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#lang racket/gui | |
;; Copyright (c) 2018 Alex Harsanyi | |
;; Permission is hereby granted, free of charge, to any person obtaining a | |
;; copy of this software and associated documentation files (the "Software"), | |
;; to deal in the Software without restriction, including without limitation | |
;; the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
;; and/or sell copies of the Software, and to permit persons to whom the | |
;; Software is furnished to do so, subject to the following conditions: | |
;; The above copyright notice and this permission notice shall be included in | |
;; all copies or substantial portions of the Software. | |
;; THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
;; IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
;; FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
;; AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
;; LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
;; FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | |
;; DEALINGS IN THE SOFTWARE. | |
;; This is a chess board program implemented in Racket, it is the final | |
;; program described in the following series of blog posts: | |
;; | |
;; https://alex-hhh.github.io/2018/10/chess-game-using-racket-s-pasteboard.html | |
;; | |
;; https://alex-hhh.github.io/2018/10/chess-game-using-racket-s-pasteboard-part-2.html | |
;; | |
;; https://alex-hhh.github.io/2018/10/chess-game-using-racket-s-pasteboard-part-3.html | |
(require embedded-gui) ; needed for `snip-width` and `snip-height` functions | |
;; A snip class is needed for every "kind" of snip that is managed in the | |
;; pasteboard. They are used only for serialization, but we need to specify | |
;; one even if we don't use | |
(define chess-piece-snip-class | |
(make-object | |
(class snip-class% | |
(super-new) | |
(send this set-classname "chess-piece-snip")))) | |
;; The chess-piece-snip-class instance needs to be registered with the Racket | |
;; GUI system... | |
(send (get-the-snip-class-list) add chess-piece-snip-class) | |
;; A snip% class to represent our chess pieces. There is a single class for | |
;; all pieces, and their differences (name, glyph, moves, etc) are fields | |
;; passed in to the constructor... | |
(define chess-piece% | |
(class snip% | |
(init-field | |
name ; mnemonic name for the piece, e.g "K", "n", etc | |
glyph ; Unicode character for the chess piece (this is what it is drawn) | |
font ; font used to draw the glyph | |
size ; size of the chess piece (it is a square) | |
moves ; function to return the valid moves for this piece | |
[location #f]) ; location of this piece on the board (e.g. "d3") | |
(super-new) | |
;; Register this snip instance to belong to the `chess-piece-snip-class`, | |
;; without this, the `pasteboard%` will refuse to use our snips... | |
(send this set-snipclass chess-piece-snip-class) | |
(define selected? #f) ; when #t, this piece is selected on the chess board | |
;; Tells this chess piece that it is now selected | |
(define/public (set-selected on?) | |
(set! selected? on?) | |
;; Since the selected pieces are drawn differently from non-selected | |
;; ones, we need to inform our administrator that the chess piece needs | |
;; to update its visual representation on the board... The admin itself | |
;; will schedule a call to `draw` sometimes later... | |
(let ((admin (send this get-admin))) | |
(when admin | |
(send admin needs-update this 0 0 size size)))) | |
;; Set/Get the location of this piece on the chess board. The location is | |
;; a string in chess notation (e.g. "d3") | |
(define/public (set-location l) (set! location l)) | |
(define/public (get-location) location) | |
;; Return the color of this piece: white or black. The color is | |
;; determined from the name of the piece: uppercase names are white, | |
;; lowercase are black (this conforms to the chess notation for pieces, | |
;; e.g. "K" is the white king, "k" is the black king. | |
(define/public (color) | |
(if (equal? (string-upcase name) name) 'white 'black)) | |
;; Return a list of locations where this piece can move to based on its | |
;; current location and the location of other pieces on the board. This | |
;; method makes use of the `moves` function passed in at creation time. | |
