Created
December 30, 2013 06:41
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A Min-Max search algorithm for Othello on R with simple GUI.
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CONST.TIME.LIMIT <- 6 # threshold of time(sec) for searching. | |
CONST.MAX.DEPTH <- 3 # max depth of depth-first searching. | |
##' main | |
othello <- function(verbose = FALSE) { | |
## initialize. | |
board <- as.numeric(rep(0,8^2)) | |
turn <- 1 | |
board[conv.xy2index(4,4)] <- board[conv.xy2index(5,5)] <- 1 | |
board[conv.xy2index(4,5)] <- board[conv.xy2index(5,4)] <- -1 | |
## determine player types. | |
turn.type <- c() | |
for (i in c(3,1)) { | |
cat(ifelse(i == 3,"1st","2nd"),"player(",ifelse(i == 3,"WHITE","BLACK"),") is ") | |
turn.type[i] <- c("Human","Computer")[menu(c("Human","Computer"))] | |
} | |
while (TRUE) { | |
if ( length(get.index.available(turn, board)) == 0 ) { | |
if ( length(get.index.available(-turn, board)) == 0) | |
break # game over, no one can put disc. | |
turn <- turn * -1 | |
next # pass | |
} | |
if ( turn.type[turn + 2] == "Human") | |
board <- set.disc(display.board.plot(board, input=TRUE, turn=turn), turn=turn, board=board) # input by player | |
if ( turn.type[turn + 2] == "Computer") { | |
display.board.plot(board,turn=turn) | |
index <- search.tree(depth = 0, depth.max=CONST.MAX.DEPTH, turn, board, verbose) # computer search the next. | |
board <- set.disc(index, turn=turn, board=board) | |
} | |
turn <- turn * -1 | |
} | |
display.board.plot(board,turn=turn) | |
} | |
##' evaluating board as score | |
eval.board <- function(board) { | |
score <- c( 8,-2, 3, 3, 3, 3,-2, 8, | |
-2, 1, 2, 2, 2, 2, 1,-2, | |
3, 2, 1, 1, 1, 1, 2, 3, | |
3, 2, 1, 1, 1, 1, 2, 3, | |
3, 2, 1, 1, 1, 1, 2, 3, | |
3, 2, 1, 1, 1, 1, 2, 3, | |
-2, 1, 2, 2, 2, 2, 1,-2, | |
8,-2, 3, 3, 3, 3,-2, 8) | |
return (sum(score * board) + sum(board)) | |
} | |
##' depth-first search, root must be depth = 0. | |
search.tree <- function(depth = 0, depth.max, turn, board, verbose=FALSE) { | |
## for verbose | |
outputlog <- function(str="") { | |
cat(paste(paste(rep(".",depth),collapse=""),"f(",index,")=",minmax$score, str, collapse=""),"\n") | |
} | |
if (depth == 0) { | |
search.tree.time <<- proc.time() # for checking condition on interruption. | |
search.tree.terminate <<- FALSE # for interruption event. | |
} | |
if (depth == depth.max) { | |
if (CONST.TIME.LIMIT <= (proc.time() - search.tree.time)[3]) | |
search.tree.terminate <<- TRUE | |
return (eval.board(board)) | |
} | |
minmax <- c() | |
minmax$score <- -1e9 * turn | |
minmax$index <- NA | |
for (index in get.index.available(turn, board)) { | |
board.tmp <- set.disc(index=index, turn=turn, board=board) | |
## depth first search by recursive function. | |
score <- search.tree(depth = depth + 1, depth.max = depth.max, turn= -1 * turn, board=board.tmp, verbose=verbose) | |
## Min Max Algorithm | |
## - for white turn | |
if (turn == 1 && minmax$score <= score) { | |
minmax$score <- score | |
minmax$index <- index | |
if (verbose) | |
outputlog() | |
} | |
## - for black turn | |
if (turn == -1 && score <= minmax$score ) { | |
minmax$score <- score | |
minmax$index <- index | |
if (verbose) | |
outputlog() | |
} | |
