Created
July 28, 2012 21:49
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__eq__
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import random | |
import pdb | |
import sys | |
import pygame | |
from pygame.locals import QUIT, MOUSEBUTTONDOWN | |
class Game: | |
BLACK = (0,0,0) | |
WHITE = (255,255,255) | |
GREY = (140,140,140) | |
SCREEN = pygame.display.set_mode((400,450)) | |
def __init__(self): | |
# self.gamestate = [[' ' for i in range(3)] for j in range(3)] | |
self.gamestate = [['X', 'X', 'X'],[' ', ' ', ' '],[' ', ' ', ' ']] | |
self.display_board() | |
def hardcode_state(self, inputstring): | |
""" This function is for debugging/testing equality. """ | |
string_index = 0 | |
for row in range(3): | |
for col in range(3): | |
self.gamestate[row][col] = inputstring[string_index] | |
string_index += 1 | |
def main_loop(self): | |
self.display_board() | |
for event in pygame.event.get(): | |
if event.type == MOUSEBUTTONDOWN: | |
self.user_move(event) | |
self.display_board() | |
pygame.time.wait(100) # small pause before AI move | |
if event.type == QUIT: | |
pygame.quit() | |
sys.exit() | |
def display_board(self): | |
Game.SCREEN.fill(Game.WHITE) | |
linewidth = 3 | |
pygame.draw.line(Game.SCREEN, Game.BLACK, (150,50), (150,350), linewidth) | |
pygame.draw.line(Game.SCREEN, Game.BLACK, (250,50), (250,350), linewidth) | |
pygame.draw.line(Game.SCREEN, Game.BLACK, (50,150), (350,150), linewidth) | |
pygame.draw.line(Game.SCREEN, Game.BLACK, (50,250), (350,250), linewidth) | |
for row in range(3): | |
for col in range(3): | |
if self.gamestate[col][row] == 'X': | |
pygame.draw.line(Game.SCREEN, Game.BLACK, (row*100 + 75, col*100 + 75), (row*100 + 125, col*100+125), linewidth) | |
pygame.draw.line(Game.SCREEN, Game.BLACK, (row*100 + 125, col*100 + 75), (row*100 + 75, col*100+125), linewidth) | |
if self.gamestate[col][row] == 'O': | |
pygame.draw.circle(Game.SCREEN, Game.BLACK, (row*100 + 100, col*100 + 100),33, linewidth) | |
pygame.display.update() | |
def user_move(self, event): | |
xpos, ypos = event.pos | |
if xpos < 150: | |
xcell = 0 | |
elif xpos < 250: | |
xcell = 1 | |
elif xpos < 350: | |
xcell = 2 | |
if ypos < 150: | |
ycell = 0 | |
elif ypos < 250: | |
ycell = 1 | |
elif ypos < 350: | |
ycell = 2 | |
self.gamestate[xcell][ycell] = 'X' | |
def show_message(self, text): | |
""" Message displays a message on the screen. | |
Note that this function does not contain a display.update().""" | |
pygame.font.init() | |
myfont = pygame.font.SysFont('courier', 14, bold=1) | |
pygame.draw.rect(SCREEN, GREY, (50,375,300,50)) | |
message = myfont.render(text,1,BLACK) | |
def legal_moves(self): | |
legal_moves = [] | |
for row in range(3): | |
for col in range(3): | |
if self.gamestate[row][col] == ' ': | |
legal_moves.append([row,col]) | |
return legal_moves | |
def rotate(self): | |
cells_one = [[0,0], [0,1], [0,2], [1,2], [2,2], [2,1], [2,0], [1,0]] #cells clockwise - ignore center | |
cells_two = [[0,2], [1,2], [2,2], [2,1], [2,0], [1,0], [0,0], [0,1]] #rotated by two | |
duplicate = Game() | |
# self.gamestate_two = [[' ' for i in range(3)] for j in range(3)] | |
for cell in range(len(cells_one)): | |
row, col = cells_one[cell] | |
row_two, col_two = cells_two[cell] | |
duplicate.gamestate[row_two][col_two] = self.gamestate[row][col] | |
# self.gamestate = self.gamestate_two | |
return duplicate | |
def reflect(self): | |
cells_one = [[0,1], [0,2], [1,2], [2,1], [2,0], [1,0]] #cells clockwise | |
cells_two = [[1,0], [2,0], [2,1], [1,2], [0,2], [0,1]] | |
self.gamestate_two = [[' ' for i in range(3)] for j in range(3)] | |
for cell in range(len(cells_one)): | |
row, col = cells_one[cell] | |
row_two, col_two = cells_two[cell] | |
self.gamestate_two[row_two][col_two] = self.gamestate[row][col] | |
self.gamestate = self.gamestate_two | |
return self | |
def __eq__(self, other): | |
# rotationally identical | |
other1 = other | |
rotations = 0 | |
while rotations < 4: | |
if self.gamestate == other.gamestate: | |
return True | |
else: | |
other = other.rotate() | |
other2 = other.reflect() | |
rotations = 0 | |
while rotations < 4: | |
if self.gamestate == other.gamestate: | |
return True | |
else: | |
other = other.rotate() | |
return False | |
def print_to_terminal(self): | |
for i in range(0,2): | |
for j in range(0,2): | |
print self.gamestate[i][j], '|', | |
print self.gamestate[i][2] | |
print " - - - " | |
for j in range(0,2): | |
print self.gamestate[2][j], '|', | |
print self.gamestate[2][2] | |
if __name__ == '__main__': | |
# game = Game() | |
# game.hardcode_state("XXX ") | |
# game.print_to_terminal() | |
# game.display_board() | |
game_two = Game() | |
game_two.hardcode_state(" X X X") | |
game_two.print_to_terminal() | |
game_two.rotate() | |
game_two.print_to_terminal() | |
# game_two.display_board | |
if game == game_two: | |
print "Rotational identity succeeds!" | |
# while True: | |
# game.main_loop() | |
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