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[iOS] Extension for creating UIImage from Metal texture
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// http://blog.human-friendly.com/drawing-images-from-pixel-data-in-swift | |
// https://github.com/FlexMonkey/MetalReactionDiffusion/blob/1ea9aa4a841d20e0b247505fdf716cd5fe1a01fd/MetalReactionDiffusion/ViewController.swift | |
public struct PixelData { | |
var a:UInt8 = 255 | |
var r:UInt8 | |
var g:UInt8 | |
var b:UInt8 | |
} | |
private let rgbColorSpace = CGColorSpaceCreateDeviceRGB() | |
private let bitmapInfo:CGBitmapInfo = CGBitmapInfo(CGImageAlphaInfo.PremultipliedFirst.toRaw()) | |
public func imageFromARGB32Bitmap(pixels:[PixelData], width:UInt, height:UInt)->UIImage { | |
let bitsPerComponent:UInt = 8 | |
let bitsPerPixel:UInt = 32 | |
assert(pixels.count == Int(width * height)) | |
var data = pixels // Copy to mutable [] | |
let providerRef = CGDataProviderCreateWithCFData( | |
NSData(bytes: &data, length: data.count * sizeof(PixelData)) | |
) | |
let cgim = CGImageCreate( | |
width, | |
height, | |
bitsPerComponent, | |
bitsPerPixel, | |
width * UInt(sizeof(PixelData)), | |
rgbColorSpace, | |
bitmapInfo, | |
providerRef, | |
nil, | |
true, | |
kCGRenderingIntentDefault | |
) | |
return UIImage(CGImage: cgim) | |
} | |
extension UIImage { | |
init(texture: MTLTexture) { | |
let bitsPerComponent = 8 | |
let bitsPerPixel = 32 | |
let bytesPerRow: UInt = texture.width * 4 | |
let rgbColorSpace = CGColorSpaceCreateDeviceRGB() | |
let bitmapInfo:CGBitmapInfo = [.ByteOrder32Big, CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedFirst.rawValue)] | |
let cgim = CGImageCreate( | |
texture.width, | |
texture.height, | |
bitsPerComponent, | |
bitsPerPixel, | |
bytesPerRow, | |
rgbColorSpace, | |
bitmapInfo, | |
dataProviderRefFrom(texture), | |
nil, | |
false, | |
kCGRenderingIntentDefault | |
) | |
init(cgim) | |
} | |
func dataProviderRefFrom(texture: MTLTexture) -> CGDataProviderRef { | |
let region = MTLRegionMake2D(0, 0, Int(texture.width), Int(texture.height)) | |
let pixelCount: Int = texture.width * texture.height | |
var imageBytes = [UInt8](count: pixelCount * 4, repeatedValue: 0) | |
let providerRef = CGDataProviderCreateWithCFData(NSData(bytes: &imageBytes, length: pixelCount * 4 * sizeof(UInt8))) | |
return providerRef | |
} | |
} |
Sure. Without texture.getBytes(&imageBytes, bytesPerRow: 4 * texture.width, from: region, mipmapLevel: 0)
you also have unused constant region
.
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You never copy a content of texture to your imageBytes array, it will give you an empty image.
You should add this code to dataProviderRefFrom method.
var imageBytes = [UInt8](repeating: 0, count: pixelCount * 4)
texture.getBytes(&imageBytes, bytesPerRow: 4 * texture.width, from: region, mipmapLevel: 0)