(define/public (valid-moves) | |
(let ((admin (send this get-admin))) | |
(if (and admin location) ; can be #f is the snip is not owned | |
(let ((board (send admin get-editor))) | |
(moves board location)) | |
;; Return an empty list if this piece is not on a board | |
'()))) | |
;; Return the size of this snip on the board. Note that the return values | |
;; here need to be consistent and not change from one invocation to the | |
;; next. If the snip wishes to changes its size it needs to inform its | |
;; administrator using the `resized` method fist. | |
(define/override (get-extent dc x y width height descent space lspace rspace) | |
(when width (set-box! width size)) | |
(when height (set-box! height size)) | |
(when descent (set-box! descent 0.0)) | |
(when space (set-box! space 0.0)) | |
(when lspace (set-box! lspace 0.0)) | |
(when rspace (set-box! rspace 0.0))) | |
;; Draw the chess piece on the board at X, Y location. The device context | |
;; DC for the board is also passed in... | |
(define/override (draw dc x y . other) | |
(send dc set-font font) | |
;; If the snip is selected draw it in red, otherwise use black -- note | |
;; that white pieces differ in shape from black ones, so they are still | |
;; drawn in black. | |
(if selected? | |
(send dc set-text-foreground "red") | |
(send dc set-text-foreground "black")) | |
;; Find the dimensions of the glyph so that it is drawn in the middle of | |
;; the chess piece... | |
(define-values (glyph-width glyph-height baseline extra-space) | |
(send dc get-text-extent glyph font #t)) | |
(let ((ox (/ (- size glyph-width) 2)) | |
(oy (/ (- size glyph-height (- baseline) (- extra-space) 2)))) | |
(send dc draw-text glyph (+ x ox) (+ y oy)))) | |
)) | |
(define (valid-rank? rank) (and (>= rank 0) (< rank 8))) | |
(define (valid-file? file) (and (>= file 0) (< file 8))) | |
;; Return a list of valid moves for the pawn chess piece. COLOR BOARD and | |
;; LOCATION are taken into account to determine the moves. Note that the list | |
;; of moves will also include the places where the pawn can capture an | |
;; opponent piece, but will not include the places where the same color pieces | |
;; are located. | |
(define ((pawn-moves color) board location) | |
(define direction (if (eq? color 'white) -1 1)) | |
(define-values (rank file) (location->rank-file location)) | |
(define moves '()) | |
(when (valid-rank? (+ rank direction)) | |
;; can move forward if that square is not occupied | |
(let ((candidate (rank-file->location (+ rank direction) file))) | |
(unless (piece-at-location board candidate) | |
(set! moves (cons candidate moves)) | |
(when (valid-rank? (+ rank direction direction)) | |
;; can move two squares forward if the pawn is in its original location | |
(when (or (and (eq? color 'white) (equal? rank 6)) | |
(and (eq? color 'black) (equal? rank 1))) | |
(let ((candidate (rank-file->location (+ rank direction direction) file))) | |
(unless (piece-at-location board candidate) | |
(set! moves (cons candidate moves)))))))) | |
;; can move forward left if that square is occupied | |
(when (valid-file? (sub1 file)) | |
(let ((candidate (rank-file->location (+ rank direction) (sub1 file)))) | |
(let ((piece (piece-at-location board candidate))) | |
(when (and piece (not (eq? color (send piece color)))) | |
(set! moves (cons candidate moves)))))) | |
;; can move forward right if that square is occupied | |
(when (valid-file? (add1 file)) | |
(let ((candidate (rank-file->location (+ rank direction) (add1 file)))) | |
(let ((piece (piece-at-location board candidate))) | |
(when (and piece (not (eq? color (send piece color)))) | |
(set! moves (cons candidate moves))))))) | |
moves) | |
;; Determine the list of valid moves by applying an offset to the current | |
;; LOCATION. The kind and knight can move to specific locations, and these | |
;; locations are passed in as the OFFSETS. This function returns the list of | |
;; such locations which are either empty or contain an opponent piece. | |
(define (valid-moves-by-offset color board location offsets) | |
(define-values (rank file) (location->rank-file location)) | |
(for/fold ([moves '()]) | |
([offset (in-list offsets)]) | |
(match-define (list roffset foffset) offset) | |
