Created
February 22, 2016 13:58
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package tanks; | |
import java.awt.Color; | |
import java.awt.Dimension; | |
import java.awt.Graphics; | |
import javax.swing.JFrame; | |
import javax.swing.JPanel; | |
import javax.swing.WindowConstants; | |
public class BattleFieldTemplate extends JPanel { | |
boolean COLORDED_MODE = true; | |
int tankX = 0; | |
int tankY = 0; | |
long speed = 10; | |
/** | |
* Write your code here. | |
*/ | |
void runTheGame() throws Exception { | |
move(2); | |
move(2); | |
move(3); | |
move(4); | |
move(1); | |
move(1); | |
move(1); | |
move(4); | |
move(4); | |
move(4); | |
move(4); | |
move(2); | |
move(2); | |
move(4); | |
move(4); | |
move(4); | |
move(4); | |
move(4); | |
move(2); | |
move(2); | |
} | |
void move(int direction) throws Exception { | |
int step = 1; | |
int moveTop = tankY - 64; | |
int moveRight = tankX + 64; | |
int moveBottom = tankY + 64; | |
int moveLeft = tankX - 64; | |
if (direction == 1) { | |
if (tankY <= 0) { | |
System.out.println("UPS! THE WALL!"); | |
} | |
else { | |
System.out.println("Go up"); | |
while (tankY > moveTop) { | |
tankY -= step; | |
repaint(); | |
Thread.sleep(speed); | |
} | |
} | |
} | |
else if (direction == 2) { | |
if (tankY >= 8*64) { | |
System.out.println("UPS! THE WALL!"); | |
} | |
else { | |
System.out.println("Go down"); | |
while (tankY < moveBottom) { | |
tankY += step; | |
repaint(); | |
Thread.sleep(speed); | |
} | |
} | |
} | |
else if (direction == 3) { | |
if (tankX <= 0) { | |
System.out.println("UPS! THE WALL!"); | |
} | |
else { | |
System.out.println("to left"); | |
while (tankX > moveLeft) { | |
tankX -= step; | |
repaint(); | |
Thread.sleep(speed); | |
} | |
} | |
} | |
else if (direction == 4) { | |
if (tankX >= 8*64) { | |
System.out.println("UPS! THE WALL!"); | |
} | |
else { | |
System.out.println("to right"); | |
while (tankX < moveRight) { | |
tankX += step; | |
repaint(); | |
Thread.sleep(speed); | |
} | |
} | |
} | |
} | |
// Magic bellow. Do not worry about this now, you will understand everything in this course. | |
// Please concentrate on your tasks only. | |
final int BF_WIDTH = 576; | |
final int BF_HEIGHT = 576; | |
public static void main(String[] args) throws Exception { | |
BattleFieldTemplate bf = new BattleFieldTemplate(); | |
bf.runTheGame(); | |
} | |
public BattleFieldTemplate() throws Exception { | |
JFrame frame = new JFrame("BATTLE FIELD, DAY 2"); | |
frame.setLocation(500, 150); | |
frame.setMinimumSize(new Dimension(BF_WIDTH, BF_HEIGHT + 22)); | |
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); | |
frame.getContentPane().add(this); | |
frame.pack(); | |
frame.setVisible(true); | |
} | |
@Override | |
protected void paintComponent(Graphics g) { | |
super.paintComponent(g); | |
int i = 0; | |
Color cc; | |
for (int v = 0; v < 9; v++) { | |
for (int h = 0; h < 9; h++) { | |
if (COLORDED_MODE) { | |
if (i % 2 == 0) { | |
cc = new Color(252, 241, 177); | |
} else { | |
cc = new Color(233, 243, 255); | |
} | |
} else { | |
cc = new Color(180, 180, 180); | |
} | |
i++; | |
g.setColor(cc); | |
g.fillRect(h * 64, v * 64, 64, 64); | |
} | |
} | |
g.setColor(new Color(255, 0, 0)); | |
g.fillRect(tankX, tankY, 64, 64); | |
} | |
} |
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