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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.Net; | |
using System.IO; | |
using System.Threading.Tasks; | |
using System.Net.Http; | |
using System.Text; | |
using System.Threading; |
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// NOTE: requires the Encoder library. | |
// 1) open Tools -> Manage Libraries... | |
// 2) install "Encoder" by Paul Stoffregen v1.4.1 | |
#include <Encoder.h> | |
// NOTE: Requires the PS2X_lib installed. | |
// 1) open Sketch -> Include Library -> Add .ZIP Library | |
// 2) select "PS2X_lib.zip" | |
#include <PS2X_lib.h> | |
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<html> | |
<body> | |
<img id="a"/> | |
<script> | |
var img=document.getElementById("a"); | |
img.addEventListener('load',function(){ | |
img.src="http://atomcam.local/cgi-bin/get_jpeg.cgi?"+ Date.now(); | |
//console.log("laod"); |
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from flask import session | |
import streamlit as st | |
import plotly.express as px | |
import pandas as pd | |
from streamlit_plotly_events import plotly_events | |
import numpy as np | |
#乱数のダミーデータがパラメータ変更毎に変更されるとうざいのでcacheする | |
@st.cache | |
def get_data(): |
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# -*- coding: utf-8 -*- | |
""" | |
Created on Sun Mar 27 11:47:20 2022 | |
@author: youak | |
""" | |
from rdflib import Graph | |
import tarfile | |
import gzip |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script> | |
<script src="digest-fetch.js"></script> | |
<script src="script.js"></script> | |
</head> | |
<body> | |
<a-scene> | |
<a-camera wasd-controls-enabled="false"></a-camera> |
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//for A-Frame | |
//使い方:<a-entity gltf-model="#glb" gltf_shadow ></a-entity> | |
// gltf でなければ shadow="receive: true;cast: true;" とするところ。 | |
// しかしgltfでは無視されるのでgltf_shadowをしていして、以下のコンポーネントを適用させる | |
// | |
AFRAME.registerComponent('gltf_shadow', { | |
init: function () { | |
this.enableShadow(); |
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# -*- coding: utf-8 -*- | |
""" | |
引数にあるMP4ファイルから切りだす。 | |
出力フォルダは [入力ファイル名]_rig | |
同時に処理されたファイルはファイル名が被らないようにしてあるので、 | |
各rigフォルダのコピーしてまとめてmeshroomに突っ込む事ができる。 | |
@author: akira_you | |
""" |
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