(define-values (nrank nfile) (values (+ rank roffset) (+ file foffset))) | |
(if (and (valid-rank? nrank) (valid-file? nfile)) | |
(let ((candidate (rank-file->location nrank nfile))) | |
(let ((piece (piece-at-location board candidate))) | |
(if (or (not piece) (not (eq? (send piece color) color))) | |
(cons candidate moves) | |
moves))) | |
moves))) | |
;; Determine the list of moves by moving in a certain direction. Queens, | |
;; Bishop and Rook pieces move in specific directions. A list of adjacent | |
;; squares is returned until an occupied location is found -- the list will | |
;; include the occupied location if it is used up by an opponent piece. | |
(define (valid-moves-by-direction color board location rank-direction file-direction) | |
(define-values (rank file) (location->rank-file location)) | |
(define moves '()) | |
(define (check rank file) | |
(let ((candidate (rank-file->location rank file))) | |
(let ((target-piece (piece-at-location board candidate))) | |
(when (or (not target-piece) (not (eq? (send target-piece color) color))) | |
(set! moves (cons candidate moves))) | |
(if target-piece #f #t)))) | |
(let loop ((nrank (+ rank rank-direction)) | |
(nfile (+ file file-direction))) | |
(when (and (valid-rank? nrank) (valid-file? nfile) (check nrank nfile)) | |
(loop (+ nrank rank-direction) (+ nfile file-direction)))) | |
moves) | |
;; Returns the valid list of moves for a knight piece based on color location | |
;; and the location of the rest of the pieces on the board. | |
(define ((knight-moves color) board location) | |
(valid-moves-by-offset | |
color board location | |
'((-1 -2) (-1 2) (1 -2) (1 2) (-2 -1) (-2 1) (2 -1) (2 1)))) | |
;; Returns the valid list of moves for a king piece based on color location | |
;; and the location of the rest of the pieces on the board. | |
(define ((king-moves color) board location) | |
(valid-moves-by-offset | |
color board location | |
'((-1 -1) (-1 0) (-1 1) (0 -1) (0 1) (1 -1) (1 0) (1 1)))) | |
;; Returns the valid list of moves for a rook piece based on color location | |
;; and the location of the rest of the pieces on the board. | |
(define ((rook-moves color) board location) | |
(append | |
(valid-moves-by-direction color board location 1 0) | |
(valid-moves-by-direction color board location -1 0) | |
(valid-moves-by-direction color board location 0 1) | |
(valid-moves-by-direction color board location 0 -1))) | |
;; Returns the valid list of moves for a bishop piece based on color location | |
;; and the location of the rest of the pieces on the board. | |
(define ((bishop-moves color) board location) | |
(append | |
(valid-moves-by-direction color board location 1 1) | |
(valid-moves-by-direction color board location -1 1) | |
(valid-moves-by-direction color board location 1 -1) | |
(valid-moves-by-direction color board location -1 -1))) | |
;; Returns the valid list of moves for a queen piece based on color location | |
;; and the location of the rest of the pieces on the board. | |
(define ((queen-moves color) board location) | |
(append | |
(valid-moves-by-direction color board location 1 0) | |
(valid-moves-by-direction color board location -1 0) | |
(valid-moves-by-direction color board location 0 1) | |
(valid-moves-by-direction color board location 0 -1) | |
(valid-moves-by-direction color board location 1 1) | |
(valid-moves-by-direction color board location -1 1) | |
(valid-moves-by-direction color board location 1 -1) | |
(valid-moves-by-direction color board location -1 -1))) | |
;; Hold piece specific information about every type of chess piece that we can | |
;; have. This maps a chess piece name to the glyph used for rendering and the | |
;; moves function which determines the valid moves for the piece -- | |
;; `make-chess-piece` uses this table to create chess pieces. | |
(define chess-piece-data | |
(hash | |
"K" (cons #\u2654 (king-moves 'white)) | |
"Q" (cons #\u2655 (queen-moves 'white)) | |
"R" (cons #\u2656 (rook-moves 'white)) | |
"B" (cons #\u2657 (bishop-moves 'white)) | |
"N" (cons #\u2658 (knight-moves 'white)) | |
"P" (cons #\u2659 (pawn-moves 'white)) | |
"k" (cons #\u265A (king-moves 'black)) | |
"q" (cons #\u265B (queen-moves 'black)) | |
"r" (cons #\u265C (rook-moves 'black)) | |
"b" (cons #\u265D (bishop-moves 'black)) | |
"n" (cons #\u265E (knight-moves 'black)) | |
