Created
November 16, 2014 23:13
-
-
Save al-the-x/c9eb047ab1d0a361899e to your computer and use it in GitHub Desktop.
Implementation of Conway's Game of Life in Python for a potentially infinite board using the `doctest` module: `python -m doctest conway.py`
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
def coalesce(*args): | |
return next((a for a in args if a is not None), None) | |
class Game(dict): | |
_xmin = _xmax = _ymin = _ymax = None | |
@property | |
def bounds(self): | |
""" | |
>>> Game((0,0)).bounds | |
{'y': (0, 0), 'x': (0, 0)} | |
>>> Game((999,999)).bounds | |
{'y': (999, 999), 'x': (999, 999)} | |
>>> Game((0,0), (999,999)).bounds | |
{'y': (0, 999), 'x': (0, 999)} | |
>>> Game((-999,-999), (999,999)).bounds | |
{'y': (-999, 999), 'x': (-999, 999)} | |
""" | |
return { | |
'x': (self._xmin, self._xmax), | |
'y': (self._ymin, self._ymax) | |
} | |
def _set_bounds(self, x, y): | |
self._xmax, self._xmin, self._ymax, self._ymin = ( | |
max(coalesce(self._xmax, x), x), | |
min(coalesce(self._xmin, x), x), | |
max(coalesce(self._ymax, y), y), | |
min(coalesce(self._ymin, y), y), | |
) | |
def __str__(self): | |
""" | |
>>> print Game() | |
+---+ | |
| | | |
+---+ | |
>>> print Game((0,0)) | |
+---+ | |
| X | | |
+---+ | |
>>> print Game((0,0),(0,1),(0,-1),(1,0),(-1,0)) | |
+---+---+---+ | |
| | X | | | |
+---+---+---+ | |
| X | X | X | | |
+---+---+---+ | |
| | X | | | |
+---+---+---+ | |
>>> print Game((1,1), (-1,-1)) | |
+---+---+---+ | |
| X | | | | |
+---+---+---+ | |
| | | | | |
+---+---+---+ | |
| | | X | | |
+---+---+---+ | |
>>> print Game((2,2), (-2,-2)) | |
+---+---+---+---+---+ | |
| X | | | | | | |
+---+---+---+---+---+ | |
| | | | | | | |
+---+---+---+---+---+ | |
| | | | | | | |
+---+---+---+---+---+ | |
| | | | | | | |
+---+---+---+---+---+ | |
| | | | | X | | |
+---+---+---+---+---+ | |
""" | |
xmin, xmax = (coalesce(v,0) for v in self.bounds['x']) | |
ymin, ymax = (coalesce(v,0) for v in self.bounds['y']) | |
S, spacer = '', '+' + '---+' * (ymax + 1 - ymin) | |
for x in xrange(xmin, xmax + 1): | |
S += spacer + "\n|" | |
for y in xrange(ymin, ymax + 1): | |
S += ' ' + ( | |
'X' if self.is_alive(x,y) else ' ' | |
) + ' |' | |
S += "\n" | |
S += spacer | |
return S | |
def __repr__(self): | |
""" | |
>>> Game( | |
... (0,0), (0,1), (0,-1) | |
... ) | |
[(0, 1), (0, -1), (0, 0)] | |
""" | |
return repr(self.values()) | |
def tick(self): | |
""" | |
>>> game = Game() | |
>>> game.tick() | |
[] | |
>>> game.live(0,0).live(0,1).live(0,-1).tick() | |
[(0, 0), (-1, 0), (1, 0)] | |
""" | |
return [ coord for coord in self.consider() | |
if self.rules(self.is_alive(*coord), | |
self.live_neighbors(*coord)) | |
] | |
def live_neighbors(self, x, y): | |
""" | |
>>> game = Game() | |
>>> game.live_neighbors(0,0) | |
0 | |
>>> game.live(0,0).is_alive(0,0) | |
True | |
>>> game.live(0,1).is_alive(0,1) | |
True | |
>>> game.live(0,-1).is_alive(0,-1) | |
True | |
>>> game.live_neighbors(0,0) | |
2 | |
>>> game.live_neighbors(0,1) | |
1 | |
>>> game.live_neighbors(0,-1) | |
1 | |
""" | |
return reduce( | |
lambda total, coord: total + ( | |
1 if self.is_alive(*coord) else 0 | |
), self.neighbors(x,y), 0 | |
) | |
def consider(self): | |
""" | |
>>> game = Game() | |
>>> game.consider() | |
() | |
>>> game.live(0,0).consider() | |
((0, 1), (-1, 1), (0, 0), (-1, 0), (-1, -1), (0, -1), (1, 0), (1, -1), (1, 1)) | |
>>> game.live(1,1).consider() | |
((0, 1), (1, 2), (-1, 1), (0, 0), (-1, 0), (2, 2), (2, 1), (0, 2), (2, 0), (-1, -1), (0, -1), (1, 0), (1, -1), (1, 1)) | |
""" | |
coords = [ ] | |
for coord in self.values(): | |
coords += (coord,) + self.neighbors(*coord) | |
return tuple(set(coords)) | |
def neighbors(self, x, y): | |
""" | |
>>> game = Game() | |
>>> game.neighbors(0,0) | |
((0, 1), (-1, 1), (-1, 0), (-1, -1), (0, -1), (1, 0), (1, -1), (1, 1)) | |
>>> game.neighbors(1,1) | |
((0, 1), (1, 2), (0, 0), (2, 1), (2, 0), (2, 2), (1, 0), (0, 2)) | |
""" | |
offsets = (-1, 0, 1) | |
return tuple(set( (x + dX, y + dY) | |
for dX in offsets | |
for dY in offsets | |
if not (dX == dY == 0) | |
)) | |
def __init__(self, *coords): | |
""" | |
>>> game = Game( | |
... (0,0), (0,-1), (0, +1) | |
... ) | |
>>> game.is_alive(0,0) | |
True | |
>>> game.is_alive(0,-1) | |
True | |
>>> game.is_alive(0,+1) | |
True | |
""" | |
[ self.live(*coord) for coord in coords ] | |
def __missing__(self, coord): | |
return False | |
def __setitem__(self, index, value): | |
self._set_bounds(*index) | |
return super(Game, self).__setitem__(index, value) | |
def live(self, x, y): | |
""" | |
>>> game = Game() | |
>>> game.is_alive(0,0) | |
False | |
>>> game.live(0,0).is_alive(0,0) | |
True | |
""" | |
self[(x,y)] = self[(x,y)] or (x,y) | |
return self | |
def is_alive(self, x, y): | |
""" | |
>>> game = Game() | |
>>> game.is_alive(0,0) | |
False | |
>>> game.is_alive(0,1) | |
False | |
>>> game.is_alive(1,0) | |
False | |
""" | |
return self[(x,y)] and True | |
def rules(self, cell, neighbors): | |
""" | |
>>> game = Game() | |
>>> game.rules(True, 1) | |
False | |
>>> game.rules(True, 2) | |
True | |
>>> game.rules(True, 3) | |
True | |
>>> game.rules(True, 4) | |
False | |
>>> game.rules(True, 5) | |
False | |
>>> game.rules(False, 1) | |
False | |
>>> game.rules(False, 2) | |
False | |
>>> game.rules(False, 3) | |
True | |
>>> game.rules(False, 4) | |
False | |
>>> game.rules(False, 5) | |
False | |
""" | |
if cell and 2 <= neighbors <= 3: | |
return True | |
if not cell and neighbors is 3: | |
return True | |
return False |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment