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UE4 Dedicate Server BuildTarget
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
using UnrealBuildTool; | |
using System.Collections.Generic; | |
public class GameTestServerTarget : TargetRules | |
{ | |
public GameTestServerTarget(TargetInfo Target) | |
{ | |
Type = TargetType.Server; | |
} | |
// | |
// TargetRules interface. | |
// | |
public override void SetupBinaries( | |
TargetInfo Target, | |
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations, | |
ref List<string> OutExtraModuleNames | |
) | |
{ | |
base.SetupBinaries(Target, ref OutBuildBinaryConfigurations, ref OutExtraModuleNames); | |
OutExtraModuleNames.Add("GameTest"); | |
} | |
public override bool GetSupportedPlatforms(ref List<UnrealTargetPlatform> OutPlatforms) | |
{ | |
// It is valid for only server platforms | |
return UnrealBuildTool.UnrealBuildTool.GetAllServerPlatforms(ref OutPlatforms, false); | |
} | |
public override List<UnrealTargetPlatform> GUBP_GetPlatforms_MonolithicOnly(UnrealTargetPlatform HostPlatform) | |
{ | |
if (HostPlatform == UnrealTargetPlatform.Mac) | |
{ | |
return new List<UnrealTargetPlatform>(); | |
} | |
return new List<UnrealTargetPlatform> { HostPlatform, UnrealTargetPlatform.Win32, UnrealTargetPlatform.Linux }; | |
} | |
public override List<UnrealTargetConfiguration> GUBP_GetConfigs_MonolithicOnly(UnrealTargetPlatform HostPlatform, UnrealTargetPlatform Platform) | |
{ | |
return new List<UnrealTargetConfiguration> { UnrealTargetConfiguration.Development }; | |
} | |
} |
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