"p" (cons #\u265F (pawn-moves 'black)))) | |
;; Create a new chess piece snip based on ID and LOCATION. This function | |
;; determines the rest of the parameters required by the `chess-piece%` class | |
;; and instantiates it. | |
(define (make-chess-piece id [location #f]) | |
(match-define (cons glyph moves) (hash-ref chess-piece-data id)) | |
(define font (send the-font-list find-or-create-font 20 'default 'normal 'normal)) | |
(new chess-piece% | |
[name id] | |
[glyph (string glyph)] | |
[font font] | |
[size 35] | |
[location location] | |
[moves moves])) | |
;; A pasteboard to represent a chess game board. It allows placing pieces at | |
;; the correct locations and moving them according to chess game rules. | |
(define chess-board% | |
(class pasteboard% | |
(super-new) | |
;; Disable area selection for this snip -- in the chess game we can select | |
;; a piece by clicking on it... | |
(send this set-area-selectable #f) | |
;; Disable the display of markers when a snip is selected -- chess piece | |
;; snips handle the "selected" visual cue themselves. | |
(send this set-selection-visible #f) | |
;; Handler for ignored key map events, this could be an empty procedure, | |
;; but for illustration purposes it will display the disabled key name | |
;; using `set-message` | |
(define (on-disabled-key-event data event) | |
(if (is-a? event key-event%) | |
(let* ((code (send event get-key-code)) | |
(key-name (cond ((symbol? code) (symbol->string code)) | |
((equal? code #\backspace) "backspace") | |
((equal? code #\rubout) "delete") | |
((equal? code #\space) "space") | |
((equal? code #\return) "return") | |
(#t (string code))))) | |
(set-message (format "~a key is disabled" key-name))) | |
(set-message "event is discarded"))) | |
;; Install a new keymap in the pasteboard, which will shadow the various | |
;; key movements, so the user cannot move or delete snips with the | |
;; keyboard | |
(define k (new keymap%)) | |
(send k add-function "ignore" on-disabled-key-event) | |
(send k map-function "up" "ignore") | |
(send k map-function "down" "ignore") | |
(send k map-function "left" "ignore") | |
(send k map-function "right" "ignore") | |
(send k map-function "del" "ignore") | |
(send k map-function "backspace" "ignore") | |
(send this set-keymap k) | |
;; Message to be displayed to the user, or #f if no message is to be | |
;; displayed. | |
(define message #f) | |
;; A location name that should be highlighted on the board, or #f if no | |
;; location is to be highlighted | |
(define highlight-location #f) | |
;; List of locations that are considered a valid move, they will be | |
;; highlighted in a special way | |
(define valid-move-locations '()) | |
;; List of locations that are controlled by the opponent, they will be | |
;; highlighted in a special way | |
(define opponent-move-locations '()) | |
;; The `on-paint` method is responsible for drawing any non-interactive | |
;; parts of the chess board game: the chess board itself, any highlighted | |
;; squares plus a message displayed to the user (if any). This method is | |
;; invoked twice: first, before the chess pieces are drawn and once after. | |
(define/override (on-paint before? dc . other) | |
(if before? | |
;; If we are invoked before the snips are drawn, we draw the chess | |
;; board and highlighted squares | |
(begin | |
(draw-chess-board dc) | |
(for ((location (in-list valid-move-locations))) | |
(highlight-square dc location #f "seagreen")) | |
(for ((location (in-list opponent-move-locations))) | |
(highlight-square dc location "firebrick" #f)) | |
(when highlight-location | |
(highlight-square dc highlight-location #f "indianred"))) | |
;; After the snips are drawn, we draw the message, if any | |
(when message | |
(display-message dc message)))) | |
;; A message timer is used to clear the message after a timeout period, | |
;; see `set-message` | |
(define message-timer | |
(new timer% | |
[notify-callback | |
(lambda () | |
(set! message #f) | |
(send (send this get-canvas) refresh))])) | |
;; This method is invoked when the size of the canvas changes. We use | |
;; this opportunity to place the snips at their new coordinates depending | |
;; on their locations (since the size of the squares has changed). Note | |
