Use Go's static typing, fast compilation, and memory safety to write Godot games and tools — with full editor integration and a clean pkg.go.dev API reference.
Key features:
- Strongly typed RIDs, Callables, and Dictionary arguments — no silent runtime errors
- Full API documented on pkg.go.dev with Go code snippets
- Pure-Go
variantpackages (Vector2, Vector3, Quaternion, etc.) reusable in any Go project - Fast incremental recompiles after the initial build — feels like a scripting language