Created
June 25, 2013 22:07
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An idea for a signal in C#
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public class Signal<T> | |
{ | |
public delegate void SignalDelegate<T>(T data); | |
event SignalDelegate<T> signal; | |
List<SignalDelegate<T>> onceDelegates = new List<SignalDelegate<T>>(); | |
public void Bind<T>(SignalDelegate<T> signalDelegate) | |
{ | |
signal += signalDelegate; | |
} | |
public void BindOnce<T>(SignalDelegate<T> signalDelegate) | |
{ | |
signal += signalDelegate; | |
onceDelegates.Add(signalDelegate); | |
} | |
public void UnBind<T>(SignalDelegate<T> signalDelegate) | |
{ | |
signal -= signalDelegate; | |
} | |
public void Dispatch(T data) | |
{ | |
injector.binder.Bind<T>().ToValue(data); | |
signal(data); | |
injector.binder.Unbind<T>(); | |
foreach (SignalDelegate<T> signalDelegate in onceDelegates) | |
signal -= signalDelegate; | |
} | |
} |
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