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calculate memory size of javascript object, it is not a accurate value!
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function memorySizeOf(obj) { | |
let bytes = 0; | |
function sizeOf(obj) { | |
if (obj !== null && obj !== undefined) { | |
switch (typeof obj) { | |
case 'number': | |
bytes += 8; | |
break; | |
case 'string': | |
bytes += obj.length * 2; | |
break; | |
case 'boolean': | |
bytes += 4; | |
break; | |
case 'object': | |
let objClass = Object.prototype.toString.call(obj).slice(8, -1); | |
if (objClass === 'Object' || objClass === 'Array') { | |
for (let key in obj) { | |
if (!obj.hasOwnProperty(key)) continue; | |
sizeOf(obj[key]); | |
} | |
} else bytes += obj.toString().length * 2; | |
break; | |
} | |
} | |
return bytes; | |
} | |
function formatByteSize(bytes) { | |
if (bytes < 1024) return bytes + ' bytes'; | |
else if (bytes < 1048576) return (bytes / 1024).toFixed(3) + ' KiB'; | |
else if (bytes < 1073741824) return (bytes / 1048576).toFixed(3) + ' MiB'; | |
else return (bytes / 1073741824).toFixed(3) + ' GiB'; | |
} | |
return formatByteSize(sizeOf(obj)); | |
} |
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