;; that we use `begin-edit-sequence`/`end-edit-sequence` to prevent | |
;; unneeded refreshes while we reposition several pieces. | |
(define/augment (on-display-size) | |
(send this begin-edit-sequence) | |
(let loop ([snip (send this find-first-snip)]) | |
(when snip | |
;; Reposition the piece, since the location is stored as text | |
;; (e.g. d3) its new coordinates will be recomputed to the correct | |
;; place | |
(position-piece this snip) | |
(loop (send snip next)))) | |
(send this end-edit-sequence)) | |
;; Set a message to be displayed to the user. The message will be | |
;; displayed for a period of time, than it will disappear automatically | |
(define (set-message m) | |
(set! message m) | |
;; Set a timer to clear the message after 2 seconds | |
(send message-timer start 2000) | |
;; Inform the canvas that it needs to be re-drawn. | |
(send (send this get-canvas) refresh)) | |
;; This method is invoked before a snip is inserted into the | |
;; pasteboard. If this method returns #f, the insert is aborted. | |
(define/augment (can-insert? snip . rest) | |
;; We can insert a snip if... | |
(and | |
;; ... it is an instance of chess-piece% | |
(is-a? snip chess-piece%) | |
;; ... has a location set.... | |
(send snip get-location) | |
;; ... the location is not occupied by another piece | |
(not (piece-at-location this (send snip get-location))))) | |
;; This method is invoked after a snip is inserted into the pasteboard. | |
;; We use this opportunity to position the snip at the right coordinates, | |
;; corresponding to its location. | |
(define/augment (after-insert chess-piece . rest) | |
(position-piece this chess-piece)) | |
;; This variable keeps track of which color piece can move next. It can | |
;; be either 'white or 'black | |
(define turn 'white) | |
;; This method is invoked each time a snip is selected or un-selected in | |
;; the pasteboard and it allows us to perform several operations when this | |
;; happens (see below) | |
(define/augment (after-select snip on?) | |
;; Tell the snip itself that it was selected/unselected | |
(send snip set-selected on?) | |
(when on? | |
;; the SNIP was just selected, we have several things to do: | |
;; (1) Put this snip in the front of the snip list, so it will be | |
;; dragged in front of all other snips (we don't really care of the | |
;; actual order of snips in the pasteboard, so we freely reorder them | |
;; as needed. | |
(send this set-before snip #f) | |
;; (2) Find any other selected snips and un-select them, we do this in | |
;; two stages, as we cannot un-select snips while traversing the list, | |
;; as this would break the traversal. First, we collect the other | |
;; selected snips in `other-selected-snips`... | |
(define other-selected-snips | |
(let loop ((other (send this find-next-selected-snip #f)) | |
(result '())) | |
(if other | |
(let ((next (send this find-next-selected-snip other))) | |
(if (eq? snip other) | |
(loop next result) | |
(loop next (cons other result)))) | |
result))) | |
;; ... than we actually un-select them | |
(for ([snip other-selected-snips]) | |
(send this remove-selected snip)) | |
(define color (send snip color)) | |
;; (3) If the selected piece has the wrong color, let the user know | |
;; (but we still allow selection) | |
(unless (eq? turn color) | |
(set-message (format "It's ~a turn to move" | |
(if (eq? turn 'white) "white's" "black's")))) | |
;; (4) Set the `valid-move-locations` and `opponent-move-locations` | |
;; for the selected snip | |
(set! valid-move-locations (send snip valid-moves)) | |
(set! opponent-move-locations (collect-opponent-moves this color))) | |
(unless on? | |
;; the SNIP was unselected so we make the move location lists empty, | |
;; and nothing will be highlighted. | |
(set! opponent-move-locations '()) | |
(set! valid-move-locations '())) | |
;; Since we changed several things, let the canvas know that it needs to | |
;; be re-drawn | |
(send (send this get-canvas) refresh)) | |
;; This method is invoked when the user attempts to drag a chess piece on | |
;; the board. If it returns #f, the drag is not permitted. We disallow | |
;; dragging pieces of the opponents color and set a message to remind the | |
;; user whose turn it is to move. | |
(define/augment (can-interactive-move? event) | |
