Created
December 29, 2020 16:27
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| @Override | |
| public void apply(Random random, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double surfaceNoise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderConfig config) | |
| { | |
| double squareIcebergValue = 0.0D; | |
| double underwaterIcebergValue = 0.0D; | |
| BlockPos.Mutable mutablePos = new BlockPos.Mutable(); | |
| float seaLevelTemperature = biomeIn.getTemperature(mutablePos.set(x, 63, z)); | |
| double icebergValue = Math.min(Math.abs(surfaceNoise), icebergNoise.getValue(x * 0.1D, z * 0.1D, false) * 15.0D); | |
| if (icebergValue > 1.8D) | |
| { | |
| double icebergRoofValue = Math.abs(icebergRoofNoise.getValue(x * 0.09765625D, z * 0.09765625D, false)); | |
| squareIcebergValue = icebergValue * icebergValue * 1.2D; | |
| double maximumIcebergRoofValue = Math.ceil(icebergRoofValue * 40.0D) + 14.0D; | |
| if (squareIcebergValue > maximumIcebergRoofValue) | |
| { | |
| squareIcebergValue = maximumIcebergRoofValue; | |
| } | |
| if (seaLevelTemperature > 0.1F) | |
| { | |
| squareIcebergValue -= 2.0D; | |
| } | |
| if (squareIcebergValue > 2.0D) | |
| { | |
| underwaterIcebergValue = (double) seaLevel - squareIcebergValue - 7.0D; | |
| squareIcebergValue = squareIcebergValue + (double) seaLevel; | |
| } | |
| else | |
| { | |
| squareIcebergValue = 0.0D; | |
| } | |
| } | |
| int localX = x & 15; | |
| int localZ = z & 15; | |
| ISurfaceBuilderConfig surfaceBuilderConfig = biomeIn.getGenerationSettings().getSurfaceBuilderConfig(); | |
| BlockState defaultUnderState = surfaceBuilderConfig.getUnderMaterial(); | |
| BlockState defaultTopState = surfaceBuilderConfig.getTopMaterial(); | |
| BlockState underState = defaultUnderState; | |
| BlockState topState = defaultTopState; | |
| int normalSurfaceDepth = (int) (surfaceNoise / 3.0D + 3.0D + random.nextDouble() * 0.25D); | |
| int surfaceFlag = -1; | |
| int currentSnowLayers = 0; | |
| int maximumSnowLayers = 2 + random.nextInt(4); | |
| int minimumSnowY = seaLevel + 18 + random.nextInt(10); | |
| for (int y = Math.max(startHeight, (int) squareIcebergValue + 1); y >= 0; --y) | |
| { | |
| mutablePos.set(localX, y, localZ); | |
| if (chunkIn.getBlockState(mutablePos).isAir() && y < (int) squareIcebergValue && random.nextDouble() > 0.01D) | |
| { | |
| chunkIn.setBlockState(mutablePos, PACKED_ICE, false); | |
| } | |
| else if (chunkIn.getBlockState(mutablePos).getMaterial() == Material.WATER && y > (int) underwaterIcebergValue && y < seaLevel && underwaterIcebergValue != 0.0D && random.nextDouble() > 0.15D) | |
| { | |
| chunkIn.setBlockState(mutablePos, PACKED_ICE, false); | |
| } | |
| BlockState stateAt = chunkIn.getBlockState(mutablePos); | |
| if (stateAt.isAir()) | |
| { | |
| surfaceFlag = -1; | |
| } | |
| else if (!stateAt.is(defaultBlock.getBlock())) | |
| { | |
| if (stateAt.is(Blocks.PACKED_ICE) && currentSnowLayers <= maximumSnowLayers && y > minimumSnowY) | |
| { | |
| chunkIn.setBlockState(mutablePos, SNOW_BLOCK, false); | |
| ++currentSnowLayers; | |
| } | |
| } | |
| else if (surfaceFlag == -1) | |
| { | |
| if (normalSurfaceDepth <= 0) | |
| { | |
| topState = AIR; | |
| underState = defaultBlock; | |
| } | |
| else if (y >= seaLevel - 4 && y <= seaLevel + 1) | |
| { | |
| topState = defaultTopState; | |
| underState = defaultUnderState; | |
| } | |
| if (y < seaLevel && (topState == null || topState.isAir())) | |
| { | |
| if (biomeIn.getTemperature(mutablePos.set(x, y, z)) < 0.15F) | |
| { | |
| topState = ICE; | |
| } | |
| else | |
| { | |
| topState = defaultFluid; | |
| } | |
| } | |
| surfaceFlag = normalSurfaceDepth; | |
| if (y >= seaLevel - 1) | |
| { | |
| chunkIn.setBlockState(mutablePos, topState, false); | |
| } | |
| else if (y < seaLevel - 7 - normalSurfaceDepth) | |
| { | |
| topState = AIR; | |
| underState = defaultBlock; | |
| chunkIn.setBlockState(mutablePos, GRAVEL, false); | |
| } | |
| else | |
| { | |
| chunkIn.setBlockState(mutablePos, underState, false); | |
| } | |
| } | |
| else if (surfaceFlag > 0) | |
| { | |
| --surfaceFlag; | |
| chunkIn.setBlockState(mutablePos, underState, false); | |
| if (surfaceFlag == 0 && underState.is(Blocks.SAND) && normalSurfaceDepth > 1) | |
| { | |
| surfaceFlag = random.nextInt(4) + Math.max(0, y - 63); | |
| underState = underState.is(Blocks.RED_SAND) ? Blocks.RED_SANDSTONE.defaultBlockState() : Blocks.SANDSTONE.defaultBlockState(); | |
| } | |
| } | |
| } | |
| } |
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