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Ray Tracing Gem's Halton State code, by Electronic Arts, Colin Barré-Brisebois et al. Errata corrected by Alain Galvan.
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// Ray Tracing Gems Chapter 25 | |
// Code provided by Electronic Arts | |
// Colin Barré-Brisebois, Henrik Halén, Graham Wihlidal, Andrew Lauritzen, | |
// Jasper Bekkers, Tomasz Stachowiak, and Johan Andersson | |
// Errata corrected by Alain Galvan | |
struct HaltonState | |
{ | |
unsigned dimension; | |
unsigned sequenceIndex; | |
}; | |
float haltonNext(HaltonState& state); | |
float haltonSample(unsigned dimension, unsigned sampleIndex); | |
// Modified from [pbrt] | |
unsigned halton2Inverse(unsigned index, unsigned digits); | |
// Modified from [pbrt] | |
unsigned halton3Inverse(unsigned index, unsigned digits); | |
// Modified from [pbrt] | |
unsigned haltonIndex(unsigned x, unsigned y, unsigned i); | |
void haltonInit(HaltonState& hState, int x, int y, int path, int numPaths, | |
int frameId, int loop); | |
size_t mIncrement = 1; | |
void haltonInit(HaltonState& hState, int x, int y, int path, int numPaths, | |
int frameId, int loop) | |
{ | |
hState.dimension = 2; | |
hState.sequenceIndex = | |
haltonIndex(x, y, (frameId * numPaths + path) % (loop * numPaths)); | |
} | |
float haltonSample(unsigned dimension, unsigned sampleIndex) | |
{ | |
int base = 0; | |
// Use a prime number. | |
switch (dimension) | |
{ | |
case 0: | |
base = 2; | |
break; | |
case 1: | |
base = 3; | |
break; | |
case 2: | |
base = 5; | |
break; | |
case 3: | |
base = 7; | |
break; | |
case 4: | |
base = 11; | |
break; | |
case 5: | |
base = 13; | |
break; | |
case 6: | |
base = 17; | |
break; | |
case 7: | |
base = 19; | |
break; | |
case 8: | |
base = 23; | |
break; | |
case 9: | |
base = 29; | |
break; | |
case 10: | |
base = 31; | |
break; | |
case 11: | |
base = 37; | |
break; | |
case 12: | |
base = 41; | |
break; | |
case 13: | |
base = 43; | |
break; | |
case 14: | |
base = 47; | |
break; | |
case 15: | |
base = 53; | |
break; | |
case 16: | |
base = 59; | |
break; | |
case 17: | |
base = 61; | |
break; | |
case 18: | |
base = 67; | |
break; | |
case 19: | |
base = 71; | |
break; | |
case 20: | |
base = 73; | |
break; | |
case 21: | |
base = 79; | |
break; | |
case 22: | |
base = 83; | |
break; | |
case 23: | |
base = 89; | |
break; | |
case 24: | |
base = 97; | |
break; | |
case 25: | |
base = 101; | |
break; | |
case 26: | |
base = 103; | |
break; | |
case 27: | |
base = 107; | |
break; | |
case 28: | |
base = 109; | |
break; | |
case 29: | |
base = 113; | |
break; | |
case 30: | |
base = 127; | |
break; | |
case 31: | |
base = 131; | |
break; | |
default: | |
base = 2; | |
break; | |
} | |
// Compute the radical inverse. | |
float a = 0; | |
float invBase = 1.0f / float(base); | |
for (float mult = invBase; sampleIndex != 0; | |
sampleIndex /= base, mult *= invBase) | |
{ | |
a += float(sampleIndex % base) * mult; | |
} | |
return a; | |
} | |
float haltonNext(HaltonState& state) | |
{ | |
mIncrement = mIncrement < 1 ? 1 : mIncrement + 1; | |
return haltonSample(state.dimension++, state.sequenceIndex); | |
} | |
// Modified from [pbrt] | |
unsigned halton2Inverse(unsigned index, unsigned digits) | |
{ | |
index = (index << 16) | (index >> 16); | |
index = ((index & 0x00ff00ff) << 8) | ((index & 0xff00ff00) >> 8); | |
index = ((index & 0x0f0f0f0f) << 4) | ((index & 0xf0f0f0f0) >> 4); | |
index = ((index & 0x33333333) << 2) | ((index & 0xcccccccc) >> 2); | |
index = ((index & 0x55555555) << 1) | ((index & 0xaaaaaaaa) >> 1); | |
return index >> (32 - digits); | |
} | |
// Modified from [pbrt] | |
unsigned halton3Inverse(unsigned index, unsigned digits) | |
{ | |
unsigned result = 0; | |
for (unsigned d = 0; d < digits; ++d) | |
{ | |
result = result * 3 + index % 3; | |
index /= 3; | |
} | |
return result; | |
} | |
// Modified from [pbrt] | |
unsigned haltonIndex(unsigned x, unsigned y, unsigned i) | |
{ | |
return ((halton2Inverse(x % 256, 8) * 76545 + | |
halton3Inverse(y % 256, 6) * 110080) % | |
mIncrement) + | |
i * 186624; | |
} |
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