(define piece (send this find-next-selected-snip #f)) | |
;; The user tried to move a piece of the opposite color, remind them | |
;; again. | |
(unless (eq? turn (send piece color)) | |
(set-message (format "It's ~a turn to move" | |
(if (eq? turn 'white) "white's" "black's")))) | |
(eq? turn (send piece color))) | |
;; These two values define the position on the chess piece where the mouse | |
;; picked it up for dragging. It is used to determine on what square the | |
;; piece would be dropped and it is used by `on-move-to` to find the | |
;; square that needs to be highlighted -- these values are not used when | |
;; positioning a dropped piece, as the mouse coordinates are available | |
;; once again at that point. | |
(define-values (drag-dx drag-dy) (values 0 0)) | |
;; This method is invoked once only when the user begins to drag a chess | |
;; piece and only if `can-interactive-move?` allowed the drag to happen. | |
;; We use this opportunity to record the offsets where the mouse picked up | |
;; the piece (`drag-dx` and `drag-dy`) | |
(define/augment (on-interactive-move event) | |
(define piece (send this find-next-selected-snip #f)) | |
(define-values (x y) (values (box 0) (box 0))) | |
(send this get-snip-location piece x y #f) | |
(set! drag-dx (- (send event get-x) (unbox x))) | |
(set! drag-dy (- (send event get-y) (unbox y)))) | |
;; This method is invoked repeatedly when a piece is moved (whether by | |
;; dragging it or by a call to `move-to`). If the move is related to a | |
;; drag event (dragging? is #t), we find what square the piece is hovering | |
;; over and set that as the highlighted square. | |
(define/augment (on-move-to snip x y dragging?) | |
(when dragging? | |
;; NOTE: we need to adjust by `drag-dx` and `drag-dy`, since we want | |
;; to highlight the square under the mouse pointer, not the square | |
;; where the top-left corner of the snip is. | |
(let ((location (xy->location this (+ x drag-dx) (+ y drag-dy)))) | |
(unless (equal? highlight-location location) | |
(set! highlight-location location) | |
;; Since the visual appearance has changed, tell the canvas that | |
;; it needs to be refreshed. | |
(send (send this get-canvas) refresh))))) | |
;; This method is invoked when the user finished dragging a chess piece on | |
;; the board. We find the location where the piece was dropped, check if | |
;; it is a valid move and update the board accordingly. If this is not a | |
;; valid move, the piece is moved back to its original location. | |
(define/augment (after-interactive-move event) | |
(define piece (send this find-next-selected-snip #f)) | |
(define location (xy->location this (send event get-x) (send event get-y))) | |
(define valid-moves (send piece valid-moves)) | |
(when (member location valid-moves) | |
;; This is a valid move, remove any target piece and update the piece | |
;; location, note that the target piece, if any, *must* be of the | |
;; opponent color, otherwise `valid-moves` would not have included | |
;; this location in the returned list. | |
(let ((target-piece (piece-at-location this location))) | |
(when (and target-piece (not (eq? piece target-piece))) | |
(send target-piece set-location #f) | |
(send this remove target-piece))) | |
;; Now that this piece moved, it is the opponents turn to move | |
(set! turn (if (eq? turn 'white) 'black 'white)) | |
(send piece set-location location)) | |
;; This is the place where we move the piece -- if its location changed | |
;; above, the piece will snap to the target square, if it did not | |
;; change, the piece will be moved back to its original location. | |
(position-piece this piece) | |
;; Disable highlighting of the drop location, as the piece was now | |
;; dropped back onto the board. | |
(set! highlight-location #f) | |
;; Note: piece is still selected, but the valid moves are relative to | |
;; the new position, so we update them. | |
(set! valid-move-locations (send piece valid-moves)) | |
;; Since the visual appearance has changed, tell the canvas that it | |
;; needs to be refreshed. | |
(send (send this get-canvas) refresh)) | |
)) | |
;; Return a list of the locations where any piece of COLOR can move to -- this | |
;; is effectively the list of squares controlled by the pieces of COLOR. | |
(define (collect-opponent-moves board color) | |
