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Here App Motion Monitoring and Notification Skipping Logic
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// MARK - Motion Tracking Logic | |
func startTrackingMotionActivity(handler: @escaping (CMMotionActivity) -> Void) { | |
manager.startActivityUpdates(to: .main) { (activity) in | |
guard let activity = activity else { return } | |
if let lastActivity = self.currentActivity, lastActivity.automotive { | |
self.stoppedDrivingAt = Date() // now | |
} | |
self.currentActivity = activity | |
handler(activity) | |
} | |
} | |
var isDriving: Bool { | |
guard let activity = currentActivity else { | |
return false | |
} | |
return activity.automotive | |
} | |
var drivingThreshold: Int { | |
return 2 | |
} | |
var hasBeenDriving: Bool { | |
if isDriving { return true } | |
guard let lastDroveAt = self.stoppedDrivingAt else { | |
return false | |
} | |
return lastDroveAt > self.drivingThreshold.minutes.ago | |
} | |
var isUnknown: Bool { | |
guard let activity = currentActivity else { | |
return true | |
} | |
return activity.unknown | |
} | |
var skipNotifications: Bool { | |
// ensure notification when motion unavailable (sim, denied access, etc.) | |
guard MotionManager.isActivityAvailable() else { | |
return false | |
} | |
return (self.hasBeenDriving || self.isUnknown) | |
} |
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