Created
November 26, 2009 22:19
-
-
Save alecmce/243692 to your computer and use it in GitHub Desktop.
A strategy for creating an application 'enter-frame' signal in AS3
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package | |
{ | |
import org.osflash.signals.Signal; | |
import flash.display.MovieClip; | |
import flash.events.Event; | |
import flash.utils.getDefinitionByName; | |
/** | |
* The EnterFrameDispatcher is injected into the Main class through the [Frame] MetaData tag. | |
* | |
* The class creates a frame signal and generates two frames which cycle to dispatch the frame | |
* signal on every frame. It then injects this object into the Main class and calls the Main | |
* class's init() method. | |
* | |
* @see http://alecmce.com/as3/replacing-enter_frame | |
* | |
* @author Alec McEachran | |
*/ | |
public class EnterFrameDispatcher extends MovieClip | |
{ | |
public var frame:Signal; | |
public function EnterFrameDispatcher() | |
{ | |
frame = new Signal(); | |
addFrameScript(0, frameMethod, 1, frameMethod); | |
addEventListener(Event.ENTER_FRAME, onEnterFrame); | |
nextFrame(); | |
} | |
private function onEnterFrame(event:Event):void | |
{ | |
removeEventListener(Event.ENTER_FRAME, onEnterFrame); | |
init(); | |
play(); | |
} | |
private function frameMethod():void | |
{ | |
frame.dispatch(); | |
} | |
private function init():void | |
{ | |
var mainClass:Class = Class(getDefinitionByName("Main")); | |
if (mainClass) | |
{ | |
var app:* = new mainClass(); | |
app.frame = frame; | |
addChild(app); | |
app.init(); | |
} | |
} | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package | |
{ | |
import org.osflash.signals.Signal; | |
import flash.display.Shape; | |
import flash.display.Sprite; | |
/** | |
* A Main application class that uses the [Frame] MetaData Tag to use the EventFrameDispatcher class | |
* to configure itself. This class contains a frame signal which is constructed and passed into it | |
* by the EventFrameDispatcher class before init() is called. Application functionality should be | |
* placed in the init() method | |
* | |
* @see http://alecmce.com/as3/replacing-enter_frame | |
* | |
* @author Alec McEachran | |
*/ | |
[Frame(factoryClass="EnterFrameDispatcher")] | |
public class Main extends Sprite | |
{ | |
/** the frame signal is an as3signal that is dispatched on every ENTER_FRAME */ | |
public var frame:Signal; | |
/** | |
* Add functionality here to launch your application and do interesting things | |
*/ | |
public function init():void | |
{ | |
// functionality here... | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment