently trying to navigate to a destination, this will return true | |
* @return true if the entity is navigating to a destination | |
*/ | |
boolean hasDestination(); | |
/** | |
* @return The location the entity is trying to navigate to, or null if there is no destination | |
*/ | |
@Nullable PathResult getCurrentDestination(); | |
/** | |
* Calculates a destination for the Entity to navigate to, but does not set it | |
* as the current target. Useful for calculating what would happen before setting it. | |
* @param loc Location to navigate to | |
* @return The closest Location the Entity can get to for this navigation, or null if no path could be calculated | |
*/ | |
@Nullable PathResult calculateDestination(Location loc); | |
/** | |
* Calculates a destination for the Entity to navigate to to reach the target entity, | |
* but does not set it as the current target. | |
* Useful for calculating what would happen before setting it. | |
* | |
* The behavior of this PathResult is subject to the games pathfinding rules, and may | |
* result in the pathfinding automatically updating to follow the target Entity. | |
* | |
* However, this behavior is not guaranteed, and is subject to the games behavior. | |
* | |
* @param target the Entity to navigate to | |
* @return The closest Location the Entity can get to for this navigation, or null if no path could be calculated | |
*/ | |
@Nullable PathResult calculateDestination(LivingEntity target); | |
/** | |
* Calculates a destination for the Entity to navigate to, and sets it with default speed | |
* as the current target. | |
* @param loc Location to navigate to | |
* @return If the pathfinding was successfully started | |
*/ | |
default boolean setDestination(@Nonnull Location loc) { | |
return setDestination(loc, 1); | |
} | |
/** | |
* Calculates a destination for the Entity to navigate to, with desired speed | |
* as the current target. | |
* @param loc Location to navigate to | |
* @param speed Speed multiplier to navigate at, where 1 is 'normal' | |
* @return If the pathfinding was successfully started | |
*/ | |
default boolean setDestination(@Nonnull Location loc, double speed) { | |
return setDestination(calculateDestination(loc), speed); | |
} | |
/** | |
* Calculates a destination for the Entity to navigate to to reach the target entity, | |
* and sets it with default speed. | |
* | |
* The behavior of this PathResult is subject to the games pathfinding rules, and may | |
* result in the pathfinding automatically updating to follow the target Entity. | |
* | |
* However, this behavior is not guaranteed, and is subject to the games behavior. | |
* | |
* @param target the Entity to navigate to | |
* @return If the pathfinding was successfully started | |
*/ | |
default boolean setDestination(@Nonnull LivingEntity target) { | |
return setDestination(target, 1); | |
} | |
/** | |
* Calculates a destination for the Entity to navigate to to reach the target entity, | |
* and sets it with specified speed. | |
* | |
* The behavior of this PathResult is subject to the games pathfinding rules, and may | |
* result in the pathfinding automatically updating to follow the target Entity. | |
* | |
* However, this behavior is not guaranteed, and is subject to the games behavior. | |
* | |
* @param target the Entity to navigate to | |
* @param speed Speed multiplier to navigate at, where 1 is 'normal' | |
* @return If the pathfinding was successfully started | |
*/ | |
default boolean setDestination(@Nonnull LivingEntity target, double speed) { | |
return setDestination(calculateDestination(target), speed); | |
} | |
/** | |
* Takes the result of a previous pathfinding calculation and sets it | |
* as the active pathfinding with default speed. | |
* | |
* @param path The Path to start following | |
* @return If the pathfinding was successfully started | |
*/ | |
default boolean setDestination(@Nonnull PathResult path) { | |
return setDestination(path, 1); | |
} | |
/** | |
* Takes the result of a previous pathfinding calculation and sets it | |
* as the active pathfinding, | |
* | |
* @param path The Path to start following | |
* @param speed Speed multiplier to navigate at, where 1 is 'normal' | |
* @return If the pathfinding was successfully started | |
*/ | |
boolean setDestination(@Nonnull PathResult path, double speed); | |
/** | |
* Represents the result of a pathfinding calculation | |
*/ | |
interface PathResult { | |
/** | |
* If this path is targetting an entity, which entity is being followed | |
* @return The Entity being followed | |
*/ | |
@Nullable LivingEntity getTarget(); | |
/** | |
* @return The closest point the path can get to the target location | |
*/ | |
@Nullable Location getLocation(); | |
/** | |
* All currently calculated points to follow along the path to reach the destination location | |
* | |
* Will return points the entity has already moved past, see {@link #getCurrentPointIndex()} | |
* @return List of points | |
*/ | |
List<Location> getPoints(); | |
/** | |
* @return Returns the index of the current point along the points returned in {@link #getPoints()}, or null | |
* if we are done with this pathfinding. | |
*/ | |
@Nullable Integer getCurrentPointIndex(); | |
/** | |
* @return The next location in the path points, or null if there is no next point | |
*/ | |
@Nullable Location getNextPointLocation(); | |
} | |
} |
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