Created
January 1, 2021 01:39
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<script type="x-shader/x-vertex" id="vertexshader"> | |
attribute float scale; | |
void main() { | |
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); | |
gl_PointSize = scale * ( 300.0 / - mvPosition.z ); | |
gl_Position = projectionMatrix * mvPosition; | |
} | |
</script> | |
<script type="x-shader/x-fragment" id="fragmentshader"> | |
uniform vec3 color; | |
void main() { | |
if ( length( gl_PointCoord - vec2( 0.5, 0.5 ) ) > 0.475 ) discard; | |
gl_FragColor = vec4( color, 1.0 ); | |
} | |
</script> | |
<script> | |
var SEPARATION = 100, | |
AMOUNTX = 50, | |
AMOUNTY = 50; | |
var container, stats; | |
var camera, scene, renderer; | |
var particles, | |
count = 0; | |
var mouseX = 0, | |
mouseY = 0; | |
var windowHalfX = window.innerWidth / 2; | |
var windowHalfY = window.innerHeight / 2; | |
init(); | |
animate(); | |
$("#toggle-btn").click(function () { | |
$("#wave-container").toggle(); | |
}); | |
function init() { | |
container = document.createElement("div"); | |
container.setAttribute("id", "wave-container"); | |
document.body.appendChild(container); | |
camera = new THREE.PerspectiveCamera( | |
75, | |
window.innerWidth / window.innerHeight, | |
1, | |
10000 | |
); | |
// camera.position.z = 1000; | |
camera.position.y = 2000; | |
scene = new THREE.Scene(); | |
// | |
var numParticles = AMOUNTX * AMOUNTY; | |
var positions = new Float32Array(numParticles * 3); | |
var scales = new Float32Array(numParticles); | |
var i = 0, | |
j = 0; | |
for (var ix = 0; ix < AMOUNTX; ix++) { | |
for (var iy = 0; iy < AMOUNTY; iy++) { | |
positions[i] = ix * SEPARATION - (AMOUNTX * SEPARATION) / 2; // x | |
positions[i + 1] = 0; // y | |
positions[i + 2] = iy * SEPARATION - (AMOUNTY * SEPARATION) / 2; // z | |
scales[j] = 1; | |
i += 3; | |
j++; | |
} | |
} | |
var geometry = new THREE.BufferGeometry(); | |
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3)); | |
geometry.setAttribute("scale", new THREE.BufferAttribute(scales, 1)); | |
var material = new THREE.ShaderMaterial({ | |
uniforms: { | |
color: { value: new THREE.Color(0xffffff) }, | |
}, | |
vertexShader: document.getElementById("vertexshader").textContent, | |
fragmentShader: document.getElementById("fragmentshader").textContent, | |
}); | |
// | |
particles = new THREE.Points(geometry, material); | |
scene.add(particles); | |
// | |
// const axesHelper = new THREE.AxesHelper( 50 ); | |
// scene.add( axesHelper ); | |
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); | |
renderer.setClearColor(0xffffff, 0); | |
renderer.setPixelRatio(window.devicePixelRatio); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
container.appendChild(renderer.domElement); | |
stats = new Stats(); | |
container.appendChild(stats.dom); | |
//Comment the following three lines to disable mouse/touch follow | |
document.addEventListener("mousemove", onDocumentMouseMove, false); | |
document.addEventListener("touchstart", onDocumentTouchStart, false); | |
document.addEventListener("touchmove", onDocumentTouchMove, false); | |
// | |
window.addEventListener("resize", onWindowResize, false); | |
} | |
function onWindowResize() { | |
windowHalfX = window.innerWidth / 2; | |
windowHalfY = window.innerHeight / 2; | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
} | |
// | |
function onDocumentMouseMove(event) { | |
mouseX = event.clientX - windowHalfX; | |
mouseY = event.clientY - windowHalfY; | |
} | |
function onDocumentTouchStart(event) { | |
if (event.touches.length === 1) { | |
event.preventDefault(); | |
mouseX = event.touches[0].pageX - windowHalfX; | |
mouseY = event.touches[0].pageY - windowHalfY; | |
} | |
} | |
function onDocumentTouchMove(event) { | |
if (event.touches.length === 1) { | |
event.preventDefault(); | |
mouseX = event.touches[0].pageX - windowHalfX; | |
mouseY = event.touches[0].pageY - windowHalfY; | |
} | |
} | |
// | |
function animate() { | |
requestAnimationFrame(animate); | |
render(); | |
stats.update(); | |
} | |
function render() { | |
// Chenge these two values in order to change the mouse/touch follow behaviour | |
xMovementMultiplier = 0.05; | |
yMovementMultiplier = 0.05; | |
camera.position.x += (mouseX - camera.position.x) * xMovementMultiplier; | |
camera.position.z += (-mouseY - camera.position.z) * yMovementMultiplier; | |
camera.lookAt(scene.position); | |
var positions = particles.geometry.attributes.position.array; | |
var scales = particles.geometry.attributes.scale.array; | |
var i = 0, | |
j = 0; | |
for (var ix = 0; ix < AMOUNTX; ix++) { | |
for (var iy = 0; iy < AMOUNTY; iy++) { | |
positions[i + 1] = | |
Math.sin((ix + count) * 0.3) * 50 + Math.sin((iy + count) * 0.5) * 50; | |
scales[j] = | |
(Math.sin((ix + count) * 0.3) + 1) * 8 + | |
(Math.sin((iy + count) * 0.5) + 1) * 8; | |
i += 3; | |
j++; | |
} | |
} | |
particles.geometry.attributes.position.needsUpdate = true; | |
particles.geometry.attributes.scale.needsUpdate = true; | |
renderer.render(scene, camera); | |
// Self-explanatory | |
waveSpeed = 0.01; | |
count += waveSpeed; | |
} | |
</script> |
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