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@aindong
Created February 6, 2022 02:54
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Move a sprite base on input
func _process(delta):
var direction = Vector2.ZERO
if Input.is_action_pressed("move_right"):
direction.x += 1
if Input.is_action_pressed("move_left"):
direction.x -= 1
if Input.is_action_pressed("move_down"):
direction.y += 1
if Input.is_action_pressed("move_up"):
direction.y -= 1
if direction.length() > 1:
direction = direction.normalized()
position += direction * speed * delta
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