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<html> | |
<body> | |
<h1>Hello World</h1> | |
</body> | |
<script> | |
console.log("Testing Client"); | |
/* |
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:root { | |
--Background: #282a36; | |
--CurrentLine: #44475a; | |
--Foreground: #f8f8f2; | |
--Comment: #6272a4; | |
--Cyan: #8be9fd; | |
--Green: #50fa7b; | |
--Orange: #ffb86c; | |
--Pink: #ff79c6; | |
--Purple: #bd93f9; |
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package utils; | |
import de.ur.mi.oop.colors.Color; | |
import de.ur.mi.oop.graphics.Label; | |
import de.ur.mi.oop.graphics.Rectangle; | |
import java.util.LinkedHashMap; | |
/** | |
* Mit dieser Klasse können Sie ein semi-transparentes Feld mit Debug-Informationen in Ihrer GraphicsApp anzeigen. Die angezeigten Informationen können |
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package utils; | |
import java.awt.*; | |
import java.io.File; | |
import java.io.FilenameFilter; | |
import java.util.ArrayList; | |
/** | |
* Diese Klasse unterstützt Sie bei der Integration zusätzlicher Schriftarten in Ihre GraphicsApp-Umgebung. Verwenden Sie die | |
* Methode "loadFonts", um zu Beginn zusätzliche TrueType-Schriftarten aus einem Verzeichnis innerhalb des Projekts zu laden. |
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public class BouncingBalls extends GraphicsApp { | |
private static final int CANVAS_WIDTH = 1280; | |
private static final int CANVAS_HEIGHT = 360; | |
private static final Color BACKGROUND_COLOR = Colors.WHITE; | |
private Circle circle; | |
private boolean isMovingRight = true; | |
private int currentSpeed = 10; |
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public class BouncingBalls extends GraphicsApp { | |
private static final int CANVAS_WIDTH = 1280; | |
private static final int CANVAS_HEIGHT = 360; | |
private static final Color BACKGROUND_COLOR = Colors.WHITE; | |
private static final int DEFAULT_SPEED = 5; | |
private static final int MIN_SPEED = 1; | |
private static final int BALL_RADIUS = 25; | |
private static final Color BALL_COLOR = Colors.RED; |
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test |
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name: Minimal Android CI Workflow | |
on: | |
push: | |
branches: | |
- master | |
tags: | |
- 'v*' | |
jobs: |
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/* eslint-env browser */ | |
/* eslint-disable no-console */ | |
import Config from "../utils/config.js"; | |
import Pattern from "../game/Pattern.js"; | |
import Level from "../game/Level.js"; | |
import Game from "../game/Game.js"; | |
import View from "../ui/View.js"; |
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