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- (UIImage *)compressImage:(UIImage *)image{ | |
float actualHeight = image.size.height; | |
float actualWidth = image.size.width; | |
float maxHeight = 600.0; | |
float maxWidth = 800.0; | |
float imgRatio = actualWidth/actualHeight; | |
float maxRatio = maxWidth/maxHeight; | |
float compressionQuality = 0.5;//50 percent compression | |
if (actualHeight > maxHeight || actualWidth > maxWidth) { | |
if(imgRatio < maxRatio){ | |
//adjust width according to maxHeight | |
imgRatio = maxHeight / actualHeight; | |
actualWidth = imgRatio * actualWidth; | |
actualHeight = maxHeight; | |
} | |
else if(imgRatio > maxRatio){ | |
//adjust height according to maxWidth | |
imgRatio = maxWidth / actualWidth; | |
actualHeight = imgRatio * actualHeight; | |
actualWidth = maxWidth; | |
}else{ | |
actualHeight = maxHeight; | |
actualWidth = maxWidth; | |
} | |
} | |
CGRect rect = CGRectMake(0.0, 0.0, actualWidth, actualHeight); | |
UIGraphicsBeginImageContext(rect.size); | |
[image drawInRect:rect]; | |
UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); | |
NSData *imageData = UIImageJPEGRepresentation(img, compressionQuality); | |
UIGraphicsEndImageContext(); | |
return [UIImage imageWithData:imageData]; | |
} |
great useful
very helpful.
swift 5
func resize() -> Data? {
let maxHeight: CGFloat = 1136
let maxWidth: CGFloat = 640
var actualHeight = self.size.height
var actualWidth = self.size.width
var imgRatio = actualWidth / actualHeight
let maxRatio = maxWidth / maxHeight
var compressionQuality : CGFloat = 0.6
if actualHeight > maxHeight || actualWidth > maxWidth {
if imgRatio < maxRatio {
//adjust width according to maxHeight
imgRatio = maxHeight / actualHeight
actualWidth = imgRatio * actualWidth
actualHeight = maxHeight
}
else if imgRatio > maxRatio {
//adjust height according to maxWidth
imgRatio = maxWidth / actualWidth
actualHeight = imgRatio * actualHeight
actualWidth = maxWidth
}
else {
actualHeight = maxHeight
actualWidth = maxWidth
compressionQuality = 1
}
}
let canvas = CGSize(width: actualWidth, height: actualHeight)
let format = imageRendererFormat
format.opaque = true
let result = UIGraphicsImageRenderer(size: canvas, format: format).image {
_ in draw(in: CGRect(origin: .zero, size: canvas))
}
return result.jpegData(compressionQuality: compressionQuality)
}
Hello,
One question, from where does maxHeight
and maxWidth
come from? was it also taken from WhatsApp?
Hi Diego,
maybe, a bit difficult to check (the initial version has been created 5 years ago).. in the current WhatsApp version I see 768*1024. here how you can see maxHeight
and maxWidth
- open WhatsApp on a computer
- download an image
- check dimensions
Thanks, so I did that and it currently is 1280x960. But I disagree with compressionQuality = 1
in the else statement as that's the scenario where the ratios are the same, but the original image is obviously bigger, not smaller, so I do want it compressed.
Resizing with UIGraphicsImageRenderer
is dead simple but consumes a lot of memory. So i suggest to use CGContext
instead:
extension UIImage {
func compressedData() -> Data? {
let maxHeight: CGFloat = 1136
let maxWidth: CGFloat = 640
var actualHeight = size.height
var actualWidth = size.width
var imgRatio = actualWidth / actualHeight
let maxRatio = maxWidth / maxHeight
var compressionQuality : CGFloat = 0.6
if actualHeight > maxHeight || actualWidth > maxWidth {
if imgRatio < maxRatio {
//adjust width according to maxHeight
imgRatio = maxHeight / actualHeight
actualWidth = imgRatio * actualWidth
actualHeight = maxHeight
}
else if imgRatio > maxRatio {
//adjust height according to maxWidth
imgRatio = maxWidth / actualWidth
actualHeight = imgRatio * actualHeight
actualWidth = maxWidth
}
else {
actualHeight = maxHeight
actualWidth = maxWidth
compressionQuality = 1
}
}
guard let cgImage = cgImage else { return nil }
let mutableData = NSMutableData()
guard let imageDestinationRef = CGImageDestinationCreateWithData(mutableData as CFMutableData, kUTTypeJPEG, 1, nil) else { return nil }
let options: NSDictionary = [
kCGImageDestinationLossyCompressionQuality: compressionQuality
]
CGImageDestinationAddImage(imageDestinationRef, cgImage, options)
guard CGImageDestinationFinalize(imageDestinationRef) else { return nil }
return mutableData as Data
}
}
@knox kUTTypeJPEG deprecated
@YogeshPateliOS We can use UTType. jpeg.identifier
i was implement this below code but it's show me unused give me warning :- Result of call to 'compressImage(image:)' is unused
func compressImage(image:UIImage) -> Data? {
// Reducing file size to a 10th