Created
September 14, 2016 07:40
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mess up with encoding.
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#include <iostream> | |
#include <locale> | |
#include <algorithm> | |
int main() | |
{ | |
wchar_t data[] = L"\u00b1\u03b1\U00024b62"; // { 0xb1 : 0x3b1 : 0xd852 : 0xdf62 : 0 } on windows, while { 0xb1, 0x3b1, 0x24b62, 0 } on linux | |
//char16_t data[] = u"\u00b1\u03b1\U00024b62"; // works! actually saved as { 0xb1, 0x3b1, 0xd852, 0xdf62, 0 } | |
//char32_t data[] = U"\u00b1\u03b1\U00024b62"; // works! as { 0xb1, 0x3b1, 0x24b62, 0 } | |
std::cout << std::hex << std::showbase; | |
for (const auto& c : data) | |
std::cout << c << " : " << std::toupper(c, std::locale("")) << '\t'; | |
std::cout << '\n'; | |
const char utf16le[] = {'\xb1', '\x00', '\xb1', '\x03', '\x52', '\xd8', '\x62', '\xdf'}; | |
const char utf16be[] = {'\x00', '\xb1', '\x03', '\xb1', '\xd8', '\x52', '\xdf', '\x62'}; | |
const char ascii[] = {'\x61', '\x62', '\x63', '\x64', '\x65', '\x66', '\x67', '\x68'}; | |
std::wstring s; | |
using char_T = char16_t; | |
std::transform( | |
reinterpret_cast<const char_T*>(utf16be), | |
reinterpret_cast<const char_T*>(utf16be + sizeof(utf16be)), | |
std::back_inserter(s), | |
[](const char_T& c) | |
{ | |
auto temp { c }; | |
temp = temp >> 8 | (temp & 0xff) << 8; | |
return std::toupper(static_cast<wchar_t>(temp), std::locale("")); | |
} | |
); | |
for (const auto& c : s) | |
std::cout << c << '\n'; | |
std::cout << '\n'; | |
} |
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