This makes no sense. Multiple people have proposed to prohibit vehicle stealing altogether, including myself, and the only rationale I heard for NOT doing so was "this will be impossible to police". I'm sorry, how exactly is that more impossible to police than, say, active radar usage? You do not get it in the kill feed and you can't see it being done from the spectator's point of view, unless you're looking for it after a report. Also, I can say with 100% confidence, that during all my time in organized 32v32's I haven't seen a boat being stolen during combat. Maybe somebody else did, but you gotta agree, that the odds of that happening are probably 1-2 times per year. And that only matters if it was wrongfully reported as a base stolen asset, which is even more unlikely. What I'm saying is that if somebody is reporting a stolen asset from the base, and the enemy is seen using it, then there's a very good chance that they're telling the truth.
Now, why should it be prohibited completely? Because this is, pardon my French, shitty sportsmanship. Why does a team have to be punished so severely for not having people sitting in the spawn screen and spamming "enter" on important assets? If it was okay to cut out AC-130 (and commander in general later), surely banning base asset stealing in CA is a no-brainer. Feel free to C4 them, but stealing? Another comparison: enemy base is out of bounds in CQ, but it isn't for helicopters. Would it be justifiable to allow a team to drop their soldiers in their enemies uncap, and grab their air vehicles, because they can be seen from a nearby objective (i.e. if we were to go back to CA, that objective would be the carrier)?
Since I'm providing my feedback here, I'll also add a quick note about Obliteration rules: they suck. There's a very good reason why Obliteration doesn't work the same way as Rush (all or nothing). Game developers are not idiots, the fact that 2 vs. 1 bomb plants counts as win for the first side (not a tie) isn't just a yet another bug. It is SIGNIFICANTLY harder to defend two objectives simultaneously, and if a team manages to keep two mcoms alive by the end of the round, it deserves the win. Lots of people in 1FR agree, I agree, the game agrees, Squad Obliteration agrees (which, by the way, doesn't even require the third objective to be blown up - game ends when 2 out of 3 are gone), the rest of the community agrees, but the rules don't. Same goes for CTF. Please, explain, or revoke this nonsense, and give 1FR their deserved campaign point for the previous Saturday (18 April).