Skip to content

Instantly share code, notes, and snippets.

View alanerzhao's full-sized avatar
🎯
Focusing

螃蟹 alanerzhao

🎯
Focusing
View GitHub Profile
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@bentruyman
bentruyman / jquery-pubsub.js
Created February 14, 2011 23:16
Simple Pub/Sub Implementation for jQuery
/*
* Simple Pub/Sub Implementation for jQuery
*
* Inspired by work from Peter Higgins (https://github.com/phiggins42/bloody-jquery-plugins/blob/master/pubsub.js)
*
* This is about the simplest way to write a pubsub JavaScript implementation for use with jQuery.
*/
(function( $ ) {
// Cache of all topics
@addyosmani
addyosmani / codereview.md
Created August 25, 2011 12:11
Lessons from a JavaScript code review

#Lessons From A JavaScript Code Review

I was recently asked to review some code for a new JavaScript application and thought I might share some of the feedback I provided as it includes a mention of JavaScript fundamentals that are always useful to bear in mind. Code reviews are possibly the single biggest thing you can do to improve the overall quality of your solutions and if you're not actively taking advantage of them, you're possibly missing out on bugs you haven't noticed being found or suggestions for improvements that could make your code better.

##Challenges & Solutions

Code reviews go hand-in-hand with maintaining strong coding standards. That said, standards don't usually prevent logical errors or misunderstandings about the quirks of a programming language. Even the most experienced developers can make these kinds of mistakes and code reviews can greatly assist with catching them.

Often the most challenging part of code reviews is actually finding an experienced developer you trust to complete

@addyosmani
addyosmani / jQueryPluginPatterns.js
Created August 31, 2011 18:02
jQuery Plugin Patterns
/*
A (very) WIP collection of optimized/recommended jQuery plugin patterns
from @addyosmani, @cowboy, @ajpiano and others.
Disclaimer:
-----------------------
Whilst the end-goal of this gist is to provide a list of recommended patterns, this
is still very much a work-in-progress. I am not advocating the use of anything here
until we've had sufficient time to tweak and weed out what the most useful patterns
@davidcalhoun
davidcalhoun / js-best-practices.md
Created September 7, 2011 18:33
JavaScript best practices

JavaScript Best Practices

Code conventions

Closing/opening brackets

Although this isn't a problem in other languages, because of semicolon insertion, there could be problems if you don't place the bracket on the opening line:

// no:
function()
{
@necolas
necolas / README.md
Last active March 28, 2024 20:34
Experimenting with component-based HTML/CSS naming and patterns

NOTE I now use the conventions detailed in the SUIT framework

Template Components

Used to provide structural templates.

Pattern

t-template-name
@bvsatyaram
bvsatyaram / .gitconfig
Created December 20, 2011 05:10 — forked from pksunkara/config
Sample of git config file (Example .gitconfig)
[user]
name = Pavan Kumar Sunkara
email = [email protected]
[core]
editor = vim
whitespace = fix,-indent-with-non-tab,trailing-space,cr-at-eol
[sendemail]
smtpencryption = tls
smtpserver = smtp.gmail.com
smtpuser = [email protected]
<!doctype html>
<!-- http://taylor.fausak.me/2015/01/27/ios-8-web-apps/ -->
<html>
<head>
<title>iOS 8 web app</title>
<!-- CONFIGURATION -->
@brandonb927
brandonb927 / osx-for-hackers.sh
Last active November 14, 2024 17:18
OSX for Hackers: Yosemite/El Capitan Edition. This script tries not to be *too* opinionated and any major changes to your system require a prompt. You've been warned.
#!/bin/sh
###
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer)
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos
###
# Alot of these configs have been taken from the various places
# on the web, most from here
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx
@paulirish
paulirish / gist:4158604
Created November 28, 2012 02:08
Learn JavaScript concepts with recent DevTools features

Learn JavaScript concepts with the Chrome DevTools

Authored by Peter Rybin , Chrome DevTools team

In this short guide we'll review some new Chrome DevTools features for "function scope" and "internal properties" by exploring some base JavaScript language concepts.

Closures

Let's start with closures – one of the most famous things in JS. A closure is a function, that uses variables from outside. See an example: