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paint_status.go
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package main | |
import ( | |
"fmt" | |
"log" | |
"os/exec" | |
"sort" | |
"strings" | |
"sync" | |
"time" | |
"github.com/morikuni/aec" | |
) | |
func main() { | |
statusMap = map[int]string{ | |
Started: "started", | |
Stopped: "stopped", | |
} | |
maxWorkers := 2 | |
workItems := []Work{ | |
{Command: "sleep 1.1", Name: "Func 1"}, | |
{Command: "sleep 0.1", Name: "Func 2"}, | |
{Command: "sleep 0.5", Name: "Func 3"}, | |
{Command: "sleep 1.4", Name: "Func 4"}, | |
{Command: "sleep 2.1", Name: "Func 5"}, | |
{Command: "sleep 0.1", Name: "Func 6"}, | |
} | |
parallelRun(workItems, maxWorkers) | |
} | |
type Work struct { | |
Command string | |
Name string | |
Started *time.Time | |
Finished *time.Time | |
} | |
func (w *Work) Status() int { | |
if w.Started == nil { | |
return NotStarted | |
} else if w.Finished == nil { | |
return Started | |
} | |
return Stopped | |
} | |
type StatusUpdate struct { | |
Name string | |
Status int | |
} | |
const Started int = 1 | |
const Stopped int = 2 | |
const NotStarted int = 0 | |
var statusMap map[int]string | |
type ConsolePainter struct { | |
WorkMap *map[string]*Work | |
} | |
type ByCreated []Work | |
func (a ByCreated) Len() int { return len(a) } | |
func (a ByCreated) Swap(i, j int) { a[i], a[j] = a[j], a[i] } | |
func (a ByCreated) Less(i, j int) bool { | |
return a[i].Status() > a[j].Status() | |
} | |
func (c *ConsolePainter) Paint() { | |
workMapOrder := []Work{} | |
for _, v := range *c.WorkMap { | |
workMapOrder = append(workMapOrder, *v) | |
} | |
sort.Sort(ByCreated(workMapOrder)) | |
done := 0 | |
numLines := len(workMapOrder) | |
upN := aec.Up(uint(numLines + 1)) | |
fmt.Print(upN) | |
var color aec.ANSI | |
for _, v := range workMapOrder { | |
var line string | |
if v.Started == nil { | |
color = aec.CyanF | |
line = fmt.Sprintf("[%-40s] - %-20s", color.Apply(v.Name), "stopped") | |
} else if v.Finished == nil { | |
color = aec.YellowF | |
runTime := time.Since(*v.Started).Seconds() | |
line = fmt.Sprintf("[%-40s] - %-20s %-.1fs", color.Apply(v.Name), "running", float64(runTime)) | |
} else { | |
color = aec.GreenF | |
runTime := (*v.Finished).Sub(*v.Started).Seconds() | |
// runTime := time.Since(*v.Started).Seconds() | |
line = fmt.Sprintf("[%-40s] - %-20s %-.1fs", color.Apply(v.Name), "done", float64(runTime)) | |
done++ | |
} | |
fmt.Printf("%-100s\n", line) | |
} | |
fmt.Printf("Done: %d/%d\n", done, numLines) | |
} | |
func parallelRun(workItems []Work, maxWorkers int) { | |
wg := sync.WaitGroup{} | |
statusWg := sync.WaitGroup{} | |
painter := ConsolePainter{} | |
workMap := make(map[string]*Work) | |
for _, item := range workItems { | |
copied := item | |
workMap[item.Name] = &copied | |
} | |
numLines := 0 | |
for range workMap { | |
numLines++ | |
} | |
for i := 0; i < (numLines + 1); i++ { | |
fmt.Println("") | |
} | |
painter.WorkMap = &workMap | |
workChannel := make(chan Work) | |
statusUpdate := make(chan StatusUpdate) | |
for i := 0; i < maxWorkers; i++ { | |
go func(index int) { | |
wg.Add(1) | |
for work := range workChannel { | |
statusUpdate <- StatusUpdate{Name: work.Name, Status: Started} | |
workParts := strings.Split(work.Command, " ") | |
targetCmd := exec.Command(workParts[0], workParts[1:]...) | |
out, _ := targetCmd.CombinedOutput() | |
strings.Contains(string(out), "") | |
statusUpdate <- StatusUpdate{Name: work.Name, Status: Stopped} | |
} | |
wg.Done() | |
}(i) | |
} | |
go func() { | |
statusWg.Add(1) | |
for update := range statusUpdate { | |
mapItem := workMap[update.Name] | |
if mapItem != nil { | |
if update.Status == Started { | |
var v time.Time | |
v = time.Now() | |
mapItem.Started = &v | |
} else if update.Status == Stopped { | |
if mapItem.Finished != nil { | |
log.Fatalln("Setting finished status again??") | |
} | |
var finished time.Time | |
finished = time.Now() | |
mapItem.Finished = &finished | |
} | |
painter.Paint() | |
} | |
} | |
statusWg.Done() | |
}() | |
for i := 0; i < len(workItems); i++ { | |
workChannel <- workItems[i] | |
} | |
close(workChannel) | |
wg.Wait() | |
go func() { | |
close(statusUpdate) | |
}() | |
statusWg.Wait() | |
} |
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