Created
May 25, 2012 00:42
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Object follow a bezier curve
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<!doctype html> | |
<html> | |
<head> | |
</head> | |
<body> | |
<canvas id="canvas" width="800" height="600"></canvas> | |
<script type="text/javascript"> | |
var ctx = document.getElementById('canvas').getContext('2d') | |
, triangle = null | |
, lastFrame = null | |
, ctrl1 = { x: 40, y:300 } | |
, ctrl2 = { x: 80, y: 20 } | |
, ctrl3 = { x:500, y:580 } | |
, ctrl4 = { x:700, y:300 }; | |
//--- Bezier curve related ----------------------------------------------------- | |
var lerp = function (a, b, t) { | |
var dest = { x:0, y:0 }; | |
dest.x = a.x + (b.x - a.x) * t; | |
dest.y = a.y + (b.y - a.y) * t; | |
return dest; | |
}; | |
var bezier = function (a, b, c, d, t) { | |
var ab, bc, abbc, bccd, dest; | |
ab = lerp( a, b, t); | |
bc = lerp( b, c, t); | |
cd = lerp( c, d, t); | |
abbc = lerp( ab, bc, t); | |
bccd = lerp( bc, cd, t); | |
dest = lerp(abbc, bccd, t); | |
return dest; | |
}; | |
var getPoint = function (pct) { | |
return bezier(ctrl1, ctrl2, ctrl3, ctrl4, pct); | |
}; | |
//--- Triangle object ---------------------------------------------------------- | |
var Triangle = function () { | |
var params = arguments[0] || {}; | |
this.x = params.x || 0; | |
this.y = params.y || 0; | |
this.angle = params.angle || 0; | |
this.velocity = { x:100, y:100 }; | |
this.startTime = new Date().getTime(); | |
this.duration = 10000; | |
this.status = true; | |
}; | |
Triangle.prototype.update = function (dt) { | |
var pct = (new Date().getTime() - this.startTime) / this.duration; | |
if (pct < 1) { | |
var pt1 = getPoint(pct) | |
, pt2 = getPoint(pct+0.01); | |
this.angle = Math.atan2(pt2.y - pt1.y, pt2.x - pt1.x); | |
this.x = pt1.x; | |
this.y = pt1.y; | |
} else { | |
this.status = false; | |
} | |
}; | |
Triangle.prototype.render = function () { | |
ctx.save(); | |
ctx.translate(this.x, this.y); | |
ctx.rotate(this.angle); | |
ctx.scale(2, 2); | |
ctx.beginPath(); | |
ctx.moveTo(10, 0); | |
ctx.lineTo(-5, 5); | |
ctx.lineTo(-5, -5); | |
ctx.closePath(); | |
ctx.strokeStyle = '#000'; | |
ctx.stroke(); | |
ctx.restore(); | |
}; | |
Triangle.prototype.getTimer = function () { | |
return this.status ? new Date().getTime() - this.startTime : this.duration; | |
}; | |
//--- Animation core ----------------------------------------------------------- | |
var update = function (dt) { | |
triangle.update(dt); | |
}; | |
var render = function () { | |
// Render Points/Line | |
ctx.save(); | |
ctx.fillStyle = 'green'; | |
ctx.strokeStyle = '#f00'; | |
ctx.beginPath(); | |
ctx.arc(ctrl1.x, ctrl1.y, 5, 0, 2*Math.PI); | |
ctx.arc(ctrl2.x, ctrl2.y, 5, 0, 2*Math.PI); | |
ctx.arc(ctrl3.x, ctrl3.y, 5, 0, 2*Math.PI); | |
ctx.arc(ctrl4.x, ctrl4.y, 5, 0, 2*Math.PI); | |
ctx.closePath(); | |
ctx.fill(); | |
ctx.beginPath(); | |
ctx.moveTo(ctrl1.x, ctrl1.y); | |
ctx.bezierCurveTo(ctrl2.x, ctrl2.y, ctrl3.x, ctrl3.y, ctrl4.x, ctrl4.y); | |
ctx.stroke(); | |
ctx.restore(); | |
// Render Triangle | |
triangle.render(); | |
// Render timer | |
ctx.save(); | |
ctx.font = '20px sans-serif'; | |
ctx.textBaseline = 'bottom'; | |
ctx.textAlign = 'right'; | |
ctx.translate(800, 600); | |
ctx.fillText(triangle.getTimer(), 0, 0); | |
ctx.restore(); | |
}; | |
var cycle = function () { | |
var dt = new Date().getTime() - lastFrame.getTime(); | |
ctx.clearRect(0, 0, 800, 600); | |
update(dt); | |
render(); | |
ctx.strokeRect(0, 0, 800, 600); | |
lastFrame = new Date(); | |
webkitRequestAnimationFrame(cycle); | |
}; | |
//--- Init everything ---------------------------------------------------------- | |
var main = function () { | |
triangle = new Triangle({ x:ctrl1.x, y:ctrl1.y }); | |
lastFrame = new Date(); | |
cycle(); | |
}; | |
main(); | |
</script> | |
</body> | |
</html> |
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