Created
February 6, 2022 02:56
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Limit the movement of sprite to screen only (CLAMP)
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extends Area2D | |
export var speed = 400.0 | |
var screen_size = Vector2.ZERO | |
# Called when the node enters the scene tree for the first time. | |
func _ready(): | |
screen_size = get_viewport_rect().size | |
print(screen_size) | |
# Called every frame. 'delta' is the elapsed time since the previous frame. | |
func _process(delta): | |
var direction = Vector2.ZERO | |
if Input.is_action_pressed("move_right"): | |
direction.x += 1 | |
if Input.is_action_pressed("move_left"): | |
direction.x -= 1 | |
if Input.is_action_pressed("move_down"): | |
direction.y += 1 | |
if Input.is_action_pressed("move_up"): | |
direction.y -= 1 | |
if direction.length() > 1: | |
direction = direction.normalized() | |
position += direction * speed * delta | |
position.x = clamp(position.x, 0, screen_size.x) | |
position.y = clamp(position.x, 0, screen_size.y) |
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