(define moves '()) | |
(let loop ((snip (send board find-first-snip))) | |
(when snip | |
(unless (eq? (send snip color) color) | |
(set! moves (append moves (send snip valid-moves)))) | |
(loop (send snip next)))) | |
(remove-duplicates moves)) | |
;; Position a PIECE onto the BOARD according to its location. This function | |
;; determines the coordinates of the square where this piece is located, | |
;; taking into account the size of the board, and moves the piece so it is | |
;; centered on that square. | |
(define (position-piece board piece) | |
(define-values (canvas-width canvas-height) | |
(let ((c (send board get-canvas))) | |
(send c get-size))) | |
(define-values (square-width square-height) | |
(values (/ canvas-width 8) (/ canvas-height 8))) | |
(define-values (rank file) | |
(location->rank-file (send piece get-location))) | |
(define-values (square-x square-y) | |
(values (* file square-width) (* rank square-height))) | |
(define piece-width (snip-width piece)) | |
(define piece-height (snip-height piece)) | |
(send board move-to piece | |
(+ square-x (/ (- square-width piece-width) 2)) | |
(+ square-y (/ (- square-height piece-height) 2)))) | |
;; Convert a location, which is a string, such as "d3" into a rank and file | |
;; position, which are square coordinates on the board. | |
(define (location->rank-file location) | |
(unless (and (string? location) (= (string-length location) 2)) | |
(raise-argument-error 'location "valid chess position a1 .. h8" location)) | |
(define file | |
(index-of '(#\a #\b #\c #\d #\e #\f #\g #\h) (string-ref location 0))) | |
(define rank | |
(index-of '(#\8 #\7 #\6 #\5 #\4 #\3 #\2 #\1) (string-ref location 1))) | |
(unless (and rank file) | |
(raise-argument-error 'location "valid chess position a1 .. h8" location)) | |
(values rank file)) | |
;; Convert a RANK and FILE, which are coordinates on the board into a chess | |
;; location, which is a string, such as "d3" | |
(define (rank-file->location rank file) | |
(unless (<= 0 rank 7) | |
(raise-argument-error 'rank "integer between 0 and 7" rank)) | |
(unless (<= 0 file 7) | |
(raise-argument-error 'rank "integer between 0 and 7" file)) | |
(string | |
(list-ref '(#\a #\b #\c #\d #\e #\f #\g #\h) file) | |
(list-ref '(#\8 #\7 #\6 #\5 #\4 #\3 #\2 #\1) rank))) | |
;; Determine the location of the coordinate point at X, Y on the board. | |
(define (xy->location board x y) | |
(define-values (canvas-width canvas-height) | |
(let ((c (send board get-canvas))) | |
(send c get-size))) | |
(define-values (square-width square-height) | |
(values (/ canvas-width 8) (/ canvas-height 8))) | |
(define-values (rank file) | |
(values (exact-truncate (/ y square-height)) (exact-truncate (/ x square-width)))) | |
(rank-file->location rank file)) | |
;; Return the chess piece at location, a string such as "d3", on the board, or | |
;; return #f if that location is empty. | |
(define (piece-at-location board location) | |
(let loop ((snip (send board find-first-snip))) | |
(if snip | |
(if (equal? location (send snip get-location)) | |
snip | |
(loop (send snip next))) | |
#f))) | |
;; Display MESSAGE centered onto the device context DC -- this is used by the | |
;; pasteboard on-paint method to display messages -- DC is the device context | |
;; for the canvas itself. | |
(define (display-message dc message) | |
(define font (send the-font-list find-or-create-font 24 'default 'normal 'normal)) | |
(define-values [w h _1 _2] (send dc get-text-extent message font #t)) | |
(define-values (dc-width dc-height) (send dc get-size)) | |
(define-values (x y) (values (/ (- dc-width w) 2) (/ (- dc-height h) 2))) | |
(define brush (send the-brush-list find-or-create-brush "bisque" 'solid)) | |
(define pen (send the-pen-list find-or-create-pen "black" 1 'transparent)) | |
(send dc set-brush brush) | |
(send dc set-pen pen) | |
(send dc draw-rectangle 0 y dc-width h) | |
(send dc set-font font) | |
(send dc set-text-foreground "firebrick") | |
(send dc draw-text message x y)) | |
;; Draw the chess board pattern to cover the entire device context DC. In | |
;; addition, this function also draws the letters and numbers corresponding to | |
;; the rank and file locations on the board. This is used by the pasteboard | |