## Check exceeding the threshold time(sec) in searching. | |
if (search.tree.terminate) { | |
minmax$score <- eval.board(board) | |
if (verbose) | |
outputlog("* Termination") | |
break | |
} | |
} | |
## root on searching | |
if (depth == 0) | |
return (minmax$index) | |
else | |
return (minmax$score) | |
} | |
##' Display board (Or input) | |
##' (input = TRUE) : input by user. | |
display.board.plot <- function(board, input = FALSE, turn = NA) { | |
image(matrix(rep(c(seq(8) %% 2,(seq(8) + 1) %% 2), 4), nrow=8) ,col=c("green","darkgreen"), axes=FALSE) | |
title(paste(ifelse(turn== 1,"[White]"," White ")," = ",sum(board==1)," vs ", | |
ifelse(turn==-1,"[Black]"," Black ")," = ",sum(board==-1),sep="")) | |
grid(8,8,lty=1,col="green") | |
for (i.turn in c(1,-1)) { # plot disc | |
place <- sapply(which(board == i.turn), conv.index2xy) | |
points(as.integer(place / 10 - 1) * 1/7, (place %% 10 - 1) * 1/7, | |
cex=5/7*min(dev.size()), col=ifelse(i.turn == 1,"white","black"),pch=16) | |
} | |
if (!is.na(turn)) { # plot availability | |
place.xy <- sapply(place.index <- get.index.available(turn, board), conv.index2xy) | |
if (0 < length(place.index)) | |
points(as.integer(place.xy / 10 - 1) * 1/7, (place.xy %% 10 - 1) * 1/7, | |
cex=5/7*min(dev.size()), col=ifelse(turn == 1,"white","black") ,pch=1,lty=4) | |
} | |
while (input) { # input using locator() | |
input.location <- locator(1) | |
if ((input.place <- conv.xy2index(min(which(input.location$x < seq(1/7/2,1+1/7/2,by=1/7) )), | |
min(which(input.location$y < seq(1/7/2,1+1/7/2,by=1/7) )))) %in% place.index) { | |
return ( input.place ) | |
} | |
} | |
} | |
##' convert b/w coordinate and index. | |
conv.xy2index <- function(x, y) { | |
(y-1) * 8 + x | |
} | |
conv.index2xy <- function(index) { | |
tmp <- index %% 8 | |
ifelse(tmp == 0, 8, tmp) * 10 + ifelse(tmp == 0, as.integer(index / 8), as.integer(index / 8) + 1) | |
} | |
##' get all index available. | |
get.index.available <- function(turn, board) { | |
which(sapply(seq(1,8), | |
function(y) { sapply(seq(1,8), | |
function(x) { | |
set.disc(conv.xy2index(x, y) ,turn=turn, board=board, check=TRUE) | |
})})) | |
} | |
##' (check=FALSE) set turn's disc on the specified. | |
##' (check=TRUE) check to set turn disc on the specified index. | |
set.disc <- function(index=NA, turn, board, check = FALSE) { | |
if (check && board[index] != 0) | |
return(FALSE) | |
if (!check) | |
board.new <- board | |
for (x in seq(-1,1)) { | |
for (y in seq(-1,1)) { | |
if (x == 0 && y == 0) | |
next | |
x.new <- as.integer(conv.index2xy(index) / 10) + cumsum(rep(x,7)) | |
y.new <- conv.index2xy(index) %% 10 + cumsum(rep(y,7)) | |
index.new <- 1 <= x.new & x.new <= 8 & 1 <= y.new & y.new <= 8 # boundary validation. | |
move.list <- unlist(mapply(conv.xy2index, x.new[index.new], y.new[index.new])) | |
tmp <- unique(board[move.list]) | |
if (2 <= length(tmp) && tmp[1] == -turn && tmp[2] == turn) { | |
if (check) return (TRUE) # possible to put. | |
board.new[ c(index, move.list[seq(1, min(which(board[move.list] == turn))-1)]) ] <- turn # reverse discs. | |
} | |
} | |
} | |
if (check) | |
return (FALSE) # impossible to put. | |
return (board.new) | |
} | |
## play | |
othello() |
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