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How to handle mouse events (Citrus Engine recipe)
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var coin:Coin = new Coin("coin", {view:"art.png", touchable:true}); | |
//Within your state class. Same process for Starling or Away3D | |
var coinArt:DisplayObject = view.getArt(coin) as DisplayObject; | |
coinArt.addEventListener(MouseEvent.CLICK, handleCoinClick); | |
private function handleCoinClick(e:MouseEvent):void | |
{ | |
var clickedCoin:Coin = view.getObjectFromArt(e.currentTarget) as Coin; | |
if (clickedCoin) | |
{ | |
//do your logic here | |
clickedCoin.kill = true; | |
} | |
} |
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