;; on-paint method to display the chess board -- DC is the device context for | |
;; the canvas itself. | |
(define (draw-chess-board dc) | |
(define brush (send the-brush-list find-or-create-brush "gray" 'solid)) | |
(define pen (send the-pen-list find-or-create-pen "black" 1 'transparent)) | |
(define font (send the-font-list find-or-create-font 8 'default 'normal 'normal)) | |
(define-values (dc-width dc-height) (send dc get-size)) | |
(define cell-width (/ dc-width 8)) | |
(define cell-height (/ dc-height 8)) | |
(define margin 3) | |
(send dc clear) | |
(send dc set-brush brush) | |
(send dc set-pen pen) | |
(send dc set-font font) | |
(for* ([row (in-range 8)] [col (in-range 8)] | |
#:when (or (and (odd? row) (even? col)) | |
(and (even? row) (odd? col)))) | |
(define-values [x y] (values (* col cell-width) (* row cell-height))) | |
(send dc draw-rectangle x y cell-width cell-height)) | |
(for ([(rank index) (in-indexed '("8" "7" "6" "5" "4" "3" "2" "1"))]) | |
(define-values [_0 h _1 _2] (send dc get-text-extent rank font #t)) | |
(define y (+ (* index cell-height) (- (/ cell-height 2) (/ h 2)))) | |
(send dc draw-text rank margin y)) | |
(for ([(file index) (in-indexed '("a" "b" "c" "d" "e" "f" "g" "h"))]) | |
(define-values [w h _1 _2] (send dc get-text-extent file font #t)) | |
(define x (+ (* index cell-width) (- (/ cell-width 2) (/ w 2)))) | |
(send dc draw-text file x (- dc-height h margin)))) | |
;; Draw a square at LOCATION (a chess board location such as "d3") using | |
;; COLOR-NAME for the background and BORDER-COLOR-NAME for the border -- any | |
;; of these can be #f in which case the respective item is not drawn. | |
(define (highlight-square dc location color-name border-color-name) | |
(define-values (rank file) (location->rank-file location)) | |
;; Define a brush using a color based from COLOR-NAME but add some | |
;; transparency for it. If COLOR-NAME is #f, we create a transparent brush, | |
;; which effectively means no-brush | |
(define brush | |
(if color-name | |
(let* ((base (send the-color-database find-color color-name)) | |
(color (make-object color% (send base red) (send base green) (send base blue) 0.3))) | |
(send the-brush-list find-or-create-brush color 'solid)) | |
(send the-brush-list find-or-create-brush "black" 'transparent))) | |
;; Define a pen based on BORDER-COLOR-NAME, or if BORDER-COLOR-NAME is #f a | |
;; transparent pen, which effectively means no pen. | |
(define pen | |
(if border-color-name | |
(send the-pen-list find-or-create-pen border-color-name 4 'solid) | |
(send the-pen-list find-or-create-pen "black" 1 'transparent))) | |
(send dc set-pen pen) | |
(send dc set-brush brush) | |
(define-values (dc-width dc-height) (send dc get-size)) | |
(define-values (cell-width cell-height) (values (/ dc-width 8) (/ dc-height 8))) | |
(send dc draw-rectangle (* file cell-width) (* rank cell-height) cell-width cell-height)) | |
;; Create and place pieces on the BOARD according to the definition in | |
;; POSITION (which is a string like `initial`) | |
(define (setup-board board position) | |
(send board clear) | |
(define piece-count (/ (string-length position) 3)) | |
(for ([index (in-range piece-count)]) | |
(define pos (* index 3)) | |
(define name (substring position pos (add1 pos))) | |
(define location (substring position (add1 pos) (+ (add1 pos) 2))) | |
(send board insert (make-chess-piece name location)))) | |
;; A test program for our chess-piece% objects: | |
;; The pasteboard% that will hold and manage the chess pieces | |
(define board (new chess-board%)) | |
;; Toplevel window for our application | |
(define toplevel (new frame% [label "Chess Board"] [width (* 50 8)] [height (* 50 8)])) | |
;; The canvas which will display the pasteboard contents | |
(define canvas (new editor-canvas% | |
[parent toplevel] | |
[style '(no-hscroll no-vscroll)] | |
[horizontal-inset 0] | |
[vertical-inset 0] | |
[editor board])) | |
;; Initial board configuration for the start of the chess game. | |
(define initial | |
(string-append | |
"Ra1Nb1Bc1Qd1Ke1Bf1Ng1Rh1" | |
"Pa2Pb2Pc2Pd2Pe2Pf2Pg2Ph2" | |
"pa7pb7pc7pd7pe7pf7pg7ph7" | |
"ra8nb8bc8qd8ke8bf8ng8rh8")) | |
(setup-board board initial) | |
(send toplevel show #t) ; this actually displays the chess board window |
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