This document will report on everything that was found while researching how I see thunderkit's role in Bug Fables modding moving forward. The short answer is it will become essential if at the very least due to the assets management, but it most likely will be for everything in general. This document isn't a guide, it's a technical report of everything that I observed while researching tk which is why it doesn't appear in my docs repos: it's reports of findings, but not documentation because there's more R&D to do. Think of them as "notes", but shared so people don't refind everything I spent so much to find.
https://github.com/PassivePicasso/ThunderKit
Thunderkit is best described as a "meta" IDE for unity modding. It's a unity package that provides specialised editor scripts and assets for the sole purpose of simplifying the process of developping, building and distributing a mod. It does not do anything you can't do with other methods, but the major selli